xsurface.pro
50 KB
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;+
; NAME:
; XSURFACE
;
; PURPOSE:
;
; The purpose of this program is to demonstrate how to
; create a surface with axes and a title in the new IDL 5
; object graphics.
;
; AUTHOR:
;
; FANNING SOFTWARE CONSULTING
; David Fanning, Ph.D.
; 1645 Sheely Drive
; Fort Collins, CO 80526 USA
; Phone: 970-221-0438
; E-mail: david@idlcoyote.com
; Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; CATEGORY:
;
; Widgets, Object Graphics.
;
; CALLING SEQUENCE:
;
; XSURFACE, data, x, y
;
; REQUIRED INPUTS:
; None. Fake data will be used if no data is supplied in call.
;
; OPTIONAL INPUTS
;
; data: A 2D array of surface data.
;
; x: A vector of X data values.
;
; y: A vector of Y data values.
;
; OPTIONAL KEYWORD PARAMETERS:
;
; COLORTABLE: Set this keyword to a number between 0 and 40 to select one
; of the pre-selected IDL color tables for elevation shading.
;
; ELEVATION_SHADING: Set this keyword to put elevation shading into effect.
;
; EXACT: Set this keyword to a one-, two-,or three-element array to set exact axis
; scaling for the X, Y, and Z axes, respectively. If Exact is a one-element array,
; all three axes are set to the same value. For example, to set the X axis to
; exact scaling and the Y and Z axes to normal scaling, type:
;
; IDL> FSC_Surface, Exact=[1,0,0]
;
; _EXTRA: This keyword collects otherwise undefined keywords that are
; passed to the IDLgrSURFACE initialization routine.
;
; GROUP_LEADER: The group leader for this program. When the group leader
; is destroyed, this program will be destroyed.
;
; LANDSCAPE: Set this keyword if you are printing in landscape mode. The
; default is Portrait mode. The Landscape keyword on the PRINTER object
; is set, but not all printers will honor this keyword setting. If yours
; does not, set Landscape mode in the Printer Setup dialog.
;
; SHADED: Set this keyword to set up a shaded surface plot rather than a wire
; mesh surface, which is the default.
;
; TITLE: A string used as the title of the plot.
;
; XTITLE: A string used as the X title of the plot.
;
; YTITLE: A string used as the Y title of the plot.
;
; ZTITLE: A string used as the Z title of the plot.
; COMMON BLOCKS:
; None.
;
; SIDE EFFECTS:
; None.
;
; DEPENDENCIES:
; This program requires the following additional files from the Coyote Library:
;
; error_message.pro
; fsc_droplist.pro
; fsc_normalize.pro
; getcolor.pro
; loaddata.pro
; pickcolor.pro
; xcolors.pro
;
; EXAMPLE:
; To use this program with your data, type:
;
; IDL> XSurface, data
;
; MODIFICATION HISTORY:
; Written by David Fanning, 8 June 97.
; Made axis scaling more robust. 17 Sept 97. DWF.
; Minor modifications to incorporate better understanding
; of how objects work. 4 Oct 97. DWF.
; Fixed error cleaning up all of my created objects. 12 Feb 98. DWF.
; Changed IDLgrContainer to IDL_Container to fix 5.1 problems. 20 May 98. DWF.
; Fixed mis-spelling of HELVETICA14. 29 June 98. DWF.
; Added the EXACT keyword to the X and Y axes to force axis ranging. 27 July 98. DWF
; Added the ability to select rendering "drag" quality for faster operation. 22 Aug 98. DWF.
; Added ability to get non-exact axis scaling. 12 May 99. DWF.
; Improved documentation and readability of code. 12 May 99. DWF.
; Added VECTOR and LANDSCAPE keywords and improved printing capability. 16 Feb 2000. DWF.
; Added different lights and a Light Controller option. 28 April 2000. DWF.
; Added elevation shading. 8 May 2000. DWF.
; Removed VECTOR keyword. Replaced with VECTOR/BITMAP/COLOR Print buttons. 8 May 2000. DWF.
; Added HIDDEN_LINE keyword. 8 May 2000. DWF.
; Renamed NORMALIZE to FSC_NORMALIZE to avoid numerous naming conflicts. 17 October 2008. DWF.
; Made the draw widget render in software to eliminate a window read-through problem
; (http://www.idlcoyote.com/ographics_tips/snapshot.html). 30 December 2008. DWF.
;
;-
;******************************************************************************************;
; Copyright (c) 2008, by Fanning Software Consulting, Inc. ;
; All rights reserved. ;
; ;
; Redistribution and use in source and binary forms, with or without ;
; modification, are permitted provided that the following conditions are met: ;
; ;
; * Redistributions of source code must retain the above copyright ;
; notice, this list of conditions and the following disclaimer. ;
; * Redistributions in binary form must reproduce the above copyright ;
; notice, this list of conditions and the following disclaimer in the ;
; documentation and/or other materials provided with the distribution. ;
; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ;
; contributors may be used to endorse or promote products derived from this ;
; software without specific prior written permission. ;
; ;
; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ;
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;
; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ;
; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ;
; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ;
; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ;
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;
;******************************************************************************************;
PRO CW_Light_Control_Intensity_Events, event
; Handles selection events from the Intensity Value widget.
; Get the info carrier.
parent = Widget_Info(event.handler, /Parent)
infoCarrier = Widget_Info(parent, Find_by_UName='CW_LIGHT_CARRIER')
Widget_Control, infoCarrier, Get_UValue=info, /No_Copy
; Get the new intensity value.
info.theIntensity = *event.selection
; Change the intensity of the light.
info.theLight->SetProperty, Intensity=info.theIntensity
; Prepare to send an event that notifies the Simple_Surface program.
event_pro = info.event_pro
tlb = info.tlb
top = event.top
parent = info.parent
name = info.name
intensity = info.theIntensity
color = info.theColor
hide = info.theHide
Widget_Control, infoCarrier, Set_UValue=info, /No_Copy
IF event_pro NE "" THEN BEGIN
eventStruct = {CW_LIGHT_CONTROL, ID:tlb, TOP:parent, HANDLER:0L, $
NAME:name, INTENSITY:intensity, COLOR:color, HIDE:hide}
Widget_Control, parent, Send_Event=eventStruct
ENDIF
END ;------------------------------------------------------------------------------
PRO CW_Light_Control_Events, event
; Get the info structure.
infoCarrier = Widget_Info(event.handler, Find_By_UName='CW_LIGHT_CARRIER')
Widget_Control, infoCarrier, Get_UValue=info, /No_Copy
; What kind of event is this? Branch appropriately.
Widget_Control, event.id, Get_UValue=thisEvent
CASE thisEvent OF
'COLOR': BEGIN
TVLCT, info.color, info.index
DEVICE, Decomposed=0, Get_Decomposed=theDecomposedState
thisColor = PickColor(Group_Leader=event.top, info.index)
thisColor = Reform(thisColor, 3, 1)
info.theLight->SetProperty, Color=thisColor
info.theColor = thisColor
DEVICE, Decomposed=theDecomposedState
info.color = thisColor
END
'RESET': BEGIN
info.theColor = info.origColor
info.theIntensity = info.origIntensity
info.theHide = info.origHide
info.color = info.origColor
info.intensityID->SetSelection, info.origIntensity
IF info.origHide THEN BEGIN
Widget_Control, info.onButtonID, Set_Button=0
Widget_Control, info.offButtonID, Set_Button=1
ENDIF ELSE BEGIN
Widget_Control, info.onButtonID, Set_Button=1
Widget_Control, info.offButtonID, Set_Button=0
ENDELSE
info.theLight->SetProperty, Intensity=info.origIntensity, $
Color=info.origColor, Hide=info.origHide
END
'ON': BEGIN
info.theHide = 0
info.theLight->SetProperty, Hide=0
END
'OFF': BEGIN
info.theHide = 1
info.theLight->SetProperty, Hide=1
END
ENDCASE
; Send an event if requested.
event_pro = info.event_pro
tlb = info.tlb
top = event.top
parent = info.parent
name = info.name
intensity = info.theIntensity
color = info.theColor
hide = info.theHide
Widget_Control, infoCarrier, Set_UValue=info, /No_Copy
IF event_pro NE "" THEN BEGIN
eventStruct = {CW_LIGHT_CONTROL, ID:tlb, TOP:parent, HANDLER:0L, $
NAME:name, INTENSITY:intensity, COLOR:color, HIDE:hide}
Widget_Control, parent, Send_Event=eventStruct
ENDIF
END ;------------------------------------------------------------------------------
FUNCTION CW_Light_Control, parent, theLight, Name=name, UValue=uvalue, Event_Pro=event_pro, $
LabelSize=labelsize, Index=index, Color=color
; This is a compound widget that allows one to manipulate various
; properties of light objects.
On_Error, 2
; Check parameters. Define defaults if necessary.
IF N_Elements(parent) EQ 0 THEN Message, 'Parent widget parameter is required 1st parameter.'
IF (N_Elements(theLight) EQ 0) OR (Size(theLight, /TName) NE 'OBJREF') THEN $
Message, 'Light Object Reference is required 2nd parameter.'
IF N_Elements(uvalue) EQ 0 THEN uvalue = "LIGHT_CONTROL"
IF N_Elements(event_pro) EQ 0 THEN event_pro = ""
IF N_Elements(index) EQ 0 THEN index = !D.Table_Size-2
IF N_Elements(color) EQ 0 THEN BEGIN
TVLCT, r, g, b, /Get
color = Reform([r[index], g[index], b[index]], 1, 3)
ENDIF ELSE color = Reform(color, 1, 3)
TVLCT, color, index
; Set the light properties.
theLight->GetProperty, Intensity=theIntensity, Hide=theHide, Color=theColor
IF N_Elements(name) EQ 0 THEN name = 'Light'
; Create the widgets.
tlb = Widget_Base(parent, Row=1, Base_Align_Center=1, $
Event_Pro='CW_Light_Control_Events')
IF N_Elements(labelsize) NE 0 THEN $
labelID = Widget_Label(tlb, Value=name + ': ', UNAME='CW_LIGHT_CARRIER', XSize=labelsize) ELSE $
labelID = Widget_Label(tlb, Value=name + ': ', UNAME='CW_LIGHT_CARRIER')
exBaseID = Widget_Base(tlb, Row=1, /Exclusive, /Frame)
onButtonID = Widget_Button(exBaseID, Value='On', UValue='ON')
offButtonID = Widget_Button(exBaseID, Value='Off', UValue='OFF')
IF theHide THEN Widget_Control, offbuttonID, /Set_Button ELSE $
Widget_Control, onbuttonID, /Set_Button
intensityValues = [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0]
intensityID = FSC_Droplist(tlb, Title='Intensity:', Value = intensityValues, $
Event_Pro='CW_Light_Control_Intensity_Events', Format='(F3.1)', Spaces=[1,1])
intensityID->SetSelection, theIntensity
colorID = Widget_Button(tlb, Value='Set Color', UValue='COLOR')
resetID= Widget_Button(tlb, Value='Reset', UValue='RESET')
Widget_Control, tlb, /Realize
; Create info structure with information to run the program. Store it.
info = {theLight:theLight, name:name, theIntensity:theIntensity, theHide:theHide, color:color, $
theColor:theColor, Event_Pro:event_pro, origIntensity:theIntensity, index:index, $
origColor:theColor, origHide:theHide, tlb:tlb, parent:parent, intensityID:intensityID, $
onButtonID:onButtonID, offButtonID:offButtonID}
Widget_Control, labelID, Set_UValue=info, /No_Copy
RETURN, tlb
END ;------------------------------------------------------------------------------
PRO XSurface_Elevation_Colors, event
; This event handler changes color tables for elevation shading.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; What kind of event is this?
thisEvent = Tag_Names(event, /Structure_Name)
CASE thisEvent OF
"WIDGET_BUTTON": BEGIN
TVLCT, info.r, info.g, info.b
XColors, Group_Leader=event.top, NotifyID=[event.id, event.top], $
Title="XSurface Elevation Shading Colors"
ENDCASE
"XCOLORS_LOAD": BEGIN
info.r = event.r
info.g = event.g
info.b = event.b
info.colortable = event.index
IF Obj_Valid(info.thisPalette) THEN info.thisPalette->SetProperty, $
Red=event.r, Green=event.g, Blue=event.b
ENDCASE
ENDCASE
; Draw the graphic display.
info.thisWindow->Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
PRO XSurface_Elevation_Shading, event
; This event handler sets up elevation shading for the surface.
Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.id, Get_Value=buttonValue, Get_UValue=uvalue
Widget_Control, event.id, Set_Value=uvalue, Set_UValue=buttonValue
CASE buttonValue OF
'Elevation Shading ON': BEGIN
s = Size(info.data, /Dimensions)
info.thisSurface->SetProperty, Palette=info.thisPalette, $
Vert_Colors=Reform(BytScl(info.data), s[0]*s[1])
Widget_Control, info.colorsID, Sensitive = 1
ENDCASE
'Elevation Shading OFF': BEGIN
info.thisSurface->SetProperty, Palette=Obj_New(), Vert_Colors=0
Widget_Control, info.colorsID, Sensitive = 0
; Make sure lights are turned on.
info.nonRotatingLight->SetProperty, Hide=0
info.rotatingLight->SetProperty, Hide=0
info.fillLight->SetProperty, Hide=0
info.ambientLight->SetProperty, Hide=0
ENDCASE
ENDCASE
; Draw the graphic display.
info.thisWindow->Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------
FUNCTION XSurface_Aspect, aspectRatio, MARGIN=margin, WindowAspect=wAspectRatio
; This function calculates the correct aspect ratios for printing.
ON_ERROR, 2
; Check for aspect ratio parameter and possibilities.
IF N_PARAMS() EQ 0 THEN aspectRatio = 1.0
IF aspectRatio EQ 0 THEN BEGIN
MESSAGE, 'Aspect Ratio of 0. Changing to 1...', /Informational
aspectRatio = 1.0
ENDIF
s = SIZE(aspectRatio)
IF s(s(0)+1) NE 4 THEN $
MESSAGE, 'Aspect Ratio is not a FLOAT. Take care...', /Informational
; Check for margins.
IF N_ELEMENTS(margin) EQ 0 THEN margin = 0.15
; Error checking.
IF margin LT 0 OR margin GE 0.5 THEN $
MESSAGE, 'The MARGIN keyword value must be between 0.0 and 0.5.'
; Calculate the aspect ratio of the current window.
IF N_Elements(wAspectRatio) EQ 0 THEN wAspectRatio = FLOAT(!D.Y_VSIZE) / !D.X_VSIZE
; Calculate normalized positions in window.
IF (aspectRatio LE wAspectRatio) THEN BEGIN
xstart = margin
ystart = 0.5 - (0.5 - margin) * (aspectRatio / wAspectRatio)
xend = 1.0 - margin
yend = 0.5 + (0.5 - margin) * (aspectRatio / wAspectRatio)
ENDIF ELSE BEGIN
xstart = 0.5 - (0.5 - margin) * (wAspectRatio / aspectRatio)
ystart = margin
xend = 0.5 + (0.5 - margin) * (wAspectRatio / aspectRatio)
yend = 1.0 - margin
ENDELSE
position = [xstart, ystart, xend, yend]
RETURN, position
END
;-------------------------------------------------------------------------
Pro XSurface_Cleanup, tlb
; Come here when program dies. Free all created objects.
Widget_Control, tlb, Get_UValue=info
IF N_Elements(info) NE 0 THEN Obj_Destroy, info.thisContainer
END
;-------------------------------------------------------------------
PRO XSurface_Draw_Events, event
; Draw widget events handled here: expose events and trackball
; events. The trackball uses RSI-supplied TRACKBALL_DEFINE.PRO
; from the IDL50/examples/object directory.
Widget_Control, event.top, Get_UValue=info, /No_Copy
drawTypes = ['PRESS', 'RELEASE', 'MOTION', 'SCROLL', 'EXPOSE']
thisEvent = drawTypes(event.type)
CASE thisEvent OF
'EXPOSE': ; Nothing required except to draw the view.
'PRESS': BEGIN
Widget_Control, event.id, Draw_Motion_Events=1 ; Motion events ON.
info.thisWindow->SetProperty, Quality=info.dragQuality ; Drag Quality to Low.
needUpdate = info.thisTrackball->Update(event, Transform=thisTransform)
IF needUpdate THEN BEGIN
info.thisModel->GetProperty, Transform=modelTransform
info.thisModel->SetProperty, Transform=modelTransform # thisTransform
ENDIF
END
'RELEASE': BEGIN
Widget_Control, event.id, Draw_Motion_Events=0 ; Motion events OFF.
info.thisWindow->SetProperty, Quality=2 ; Drag Quality to High.
needUpdate = info.thisTrackball->Update(event, Transform=thisTransform)
IF needUpdate THEN BEGIN
info.thisModel->GetProperty, Transform=modelTransform
info.thisModel->SetProperty, Transform=modelTransform # thisTransform
ENDIF
END
'MOTION': BEGIN ; Trackball events
needUpdate = info.thisTrackball->Update(event, Transform=thisTransform)
IF needUpdate THEN BEGIN
info.thisModel->GetProperty, Transform=modelTransform
info.thisModel->SetProperty, Transform=modelTransform # thisTransform
ENDIF
END
ELSE:
ENDCASE
; Draw the view.
info.thisWindow->Draw, info.thisView
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO XSurface_Style, event
; Event handler to select surface style.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Make sure elevation shading is turned off.
info.nonRotatingLight->SetProperty, Hide=0
info.rotatingLight->SetProperty, Hide=0
info.fillLight->SetProperty, Hide=0
info.ambientLight->SetProperty, Hide=0
info.thisSurface->SetProperty, Color=info.surfColor
; What style is wanted?
Widget_Control, event.id, Get_UValue=newStyle
CASE newStyle OF
'DOTS': info.thisSurface->SetProperty, Style=0
'MESH': info.thisSurface->SetProperty, Style=1
'SOLID': info.thisSurface->SetProperty, Style=2, Shading=1
'XPARALLEL': info.thisSurface->SetProperty, Style=3
'YPARALLEL': info.thisSurface->SetProperty, Style=4
'HIDDEN': BEGIN
Widget_Control, event.id, Get_Value=buttonValue
IF buttonValue EQ 'Hidden Lines OFF' THEN BEGIN
setting = 0
hlvalue = 'Hidden Lines ON'
ENDIF ELSE BEGIN
setting = 1
hlvalue = 'Hidden Lines OFF'
ENDELSE
Widget_Control, event.id, Set_Value=hlvalue
info.thisSurface->SetProperty, Hidden_Lines=setting
ENDCASE
ENDCASE
; Redraw the graphic.
info.thisWindow->Draw, info.thisView
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO XSurface_Properties, event
; Event handler to set graphic properties.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; What property is wanted?
Widget_Control, event.id, Get_UValue=newProperty
CASE newProperty OF
'ORIGINAL_T3D': info.thisModel->SetProperty, Transform=info.origTransform
; Surface color.
'SURFACE_COLOR': BEGIN
DEVICE, Decomposed=0, Get_Decomposed=theDecomposedState
TVLCT, Reform(info.surfColor, 1, 3), info.surfIndex
thisColor = PickColor(Group_Leader=event.top, info.surfIndex, $
Cancel=cancelled, Title='Pick Surface Color...')
IF NOT cancelled THEN BEGIn
thisColor = Reform(thisColor, 3, 1)
info.thisSurface->SetProperty, Color=thisColor
info.surfColor = thisColor
ENDIF
DEVICE, Decomposed=theDecomposedState
END
; Background color.
'BBLACK': info.thisView->SetProperty, Color=[0,0,0]
'BWHITE': info.thisView->SetProperty, Color=[255,255,255]
'BCHARCOAL': info.thisView->SetProperty, Color=[80,80,80]
'BGRAY': info.thisView->SetProperty, Color=[135, 135, 135]
; Axes colors.
'ABLACK': BEGIN
info.xAxis->SetProperty, Color=[0,0,0]
info.yAxis->SetProperty, Color=[0,0,0]
info.zAxis->SetProperty, Color=[0,0,0]
END
'AWHITE': BEGIN
info.xAxis->SetProperty, Color=[255,255,255]
info.yAxis->SetProperty, Color=[255,255,255]
info.zAxis->SetProperty, Color=[255,255,255]
END
'AGREEN': BEGIN
info.xAxis->SetProperty, Color=[0,255,0]
info.yAxis->SetProperty, Color=[0,255,0]
info.zAxis->SetProperty, Color=[0,255,0]
END
'AYELLOW': BEGIN
info.xAxis->SetProperty, Color=[255,255,0]
info.yAxis->SetProperty, Color=[255,255,0]
info.zAxis->SetProperty, Color=[255,255,0]
END
'ANAVY': BEGIN
info.xAxis->SetProperty, Color=[0, 0, 115]
info.yAxis->SetProperty, Color=[0, 0, 115]
info.zAxis->SetProperty, Color=[0, 0, 115]
END
; Title colors.
'TBLACK': info.plotTitle->SetProperty, Color=[0,0,0]
'TWHITE': info.plotTitle->SetProperty, Color=[255,255,255]
'TGREEN': info.plotTitle->SetProperty, Color=[0,255,0]
'TYELLOW': info.plotTitle->SetProperty, Color=[255,255,0]
'TNAVY': info.plotTitle->SetProperty, Color=[0,0,115]
; Color schemes.
'B/W': BEGIN
info.thisView->SetProperty, Color=[255,255,255]
info.thisSurface->SetProperty, Color=[0,0,0]
info.surfColor = [0,0,0]
info.xAxis->SetProperty, Color=[0,0,0]
info.yAxis->SetProperty, Color=[0,0,0]
info.zAxis->SetProperty, Color=[0,0,0]
info.plotTitle->SetProperty, Color=[0,0,0]
END
'W/B': BEGIN
info.thisView->SetProperty, Color=[0,0,0]
info.thisSurface->SetProperty, Color=[255,255,255]
info.surfColor = [255,255,255]
info.xAxis->SetProperty, Color=[255,255,255]
info.yAxis->SetProperty, Color=[255,255,255]
info.zAxis->SetProperty, Color=[255,255,255]
info.plotTitle->SetProperty, Color=[255,255,255]
END
'ORIGINAL_COLORS': BEGIN
info.thisView->SetProperty, Color=[80,80,80]
info.thisSurface->SetProperty, Color=[255,255,255]
info.surfColor = [255,255,0]
info.xAxis->SetProperty, Color=[0,255,0]
info.yAxis->SetProperty, Color=[0,255,0]
info.zAxis->SetProperty, Color=[0,255,0]
info.plotTitle->SetProperty, Color=[0,255,0]
END
'DRAG_LOW': BEGIN
info.dragQuality = 0
Widget_Control, info.dragLowID, Sensitive=0
Widget_Control, info.dragMedID, Sensitive=1
Widget_Control, info.dragHighID, Sensitive=1
END
'DRAG_MEDIUM': BEGIN
info.dragQuality = 1
Widget_Control, info.dragMedID, Sensitive=0
Widget_Control, info.dragLowID, Sensitive=1
Widget_Control, info.dragHighID, Sensitive=1
END
'DRAG_HIGH': BEGIN
info.dragQuality = 2
Widget_Control, info.dragMedID, Sensitive=1
Widget_Control, info.dragLowID, Sensitive=1
Widget_Control, info.dragHighID, Sensitive=0
END
ENDCASE
; Redraw the graphic.
info.thisWindow->Draw, info.thisView
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO XSurface_Output, event
; This event handler creates GIF and JPEG files.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Get a snapshop of window contents. (TVRD equivalent.)
info.thisWindow->GetProperty, Image_Data=snapshot
; JPEG or GIF file wanted?
Widget_Control, event.id, GET_UValue=whichFileType
CASE whichFileType OF
'GIF': BEGIN
; Because we are using RGB color for this model, we have
; a 3-m-n array. Use Color_Quan to create a 2D image and
; appropriate color tables for the GIF file.
image2D = Color_Quan(snapshot, 1, r, g, b)
filename = Dialog_Pickfile(/Write, File='idl.gif')
IF filename NE '' THEN Write_GIF, filename, image2d, r, g, b
END
'JPEG': BEGIN
filename = Dialog_Pickfile(/Write, File='idl.jpg')
IF filename NE '' THEN Write_JPEG, filename, snapshot, True=1
END
ENDCASE
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;------------------------------------------------------------------------
PRO XSurface_Exit, event
; Exit the program. This will cause the CLEANUP
; routine to be called automatically.
Widget_Control, event.top, /Destroy
END
;------------------------------------------------------------------------
PRO XSurface_Light_Done, event
Widget_Control, event.top, /Destroy
END ;--------------------------------------------------------------------
PRO XSurface_Light_Controls_Event, event
Widget_Control, event.top, Get_UValue=info
info.theWindow->Draw, info.theView
END
;-------------------------------------------------------------------------
PRO XSurface_Light_Controls, event
; Place the light control beside the current widget program.
Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.top, TLB_Get_Size=sizes, TLB_Get_Offset=offsets
xpos = sizes[0] + offsets[0] + 10
ypos = offsets[1] + 100
; Lights only make sense with a solid surface.
info.thisSurface->SetProperty, Style=2, Shading=1
info.thisWindow->Draw, info.thisView
; Create widgets.
tlb = Widget_Base(Title='XSurface Light Controls', Column=1, Group_Leader=event.top, $
UValue={theView:info.thisView, theWindow:info.thisWindow}, XOffset=xpos, YOffset=ypos)
dummy = CW_Light_Control(tlb, Name='Non-Rotating Light', info.nonRotatingLight, LabelSize=130, $
Event_Pro='XSurface_Light_Controls_Event', Index=!D.Table_Size-18, Color=[255,255,255])
dummy = CW_Light_Control(tlb, Name='Rotating Light', info.rotatingLight, LabelSize=130, $
Event_Pro='XSurface_Light_Controls_Event', Index=!D.Table_Size-19, Color=[255,255,255])
dummy = CW_Light_Control(tlb, Name='Fill Light', info.fillLight, LabelSize=130, $
Event_Pro='XSurface_Light_Controls_Event', Index=!D.Table_Size-20, Color=[255,255,255])
dummy = CW_Light_Control(tlb, Name='Ambient Light', info.ambientLight, LabelSize=130, $
Event_Pro='XSurface_Light_Controls_Event', Index=!D.Table_Size-21, Color=[255,255,255])
quit = Widget_Button(tlb, Value='Done', Event_Pro='XSurface_Light_Done')
Widget_Control, tlb, /Realize
XManager, 'XSurface_Light_Controls', tlb, /No_Block, Event_Handler='XSurface_Light_Controls_Event'
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------------
PRO XSurface_Printing, event
; Printer output handled here.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; What kind of printing?
Widget_Control, event.id, Get_UValue=printType
; Does the user really want to print?
print_it = Dialog_PrinterSetup(info.thisPrinter)
IF NOT print_it THEN BEGIN
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
IF printType NE 'COLOR' THEN BEGIN
; Find out the current colors of all the objects.
info.thisView->GetProperty, Color=backgroundColor
info.thisSurface->GetProperty, Color=surfaceColor
info.xAxis->GetProperty, Color=axisColor
info.yAxis->GetProperty, Color=axisColor
info.zAxis->GetProperty, Color=axisColor
info.thisPalette->GetProperty, Red=r, Green=g, Blue=b
; Change colors to black and white for printing.
info.thisView->SetProperty, Color=[255,255,255]
info.thisSurface->SetProperty, Color=[0,0,0]
info.xAxis->SetProperty, Color=[0,0,0]
info.yAxis->SetProperty, Color=[0,0,0]
info.zAxis->SetProperty, Color=[0,0,0]
info.plotTitle->SetProperty, Color=[0,0,0]
info.thisPalette->LoadCT, 0
ENDIF
; I want the output on the page to have the same aspect ratio
; (ratio of height to width) as I see in the display window.
info.thisWindow->GetProperty, Dimensions=wdims
info.thisPrinter->GetProperty, Dimensions=pdims
plotAspect = Float(wdims[1]) / wdims[0]
windowAspect = Float(pdims[1]) / pdims[0]
position = XSurface_Aspect(plotAspect, WindowAspect=windowAspect, Margin=0)
info.thisView->SetProperty, Dimensions=[position[2]-position[0], position[3]-position[1]], $
Location=[position[0], position[1]], Units=3
; Print it. May take a little time. Alert the user.
Widget_Control, Hourglass=1
IF printType EQ 'VECTOR' THEN BEGIN
info.thisPrinter->Draw, info.thisView, Vector=1
ENDIF ELSE BEGIN
info.thisPrinter->Draw, info.thisView
ENDELSE
info.thisPrinter->NewDocument
Widget_Control, Hourglass=0
IF printType NE 'COLOR' THEN BEGIN
; Put everything back the way it was.
info.thisView->SetProperty, Color=backgroundColor, Dimensions=[0,0], Location=[0,0]
info.thisSurface->SetProperty, Color=surfaceColor
info.xAxis->SetProperty, Color=axisColor
info.yAxis->SetProperty, Color=axisColor
info.zAxis->SetProperty, Color=axisColor
info.plotTitle->SetProperty, Color=axisColor
info.thisPalette->SetProperty, Red=r, Green=g, Blue=b
ENDIF
; Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO XSurface_Resize, event
; The only events generated by this simple program are resize
; events, which are handled here.
; Get the info structure.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Resize the draw widget.
info.thisWindow->SetProperty, Dimension=[event.x, event.y]
; Redisplay the graphic.
info.thisWindow->Draw, info.thisView
; Update the trackball objects location in the center of the
; window.
info.thisTrackball->Reset, [event.x/2, event.y/2], $
(event.y/2) < (event.x/2)
;Put the info structure back.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------
PRO XSurface, data, x, y, _Extra=extra, XTitle=xtitle, $
YTitle=ytitle, ZTitle=ztitle, Title=plotTitle, $
Group_Leader=groupLeader, Exact=exact, $
Landscape=landscape, Elevation_Shading=elevation, $
Colortable=colortable, Shaded=shaded, Hidden_Lines=hidden_lines
; New printer functionality requires IDL 5.3 or higher.
IF Float(!Version.Release) LT 5.3 THEN BEGIN
ok = Dialog_Message('Program functionality requires IDL 5.3 or higher. Returning...')
RETURN
ENDIF
; Check for keywords.
IF N_Elements(xtitle) EQ 0 THEN xtitle='X Axis'
IF N_Elements(ytitle) EQ 0 THEN ytitle='Y Axis'
IF N_Elements(ztitle) EQ 0 THEN ztitle='Z Axis'
IF N_Elements(plotTitle) EQ 0 THEN plotTitle=''
IF N_Elements(colortable) EQ 0 THEN colortable = 4 ELSE colortable = 0 > colortable < 40
hidden_lines = Keyword_Set(hidden_lines)
elevation = Keyword_Set(elevation)
landscape = Keyword_Set(landscape)
IF Keyword_Set(shaded) THEN BEGIN
shading = 1
style = 2
ENDIF ELSE BEGIN
shading = 0
style = 1
ENDELSE
CASE N_Elements(exact) OF
0: exact = [0,0,0]
1: exact = Replicate(exact, 3)
2: exact = [exact, 0]
3:
ELSE: BEGIN
ok = Dialog_Message('Exact keyword contains too many elements. Returning...')
RETURN
ENDCASE
ENDCASE
; Save color table vectors.
thisDevice = !D.Name
Set_Plot, 'Z'
LoadCT, colortable, /Silent
TVLCT, r, g, b, /Get
Set_Plot, thisDevice
; Need some data.
Catch, error
IF error NE 0 THEN BEGIN ; Can't find LoadData.
data = DIST(41)
x = Findgen(41)
y = Findgen(41)
IF !Error NE -154 THEN Print, !Err_String ELSE Print, 'Skipping LOADDATA call.'
ENDIF
IF N_Elements(data) EQ 0 THEN BEGIN
data = LoadData(2)
ENDIF
s = Size(data)
IF s(0) NE 2 THEN Message,'Must pass 2D argument. Using fake data.'
IF N_Elements(x) EQ 0 THEN x = Findgen(s(1))
IF N_Elements(y) EQ 0 THEN y = Findgen(s(2))
Catch, /Cancel
; Create a view. Use RGB color. Charcoal background.
; The coodinate system is chosen so that (0,0,0) is in the
; center of the window. This will make rotations easier.
thisView = OBJ_NEW('IDLgrView', Color=[80,80,80], $
Viewplane_Rect=[-1.2,-1.1,2.3,2.3])
; Create a model for the surface and axes and add it to the view.
; This model will rotate under the direction of the trackball object.
thisModel = OBJ_NEW('IDLgrModel')
thisView->Add, thisModel
; Create a separate model for the title that doesn't rotate.
textModel = Obj_New('IDLgrModel')
thisView->Add, textModel
; Create helper objects. First, create title objects
; for the axes and plot. Color them green.
xTitle = Obj_New('IDLgrText', xtitle, Color=[0,255,0])
yTitle = Obj_New('IDLgrText', ytitle, Color=[0,255,0])
zTitle = Obj_New('IDLgrText', ztitle, Color=[0,255,0])
; Create font objects.
helvetica10pt = Obj_New('IDLgrFont', 'Helvetica', Size=10)
helvetica14pt = Obj_New('IDLgrFont', 'Helvetica', Size=14)
; Create a plot title object. I am going to place the title
; centered in X and towards the top of the viewplane rectangle.
plotTitle = Obj_New('IDLgrText', plotTitle, Color=[0,255,0], $
Alignment=0.5, Location=[0.0, 1.05, 0.0], Font=helvetica14pt)
textModel->Add, plotTitle
; Create a trackball for surface rotations. Center it in
; the 400-by-400 window. Give it a 200 pixel diameter.
thisTrackball = OBJ_NEW('Trackball', [200, 200], 200)
; Create a palette for the surface.
thisPalette = Obj_New("IDLgrPalette")
thisPalette->LoadCT, colortable
; Create a surface object. Make it white.
IF elevation THEN BEGIN
thisSurface = OBJ_NEW('IDLgrSurface', data, x, y, $
Color=[255,255,255], _Extra=extra, Style=style, $
Shading=shading, Hidden_Lines=hidden_lines)
s = Size(data, /Dimensions)
thisSurface->SetProperty, Vert_Colors=Reform(BytScl(data), s[0]*s[1]), Palette=thisPalette
ENDIF ELSE BEGIN
thisSurface = OBJ_NEW('IDLgrSurface', data, x, y, $
Color=[255,255,255], _Extra=extra, Style=style, $
Shading=shading, Hidden_Lines=hidden_lines)
ENDELSE
; Get the data ranges of the surface.
thisSurface->GetProperty, XRange=xrange, YRange=yrange, ZRange=zrange
; Create axes objects for the surface. Color them green.
; Axes are created after the surface so the range can be
; set correctly. Note how I set the font to 10 pt helvetica.
xAxis = Obj_New("IDLgrAxis", 0, Color=[0,255,0], Ticklen=0.1, $
Minor=4, Title=xtitle, Range=xrange, Exact=exact[0])
xAxis->GetProperty, Ticktext=xAxisText
xAxisText->SetProperty, Font=helvetica10pt
yAxis = Obj_New("IDLgrAxis", 1, Color=[0,255,0], Ticklen=0.1, $
Minor=4, Title=ytitle, Range=yrange, Exact=exact[1])
yAxis->GetProperty, Ticktext=yAxisText
yAxisText->SetProperty, Font=helvetica10pt
zAxis = Obj_New("IDLgrAxis", 2, Color=[0,255,0], Ticklen=0.1, $
Minor=4, Title=ztitle, Range=zrange, Exact=exact[2])
zAxis->GetProperty, Ticktext=zAxisText
zAxisText->SetProperty, Font=helvetica10pt
; The axes may not use exact axis scaling, so the ranges may
; have changed from what they were originally set to. Get
; and update the range variables.
xAxis->GetProperty, CRange=xrange
yAxis->GetProperty, CRange=yrange
zAxis->GetProperty, CRange=zrange
; Set scaling parameters for the surface and axes so that everything
; is scaled into the range -0.5 to 0.5. We do this so that when the
; surface is rotated we don't have to worry about translations. In
; other words, the rotations occur about the point (0,0,0).
xs = FSC_Normalize(xrange, Position=[-0.5,0.5])
ys = FSC_Normalize(yrange, Position=[-0.5,0.5])
zs = FSC_Normalize(zrange, Position=[-0.5,0.5])
; Scale the axes and place them in the coordinate space.
; Note that not all values in the Location keyword are
; used. (I've put really large values into the positions
; that are not being used to demonstate this.) For
; example, with the X axis only the Y and Z locations are used.
xAxis->SetProperty, Location=[9999.0, -0.5, -0.5], XCoord_Conv=xs
yAxis->SetProperty, Location=[-0.5, 9999.0, -0.5], YCoord_Conv=ys
zAxis->SetProperty, Location=[-0.5, 0.5, 9999.0], ZCoord_Conv=zs
; Scale the surface.
thisSurface->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
; Add the surface and axes objects to the model.
thisModel->Add, thisSurface
thisModel->Add, xAxis
thisModel->Add, yAxis
thisModel->Add, zAxis
; Rotate the surface model to the standard surface view.
thisModel->Rotate,[1,0,0], -90 ; To get the Z-axis vertical.
thisModel->Rotate,[0,1,0], 30 ; Rotate it slightly to the right.
thisModel->Rotate,[1,0,0], 30 ; Rotate it down slightly.
; Create some lights to view the surface. Surfaces will look
; best if there is some ambient lighting to illuminate them
; uniformly, and some positional lights to give the surface
; definition. We will create three positional lights: one,
; non-rotating light will provide overhead definition. Two
; rotating lights will provide specific surface definition.
; First create the ambient light. Don't turn it on too much,
; or the surface will appear washed out.
ambientLight = Obj_New('IDLgrLight', Type=0, Intensity=0.2, Hide=Keyword_Set(elevation))
thisModel->Add, ambientLight
; Create a non-rotating overhead side light.
nonrotatingLight = Obj_New('IDLgrLight', Type=1, Intensity=0.8, $
Location=[-xrange[1], (yrange[1]-yrange[0])/2.0, 4*zrange[1]], $
Direction=[xrange[1], (yrange[1]-yrange[0])/2.0, zrange[0]], $
Hide=Keyword_Set(elevation))
nonrotatingModel = Obj_New('IDLgrModel')
nonrotatingModel->Add, nonrotatingLight
thisView->Add, nonrotatingModel
; Rotate the non-rotating model to the standard surface view.
nonrotatingModel->Rotate,[1,0,0], -90 ; To get the Z-axis vertical.
nonrotatingModel->Rotate,[0,1,0], 30 ; Rotate it slightly to the right.
nonrotatingModel->Rotate,[1,0,0], 30 ; Rotate it down slightly.
; Shaded surfaces will not look shaded unless there is a
; positional light source to give the surface edges definition.
rotatingLight = Obj_New('IDLgrLight', Type=1, Intensity=0.60, $
Location=[xrange[1], yrange[1], 4*zrange[1]], $
Direction=[xrange[0], yrange[0], zrange[0]], Hide=Keyword_Set(elevation))
thisModel->Add, rotatingLight
; Create a fill light source so you can see the underside
; of the surface. Otherwise, just the top surface will be visible.
; This light will also rotate with the surface.
fillLight = Obj_New('IDLgrLight', Type=1, Intensity=0.4, $
Location=[(xrange[1]-xrange[0])/2.0, (yrange[1]-yrange[0])/2.0, -2*Abs(zrange[0])], $
Direction=[(xrange[1]-xrange[0])/2.0, (yrange[1]-yrange[0])/2.0, zrange[1]], $
Hide=Keyword_Set(elevation))
thisModel->Add, fillLight
; Scale the light sources.
rotatingLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
fillLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
nonrotatingLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
; Create the widgets to view the surface. Set expose events
; on the draw widget so that it refreshes itself whenever necessary.
; Button events are on to enable trackball movement.
tlb = Widget_Base(Title='Resizeable Window Surface Example', Column=1, $
TLB_Size_Events=1, MBar=menubase)
drawID = Widget_Draw(tlb, XSize=400, YSize=400, Graphics_Level=2, Retain=0, $
Expose_Events=1, Event_Pro='XSurface_Draw_Events', Button_Events=1, $
Renderer=1)
; Create FILE menu buttons for printing and exiting.
filer = Widget_Button(menubase, Value='File', /Menu)
; Create OUTPUT menu buttons for formatted output files.
output = Widget_Button(filer, Value='Save As...', /Menu)
gif = Widget_Button(output, Value='GIF File', $
UValue='GIF', Event_Pro='XSurface_Output')
jpeg = Widget_Button(output, Value='JPEG File', $
UValue='JPEG', Event_Pro='XSurface_Output')
pnt = Widget_Button(filer, Value='Print', /Separator, $
Event_Pro='XSurface_Printing', /Menu)
dummy = Widget_Button(pnt, Value='Vector Output (faster BW)', UValue='VECTOR')
dummy = Widget_Button(pnt, Value='Bitmap Output (slower BW)', UValue='BITMAP')
dummy = Widget_Button(pnt, Value='Full Color Printing (slower)', UValue='COLOR')
quitter = Widget_Button(filer, /Separator, Value='Exit', $
Event_Pro='XSurface_Exit')
; Create STYLE menu buttons for surface style.
style = Widget_Button(menubase, Value='Style', /Menu)
dummy = Widget_Button(style, Value='Dot Surface', $
Event_Pro='XSurface_Style', UValue='DOTS')
dummy = Widget_Button(style, Value='Wire Mesh', $
Event_Pro='XSurface_Style', UValue='MESH')
dummy = Widget_Button(style, Value='Solid', $
Event_Pro='XSurface_Style', UValue='SOLID')
dummy = Widget_Button(style, Value='Parallel X Lines', $
Event_Pro='XSurface_Style', UValue='XPARALLEL')
dummy = Widget_Button(style, Value='Parallel Y Lines', $
Event_Pro='XSurface_Style', UValue='YPARALLEL')
IF hidden_lines THEN hlValue = 'Hidden Lines OFF' ELSE hlValue='Hidden Lines ON'
dummy = Widget_Button(style, Value=hlvalue, $
Event_Pro='XSurface_Style', UValue='HIDDEN', /Separator)
IF elevation THEN BEGIN
elevationID = Widget_Button(style, Value='Elevation Shading OFF', $
/Separator, UValue='Elevation Shading ON', $
Event_Pro='XSurface_Elevation_Shading')
ENDIF ELSE BEGIN
elevationID = Widget_Button(style, Value='Elevation Shading ON', $
/Separator, UValue='Elevation Shading OFF', $
Event_Pro='XSurface_Elevation_Shading')
ENDELSE
colorsID = Widget_Button(style, Value='Elevation Colors...', $
Event_Pro='XSurface_Elevation_Colors')
IF elevation EQ 0 THEN Widget_Control, colorsID, Sensitive = 0
; Create PROPERTIES menu buttons for surface properties.
properties = Widget_Button(menubase, Value='Properties', /Menu, $
Event_Pro='XSurface_Properties')
; Surface Color
scolorID = Widget_Button(properties, Value='Surface Color...', $
UVALUE='SURFACE_COLOR')
; Background Color
bcolor = Widget_Button(properties, Value='Background Color', /Menu)
dummy = Widget_Button(bcolor, Value='Black', $
Event_Pro='XSurface_Properties', UValue='BBLACK')
dummy = Widget_Button(bcolor, Value='White', $
Event_Pro='XSurface_Properties', UValue='BWHITE')
dummy = Widget_Button(bcolor, Value='Charcoal', $
Event_Pro='XSurface_Properties', UValue='BCHARCOAL')
dummy = Widget_Button(bcolor, Value='Gray', $
Event_Pro='XSurface_Properties', UValue='BGRAY')
; Axes Color
acolor = Widget_Button(properties, Value='Axes Color', /Menu)
dummy = Widget_Button(acolor, Value='Black', $
Event_Pro='XSurface_Properties', UValue='ABLACK')
dummy = Widget_Button(acolor, Value='White', $
Event_Pro='XSurface_Properties', UValue='AWHITE')
dummy = Widget_Button(acolor, Value='Yellow', $
Event_Pro='XSurface_Properties', UValue='AYELLOW')
dummy = Widget_Button(acolor, Value='Green', $
Event_Pro='XSurface_Properties', UValue='AGREEN')
dummy = Widget_Button(acolor, Value='Navy Blue', $
Event_Pro='XSurface_Properties', UValue='ANAVY')
; Title Color
tcolor = Widget_Button(properties, Value='Title Color', /Menu)
dummy = Widget_Button(tcolor, Value='Black', $
Event_Pro='XSurface_Properties', UValue='TBLACK')
dummy = Widget_Button(tcolor, Value='White', $
Event_Pro='XSurface_Properties', UValue='TWHITE')
dummy = Widget_Button(tcolor, Value='Yellow', $
Event_Pro='XSurface_Properties', UValue='TYELLOW')
dummy = Widget_Button(tcolor, Value='Green', $
Event_Pro='XSurface_Properties', UValue='TGREEN')
dummy = Widget_Button(tcolor, Value='Navy Blue', $
Event_Pro='XSurface_Properties', UValue='TNAVY')
; Color Schemes.
dummy = Widget_Button(properties, Value='Black on White', /Separator, $
Event_Pro='XSurface_Properties', UValue='B/W')
dummy = Widget_Button(properties, Value='White on Black', $
Event_Pro='XSurface_Properties', UValue='W/B')
dummy = Widget_Button(properties, Value='Original Colors', $
Event_Pro='XSurface_Properties', UValue='ORIGINAL_COLORS')
; Original Axis rotation.
dummy = Widget_Button(properties, Value='Original Rotation', /Separator, $
Event_Pro='XSurface_Properties', UValue='ORIGINAL_T3D')
; Drag Quality.
dragID = Widget_Button(properties, Value='Drag Quality', /Separator, /Menu)
dragLowID = Widget_Button(dragID, Value='Low', $
Event_Pro='XSurface_Properties', UValue='DRAG_LOW')
dragMedID = Widget_Button(dragID, Value='Medium', $
Event_Pro='XSurface_Properties', UValue='DRAG_MEDIUM')
dragHighID = Widget_Button(dragID, Value='High', $
Event_Pro='XSurface_Properties', UValue='DRAG_HIGH')
Widget_Control, dragHighID, Sensitive=0
lightID = Widget_Button(properties, Value='Light Controls...', $
/Separator, Event_Pro='XSurface_Light_Controls')
Widget_Control, tlb, /Realize
; Get the window destination object. The view will
; be drawn when the window is exposed.
Widget_Control, drawID, Get_Value=thisWindow
; Get a printer object for this graphic.
thisPrinter = Obj_New('IDLgrPrinter', Landscape=landscape)
; Create a container object to hold all the other
; objects. This will make it easy to free all the
; objects when we are finished with the program.
thisContainer = Obj_New('IDL_Container')
; Add created objects to the container.
thisContainer->Add, thisView
thisContainer->Add, thisPrinter
thisContainer->Add, thisTrackball
thisContainer->Add, xTitle
thisContainer->Add, yTitle
thisContainer->Add, zTitle
thisContainer->Add, xAxis
thisContainer->Add, yAxis
thisContainer->Add, zAxis
thisContainer->Add, thisSurface
thisContainer->Add, nonRotatingModel
thisContainer->Add, thisModel
thisContainer->Add, plotTitle
thisContainer->Add, helvetica10pt
thisContainer->Add, helvetica14pt
thisContainer->Add, thisPalette
; Get the current transformation matrix, so it can be restored.
thisModel->GetProperty, Transform=origTransform
; Create an INFO structure to hold needed program information.
info = { origTransform:origTransform, $ ; The transformation matrix.
thisContainer:thisContainer, $ ; The object container.
thisWindow:thisWindow, $ ; The window object.
thisPrinter:thisPrinter, $ ; The printer object.
thisSurface:thisSurface, $ ; The surface object.
thisTrackball:thisTrackball, $ ; The trackball object.
thisModel:thisModel, $ ; The model object.
textModel:textModel, $ ; The model holding the instructions.
xAxis:xAxis, $ ; The X Axis object.
yAxis:yAxis, $ ; The Y Axis object.
zAxis:zAxis, $ ; The Z Axis object.
nonRotatingLight:nonRotatingLight, $ ; The non-rotating light object.
rotatingLight:rotatingLight, $ ; The rotating light object.
fillLight:fillLight, $ ; The fill light object.
ambientLight:ambientLight, $ ; The ambient light object.
thisPalette:thisPalette, $ ; The surface color palette.
colorsID:colorsID, $ ; The color button for the texture map.
colortable:colortable, $ ; The current color table.
r:r, $ ; The R values of the current color table.
g:g, $ ; The G values of the current color table.
b:b, $ ; The B values of the current color table.
data:data, $ ; The original 2D data set.
elevation:elevation, $ ; An elevation shading flag.
elevationID:elevationID, $ ; The ID of the Elevation Shading button.
scolorID:scolorID, $ ; The surface color button ID.
lightID:lightID, $ ; The light control button ID.
plotTitle:plotTitle, $ ; The plot title object.
dragLowID:dragLowID, $ ; ID of Drag Quality Low button.
dragMedID:dragMedID, $ ; ID of Drag Quality Medium button.
dragHighID:dragHighID, $ ; ID of Drag Quality High button.
dragQuality:2, $ ; The current drag quality.
surfIndex:!D.Table_Size-22, $ ; The surface color index.
surfColor:[255,255,255], $ ; The surface color.
landscape:landscape, $ ; Flag to indicate landscape printing.
thisView:thisView } ; The view object.
; Store the info structure in the UValue of the TLB.
Widget_Control, tlb, Set_UValue=info, /No_Copy
; Call XManager. Set a cleanup routine so the objects
; can be freed upon exit from this program.
XManager, 'xsurface', tlb, Cleanup='XSurface_Cleanup', /No_Block, $
Event_Handler='XSurface_Resize', Group_Leader=groupLeader
END
;-------------------------------------------------------------------