ForkingLoop.php
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<?php
/*
* This file is part of Psy Shell.
*
* (c) 2012-2015 Justin Hileman
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace Psy\ExecutionLoop;
use Psy\Shell;
/**
* A forking version of the Psy Shell execution loop.
*
* This version is preferred, as it won't die prematurely if user input includes
* a fatal error, such as redeclaring a class or function.
*/
class ForkingLoop extends Loop
{
private $savegame;
/**
* Run the execution loop.
*
* Forks into a master and a loop process. The loop process will handle the
* evaluation of all instructions, then return its state via a socket upon
* completion.
*
* @param Shell $shell
*/
public function run(Shell $shell)
{
list($up, $down) = stream_socket_pair(STREAM_PF_UNIX, STREAM_SOCK_STREAM, STREAM_IPPROTO_IP);
if (!$up) {
throw new \RuntimeException('Unable to create socket pair.');
}
$pid = pcntl_fork();
if ($pid < 0) {
throw new \RuntimeException('Unable to start execution loop.');
} elseif ($pid > 0) {
// This is the main thread. We'll just wait for a while.
// We won't be needing this one.
fclose($up);
// Wait for a return value from the loop process.
$read = array($down);
$write = null;
$except = null;
if (stream_select($read, $write, $except, null) === false) {
throw new \RuntimeException('Error waiting for execution loop.');
}
$content = stream_get_contents($down);
fclose($down);
if ($content) {
$shell->setScopeVariables(@unserialize($content));
}
return;
}
// This is the child process. It's going to do all the work.
if (function_exists('setproctitle')) {
setproctitle('psysh (loop)');
}
// We won't be needing this one.
fclose($down);
// Let's do some processing.
parent::run($shell);
// Send the scope variables back up to the main thread
fwrite($up, $this->serializeReturn($shell->getScopeVariables()));
fclose($up);
exit;
}
/**
* Create a savegame at the start of each loop iteration.
*/
public function beforeLoop()
{
$this->createSavegame();
}
/**
* Clean up old savegames at the end of each loop iteration.
*/
public function afterLoop()
{
// if there's an old savegame hanging around, let's kill it.
if (isset($this->savegame)) {
posix_kill($this->savegame, SIGKILL);
pcntl_signal_dispatch();
}
}
/**
* Create a savegame fork.
*
* The savegame contains the current execution state, and can be resumed in
* the event that the worker dies unexpectedly (for example, by encountering
* a PHP fatal error).
*/
private function createSavegame()
{
// the current process will become the savegame
$this->savegame = posix_getpid();
$pid = pcntl_fork();
if ($pid < 0) {
throw new \RuntimeException('Unable to create savegame fork.');
} elseif ($pid > 0) {
// we're the savegame now... let's wait and see what happens
pcntl_waitpid($pid, $status);
// worker exited cleanly, let's bail
if (!pcntl_wexitstatus($status)) {
posix_kill(posix_getpid(), SIGKILL);
}
// worker didn't exit cleanly, we'll need to have another go
$this->createSavegame();
}
}
/**
* Serialize all serializable return values.
*
* A naïve serialization will run into issues if there is a Closure or
* SimpleXMLElement (among other things) in scope when exiting the execution
* loop. We'll just ignore these unserializable classes, and serialize what
* we can.
*
* @param array $return
*
* @return string
*/
private function serializeReturn(array $return)
{
$serializable = array();
foreach ($return as $key => $value) {
// No need to return magic variables
if ($key === '_' || $key === '_e') {
continue;
}
// Resources don't error, but they don't serialize well either.
if (is_resource($value) || $value instanceof \Closure) {
continue;
}
try {
@serialize($value);
$serializable[$key] = $value;
} catch (\Exception $e) {
// we'll just ignore this one...
}
}
return @serialize($serializable);
}
}