xsurface.pro 50 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405
;+
; NAME:
;       XSURFACE
;
; PURPOSE:
;
;       The purpose of this program is to demonstrate how to
;       create a surface with axes and a title in the new IDL 5
;       object graphics.
;
; AUTHOR:
;
;       FANNING SOFTWARE CONSULTING
;       David Fanning, Ph.D.
;       1645 Sheely Drive
;       Fort Collins, CO 80526 USA
;       Phone: 970-221-0438
;       E-mail: david@idlcoyote.com
;       Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; CATEGORY:
;
;       Widgets, Object Graphics.
;
; CALLING SEQUENCE:
;
;       XSURFACE, data, x, y
;
; REQUIRED INPUTS:
;       None. Fake data will be used if no data is supplied in call.
;
; OPTIONAL INPUTS
;
;       data: A 2D array of surface data.
;
;       x: A vector of X data values.
;
;       y: A vector of Y data values.
;
; OPTIONAL KEYWORD PARAMETERS:
;
;       COLORTABLE: Set this keyword to a number between 0 and 40 to select one
;       of the pre-selected IDL color tables for elevation shading.
;
;       ELEVATION_SHADING: Set this keyword to put elevation shading into effect.
;
;       EXACT: Set this keyword to a one-, two-,or three-element array to set exact axis
;       scaling for the X, Y, and Z axes, respectively. If Exact is a one-element array,
;       all three axes are set to the same value. For example, to set the X axis to
;       exact scaling and the Y and Z axes to normal scaling, type:
;
;           IDL> FSC_Surface, Exact=[1,0,0]
;
;       _EXTRA: This keyword collects otherwise undefined keywords that are
;        passed to the IDLgrSURFACE initialization routine.
;
;       GROUP_LEADER: The group leader for this program. When the group leader
;       is destroyed, this program will be destroyed.
;
;       LANDSCAPE: Set this keyword if you are printing in landscape mode. The
;       default is Portrait mode. The Landscape keyword on the PRINTER object
;       is set, but not all printers will honor this keyword setting. If yours
;       does not, set Landscape mode in the Printer Setup dialog.
;
;       SHADED: Set this keyword to set up a shaded surface plot rather than a wire
;       mesh surface, which is the default.
;
;       TITLE:  A string used as the title of the plot.
;
;       XTITLE: A string used as the X title of the plot.
;
;       YTITLE: A string used as the Y title of the plot.
;
;       ZTITLE: A string used as the Z title of the plot.


; COMMON BLOCKS:
;       None.
;
; SIDE EFFECTS:
;       None.
;
; DEPENDENCIES:
;       This program requires the following additional files from the Coyote Library:
;
;          error_message.pro
;          fsc_droplist.pro
;          fsc_normalize.pro
;          getcolor.pro
;          loaddata.pro
;          pickcolor.pro
;          xcolors.pro
;
; EXAMPLE:
;       To use this program with your data, type:
;
;        IDL> XSurface, data
;
; MODIFICATION HISTORY:
;       Written by David Fanning, 8 June 97.
;       Made axis scaling more robust. 17 Sept 97. DWF.
;       Minor modifications to incorporate better understanding
;          of how objects work. 4 Oct 97. DWF.
;       Fixed error cleaning up all of my created objects. 12 Feb 98. DWF.
;       Changed IDLgrContainer to IDL_Container to fix 5.1 problems. 20 May 98. DWF.
;       Fixed mis-spelling of HELVETICA14. 29 June 98. DWF.
;       Added the EXACT keyword to the X and Y axes to force axis ranging. 27 July 98. DWF
;       Added the ability to select rendering "drag" quality for faster operation. 22 Aug 98. DWF.
;       Added ability to get non-exact axis scaling. 12 May 99. DWF.
;       Improved documentation and readability of code. 12 May 99. DWF.
;       Added VECTOR and LANDSCAPE keywords and improved printing capability. 16 Feb 2000. DWF.
;       Added different lights and a Light Controller option. 28 April 2000. DWF.
;       Added elevation shading. 8 May 2000. DWF.
;       Removed VECTOR keyword. Replaced with VECTOR/BITMAP/COLOR Print buttons. 8 May 2000. DWF.
;       Added HIDDEN_LINE keyword. 8 May 2000. DWF.
;       Renamed NORMALIZE to FSC_NORMALIZE to avoid numerous naming conflicts. 17 October 2008. DWF.
;       Made the draw widget render in software to eliminate a window read-through problem
;          (http://www.idlcoyote.com/ographics_tips/snapshot.html). 30 December 2008. DWF.
;       
;-
;******************************************************************************************;
;  Copyright (c) 2008, by Fanning Software Consulting, Inc.                                ;
;  All rights reserved.                                                                    ;
;                                                                                          ;
;  Redistribution and use in source and binary forms, with or without                      ;
;  modification, are permitted provided that the following conditions are met:             ;
;                                                                                          ;
;      * Redistributions of source code must retain the above copyright                    ;
;        notice, this list of conditions and the following disclaimer.                     ;
;      * Redistributions in binary form must reproduce the above copyright                 ;
;        notice, this list of conditions and the following disclaimer in the               ;
;        documentation and/or other materials provided with the distribution.              ;
;      * Neither the name of Fanning Software Consulting, Inc. nor the names of its        ;
;        contributors may be used to endorse or promote products derived from this         ;
;        software without specific prior written permission.                               ;
;                                                                                          ;
;  THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY        ;
;  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES    ;
;  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT     ;
;  SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT,             ;
;  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED    ;
;  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;         ;
;  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND             ;
;  ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT              ;
;  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS           ;
;  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                            ;
;******************************************************************************************;
PRO CW_Light_Control_Intensity_Events, event

; Handles selection events from the Intensity Value widget.

   ; Get the info carrier.

parent = Widget_Info(event.handler, /Parent)
infoCarrier = Widget_Info(parent, Find_by_UName='CW_LIGHT_CARRIER')
Widget_Control, infoCarrier, Get_UValue=info, /No_Copy

   ; Get the new intensity value.

info.theIntensity = *event.selection

   ; Change the intensity of the light.

info.theLight->SetProperty, Intensity=info.theIntensity

   ; Prepare to send an event that notifies the Simple_Surface program.

event_pro = info.event_pro
tlb = info.tlb
top = event.top
parent = info.parent
name = info.name
intensity = info.theIntensity
color = info.theColor
hide = info.theHide
Widget_Control, infoCarrier, Set_UValue=info, /No_Copy

IF event_pro NE "" THEN BEGIN
   eventStruct = {CW_LIGHT_CONTROL, ID:tlb, TOP:parent, HANDLER:0L, $
      NAME:name, INTENSITY:intensity, COLOR:color, HIDE:hide}
   Widget_Control, parent, Send_Event=eventStruct
ENDIF
END ;------------------------------------------------------------------------------



PRO CW_Light_Control_Events, event

   ; Get the info structure.

infoCarrier = Widget_Info(event.handler, Find_By_UName='CW_LIGHT_CARRIER')
Widget_Control, infoCarrier, Get_UValue=info, /No_Copy

   ; What kind of event is this? Branch appropriately.

Widget_Control, event.id, Get_UValue=thisEvent
CASE thisEvent OF

   'COLOR': BEGIN
      TVLCT, info.color, info.index
      DEVICE, Decomposed=0, Get_Decomposed=theDecomposedState
      thisColor = PickColor(Group_Leader=event.top, info.index)
      thisColor = Reform(thisColor, 3, 1)
      info.theLight->SetProperty, Color=thisColor
      info.theColor = thisColor
      DEVICE, Decomposed=theDecomposedState
      info.color = thisColor
      END

   'RESET': BEGIN
      info.theColor = info.origColor
      info.theIntensity = info.origIntensity
      info.theHide = info.origHide
      info.color = info.origColor
      info.intensityID->SetSelection, info.origIntensity
      IF info.origHide THEN BEGIN
         Widget_Control, info.onButtonID, Set_Button=0
         Widget_Control, info.offButtonID, Set_Button=1
      ENDIF ELSE BEGIN
         Widget_Control, info.onButtonID, Set_Button=1
         Widget_Control, info.offButtonID, Set_Button=0
      ENDELSE

      info.theLight->SetProperty, Intensity=info.origIntensity, $
         Color=info.origColor, Hide=info.origHide

      END

   'ON': BEGIN
      info.theHide = 0
      info.theLight->SetProperty, Hide=0
      END

   'OFF': BEGIN
      info.theHide = 1
      info.theLight->SetProperty, Hide=1
      END

ENDCASE

   ; Send an event if requested.

event_pro = info.event_pro
tlb = info.tlb
top = event.top
parent = info.parent
name = info.name
intensity = info.theIntensity
color = info.theColor
hide = info.theHide
Widget_Control, infoCarrier, Set_UValue=info, /No_Copy

IF event_pro NE "" THEN BEGIN
   eventStruct = {CW_LIGHT_CONTROL, ID:tlb, TOP:parent, HANDLER:0L, $
      NAME:name, INTENSITY:intensity, COLOR:color, HIDE:hide}
   Widget_Control, parent, Send_Event=eventStruct
ENDIF

END ;------------------------------------------------------------------------------



FUNCTION CW_Light_Control, parent, theLight, Name=name, UValue=uvalue, Event_Pro=event_pro, $
   LabelSize=labelsize, Index=index, Color=color

; This is a compound widget that allows one to manipulate various
; properties of light objects.

On_Error, 2

   ; Check parameters. Define defaults if necessary.

IF N_Elements(parent) EQ 0 THEN Message, 'Parent widget parameter is required 1st parameter.'
IF (N_Elements(theLight) EQ 0) OR (Size(theLight, /TName) NE 'OBJREF') THEN $
   Message, 'Light Object Reference is required 2nd parameter.'
IF N_Elements(uvalue) EQ 0 THEN uvalue = "LIGHT_CONTROL"
IF N_Elements(event_pro) EQ 0 THEN event_pro = ""
IF N_Elements(index) EQ 0 THEN index =  !D.Table_Size-2
IF N_Elements(color) EQ 0 THEN BEGIN
   TVLCT, r, g, b, /Get
   color = Reform([r[index], g[index], b[index]], 1, 3)
ENDIF ELSE color = Reform(color, 1, 3)
TVLCT, color, index

   ; Set the light properties.

theLight->GetProperty, Intensity=theIntensity, Hide=theHide, Color=theColor

IF N_Elements(name) EQ 0 THEN name = 'Light'

   ; Create the widgets.

tlb = Widget_Base(parent, Row=1, Base_Align_Center=1, $
   Event_Pro='CW_Light_Control_Events')
IF N_Elements(labelsize) NE 0 THEN $
   labelID = Widget_Label(tlb, Value=name + ': ', UNAME='CW_LIGHT_CARRIER', XSize=labelsize) ELSE $
   labelID = Widget_Label(tlb, Value=name + ': ', UNAME='CW_LIGHT_CARRIER')
exBaseID = Widget_Base(tlb, Row=1, /Exclusive, /Frame)
onButtonID = Widget_Button(exBaseID, Value='On', UValue='ON')
offButtonID = Widget_Button(exBaseID, Value='Off', UValue='OFF')
IF theHide THEN Widget_Control, offbuttonID, /Set_Button ELSE $
   Widget_Control, onbuttonID, /Set_Button
intensityValues = [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0]
intensityID = FSC_Droplist(tlb, Title='Intensity:', Value = intensityValues, $
   Event_Pro='CW_Light_Control_Intensity_Events', Format='(F3.1)', Spaces=[1,1])
intensityID->SetSelection, theIntensity
colorID = Widget_Button(tlb, Value='Set Color', UValue='COLOR')
resetID= Widget_Button(tlb, Value='Reset', UValue='RESET')
Widget_Control, tlb, /Realize

   ; Create info structure with information to run the program. Store it.

info = {theLight:theLight, name:name, theIntensity:theIntensity, theHide:theHide, color:color, $
        theColor:theColor, Event_Pro:event_pro, origIntensity:theIntensity, index:index, $
        origColor:theColor, origHide:theHide, tlb:tlb, parent:parent, intensityID:intensityID, $
        onButtonID:onButtonID, offButtonID:offButtonID}
Widget_Control, labelID, Set_UValue=info, /No_Copy

RETURN, tlb
END ;------------------------------------------------------------------------------



PRO XSurface_Elevation_Colors, event

; This event handler changes color tables for elevation shading.

Widget_Control, event.top, Get_UValue=info, /No_Copy

   ; What kind of event is this?

thisEvent = Tag_Names(event, /Structure_Name)
CASE thisEvent OF

   "WIDGET_BUTTON": BEGIN
      TVLCT, info.r, info.g, info.b
      XColors, Group_Leader=event.top, NotifyID=[event.id, event.top], $
         Title="XSurface Elevation Shading Colors"
      ENDCASE

   "XCOLORS_LOAD": BEGIN
      info.r = event.r
      info.g = event.g
      info.b = event.b
      info.colortable = event.index
      IF Obj_Valid(info.thisPalette) THEN info.thisPalette->SetProperty, $
         Red=event.r, Green=event.g, Blue=event.b
      ENDCASE

ENDCASE

   ; Draw the graphic display.

info.thisWindow->Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------




PRO XSurface_Elevation_Shading, event

; This event handler sets up elevation shading for the surface.

Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.id, Get_Value=buttonValue, Get_UValue=uvalue
Widget_Control, event.id, Set_Value=uvalue, Set_UValue=buttonValue

CASE buttonValue OF
   'Elevation Shading ON': BEGIN
      s = Size(info.data, /Dimensions)
      info.thisSurface->SetProperty, Palette=info.thisPalette, $
         Vert_Colors=Reform(BytScl(info.data), s[0]*s[1])
      Widget_Control, info.colorsID, Sensitive = 1
      ENDCASE

   'Elevation Shading OFF': BEGIN
      info.thisSurface->SetProperty, Palette=Obj_New(), Vert_Colors=0
      Widget_Control, info.colorsID, Sensitive = 0

         ; Make sure lights are turned on.

      info.nonRotatingLight->SetProperty, Hide=0
      info.rotatingLight->SetProperty, Hide=0
      info.fillLight->SetProperty, Hide=0
      info.ambientLight->SetProperty, Hide=0

      ENDCASE

ENDCASE

   ; Draw the graphic display.

info.thisWindow->Draw, info.thisView
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;------------------------------------------------------------------------------



FUNCTION XSurface_Aspect, aspectRatio, MARGIN=margin, WindowAspect=wAspectRatio

; This function calculates the correct aspect ratios for printing.

ON_ERROR, 2

   ; Check for aspect ratio parameter and possibilities.

IF N_PARAMS() EQ 0 THEN aspectRatio = 1.0

IF aspectRatio EQ 0 THEN BEGIN
   MESSAGE, 'Aspect Ratio of 0. Changing to 1...', /Informational
   aspectRatio = 1.0
ENDIF

s = SIZE(aspectRatio)
IF s(s(0)+1) NE 4 THEN $
   MESSAGE, 'Aspect Ratio is not a FLOAT. Take care...', /Informational

   ; Check for margins.

IF N_ELEMENTS(margin) EQ 0 THEN margin = 0.15

   ; Error checking.

IF margin LT 0 OR margin GE 0.5 THEN $
   MESSAGE, 'The MARGIN keyword value must be between 0.0 and 0.5.'

   ; Calculate the aspect ratio of the current window.

IF N_Elements(wAspectRatio) EQ 0 THEN wAspectRatio = FLOAT(!D.Y_VSIZE) / !D.X_VSIZE

   ; Calculate normalized positions in window.

IF (aspectRatio LE wAspectRatio) THEN BEGIN
   xstart = margin
   ystart = 0.5 - (0.5 - margin) * (aspectRatio / wAspectRatio)
   xend = 1.0 - margin
   yend = 0.5 + (0.5 - margin) * (aspectRatio / wAspectRatio)
ENDIF ELSE BEGIN
   xstart = 0.5 - (0.5 - margin) * (wAspectRatio / aspectRatio)
   ystart = margin
   xend = 0.5 + (0.5 - margin) * (wAspectRatio / aspectRatio)
   yend = 1.0 - margin
ENDELSE

position = [xstart, ystart, xend, yend]

RETURN, position
END
;-------------------------------------------------------------------------



Pro XSurface_Cleanup, tlb

    ; Come here when program dies. Free all created objects.

Widget_Control, tlb, Get_UValue=info
IF N_Elements(info) NE 0 THEN Obj_Destroy, info.thisContainer
END
;-------------------------------------------------------------------



PRO XSurface_Draw_Events, event

     ; Draw widget events handled here: expose events and trackball
     ; events. The trackball uses RSI-supplied TRACKBALL_DEFINE.PRO
     ; from the IDL50/examples/object directory.

Widget_Control, event.top, Get_UValue=info, /No_Copy

drawTypes = ['PRESS', 'RELEASE', 'MOTION', 'SCROLL', 'EXPOSE']
thisEvent = drawTypes(event.type)

CASE thisEvent OF

   'EXPOSE':  ; Nothing required except to draw the view.
   'PRESS': BEGIN
       Widget_Control, event.id, Draw_Motion_Events=1 ; Motion events ON.
       info.thisWindow->SetProperty, Quality=info.dragQuality ; Drag Quality to Low.
       needUpdate = info.thisTrackball->Update(event, Transform=thisTransform)
       IF needUpdate THEN BEGIN
          info.thisModel->GetProperty, Transform=modelTransform
          info.thisModel->SetProperty, Transform=modelTransform # thisTransform
       ENDIF
       END
   'RELEASE': BEGIN
       Widget_Control, event.id, Draw_Motion_Events=0 ; Motion events OFF.
       info.thisWindow->SetProperty, Quality=2 ; Drag Quality to High.
       needUpdate = info.thisTrackball->Update(event, Transform=thisTransform)
       IF needUpdate THEN BEGIN
          info.thisModel->GetProperty, Transform=modelTransform
          info.thisModel->SetProperty, Transform=modelTransform # thisTransform
       ENDIF
       END
   'MOTION': BEGIN ; Trackball events
       needUpdate = info.thisTrackball->Update(event, Transform=thisTransform)
       IF needUpdate THEN BEGIN
          info.thisModel->GetProperty, Transform=modelTransform
          info.thisModel->SetProperty, Transform=modelTransform # thisTransform
       ENDIF
       END
   ELSE:

ENDCASE

    ; Draw the view.

info.thisWindow->Draw, info.thisView

    ;Put the info structure back.

Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------



PRO XSurface_Style, event

     ; Event handler to select surface style.

Widget_Control, event.top, Get_UValue=info, /No_Copy

   ; Make sure elevation shading is turned off.

info.nonRotatingLight->SetProperty, Hide=0
info.rotatingLight->SetProperty, Hide=0
info.fillLight->SetProperty, Hide=0
info.ambientLight->SetProperty, Hide=0
info.thisSurface->SetProperty, Color=info.surfColor

    ; What style is wanted?

Widget_Control, event.id, Get_UValue=newStyle
CASE newStyle OF

   'DOTS': info.thisSurface->SetProperty, Style=0
   'MESH': info.thisSurface->SetProperty, Style=1
   'SOLID': info.thisSurface->SetProperty, Style=2, Shading=1
   'XPARALLEL': info.thisSurface->SetProperty, Style=3
   'YPARALLEL': info.thisSurface->SetProperty, Style=4
   'HIDDEN': BEGIN
       Widget_Control, event.id, Get_Value=buttonValue
       IF buttonValue EQ 'Hidden Lines OFF' THEN BEGIN
          setting = 0
          hlvalue = 'Hidden Lines ON'
       ENDIF ELSE BEGIN
          setting = 1
          hlvalue = 'Hidden Lines OFF'
       ENDELSE
       Widget_Control, event.id, Set_Value=hlvalue
       info.thisSurface->SetProperty, Hidden_Lines=setting
       ENDCASE

ENDCASE

    ; Redraw the graphic.

info.thisWindow->Draw, info.thisView

    ;Put the info structure back.

Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------



PRO XSurface_Properties, event

     ; Event handler to set graphic properties.

Widget_Control, event.top, Get_UValue=info, /No_Copy

    ; What property is wanted?

Widget_Control, event.id, Get_UValue=newProperty
CASE newProperty OF

   'ORIGINAL_T3D': info.thisModel->SetProperty, Transform=info.origTransform

       ; Surface color.

   'SURFACE_COLOR': BEGIN
      DEVICE, Decomposed=0, Get_Decomposed=theDecomposedState
      TVLCT, Reform(info.surfColor, 1, 3), info.surfIndex
      thisColor = PickColor(Group_Leader=event.top, info.surfIndex, $
         Cancel=cancelled, Title='Pick Surface Color...')
      IF NOT cancelled THEN BEGIn
         thisColor = Reform(thisColor, 3, 1)
         info.thisSurface->SetProperty, Color=thisColor
         info.surfColor = thisColor
      ENDIF
      DEVICE, Decomposed=theDecomposedState
      END

       ; Background color.

   'BBLACK': info.thisView->SetProperty, Color=[0,0,0]
   'BWHITE': info.thisView->SetProperty, Color=[255,255,255]
   'BCHARCOAL': info.thisView->SetProperty, Color=[80,80,80]
   'BGRAY': info.thisView->SetProperty, Color=[135, 135, 135]

       ; Axes colors.

   'ABLACK': BEGIN
      info.xAxis->SetProperty, Color=[0,0,0]
      info.yAxis->SetProperty, Color=[0,0,0]
      info.zAxis->SetProperty, Color=[0,0,0]
      END
   'AWHITE': BEGIN
      info.xAxis->SetProperty, Color=[255,255,255]
      info.yAxis->SetProperty, Color=[255,255,255]
      info.zAxis->SetProperty, Color=[255,255,255]
      END
   'AGREEN': BEGIN
      info.xAxis->SetProperty, Color=[0,255,0]
      info.yAxis->SetProperty, Color=[0,255,0]
      info.zAxis->SetProperty, Color=[0,255,0]
      END
   'AYELLOW': BEGIN
      info.xAxis->SetProperty, Color=[255,255,0]
      info.yAxis->SetProperty, Color=[255,255,0]
      info.zAxis->SetProperty, Color=[255,255,0]
      END
   'ANAVY': BEGIN
      info.xAxis->SetProperty, Color=[0, 0, 115]
      info.yAxis->SetProperty, Color=[0, 0, 115]
      info.zAxis->SetProperty, Color=[0, 0, 115]
      END

       ; Title colors.

   'TBLACK': info.plotTitle->SetProperty, Color=[0,0,0]
   'TWHITE': info.plotTitle->SetProperty, Color=[255,255,255]
   'TGREEN': info.plotTitle->SetProperty, Color=[0,255,0]
   'TYELLOW': info.plotTitle->SetProperty, Color=[255,255,0]
   'TNAVY': info.plotTitle->SetProperty, Color=[0,0,115]

      ; Color schemes.

   'B/W': BEGIN
      info.thisView->SetProperty, Color=[255,255,255]
      info.thisSurface->SetProperty, Color=[0,0,0]
      info.surfColor = [0,0,0]
      info.xAxis->SetProperty, Color=[0,0,0]
      info.yAxis->SetProperty, Color=[0,0,0]
      info.zAxis->SetProperty, Color=[0,0,0]
      info.plotTitle->SetProperty, Color=[0,0,0]
      END
   'W/B': BEGIN
      info.thisView->SetProperty, Color=[0,0,0]
      info.thisSurface->SetProperty, Color=[255,255,255]
      info.surfColor = [255,255,255]
      info.xAxis->SetProperty, Color=[255,255,255]
      info.yAxis->SetProperty, Color=[255,255,255]
      info.zAxis->SetProperty, Color=[255,255,255]
      info.plotTitle->SetProperty, Color=[255,255,255]
      END
   'ORIGINAL_COLORS': BEGIN
      info.thisView->SetProperty, Color=[80,80,80]
      info.thisSurface->SetProperty, Color=[255,255,255]
      info.surfColor = [255,255,0]
      info.xAxis->SetProperty, Color=[0,255,0]
      info.yAxis->SetProperty, Color=[0,255,0]
      info.zAxis->SetProperty, Color=[0,255,0]
      info.plotTitle->SetProperty, Color=[0,255,0]
      END

   'DRAG_LOW': BEGIN
      info.dragQuality = 0
      Widget_Control, info.dragLowID, Sensitive=0
      Widget_Control, info.dragMedID, Sensitive=1
      Widget_Control, info.dragHighID, Sensitive=1
      END

   'DRAG_MEDIUM': BEGIN
      info.dragQuality = 1
      Widget_Control, info.dragMedID, Sensitive=0
      Widget_Control, info.dragLowID, Sensitive=1
      Widget_Control, info.dragHighID, Sensitive=1
      END

   'DRAG_HIGH': BEGIN
      info.dragQuality = 2
      Widget_Control, info.dragMedID, Sensitive=1
      Widget_Control, info.dragLowID, Sensitive=1
      Widget_Control, info.dragHighID, Sensitive=0
      END

ENDCASE

    ; Redraw the graphic.

info.thisWindow->Draw, info.thisView

    ;Put the info structure back.

Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------



PRO XSurface_Output, event

   ; This event handler creates GIF and JPEG files.

Widget_Control, event.top, Get_UValue=info, /No_Copy

   ; Get a snapshop of window contents. (TVRD equivalent.)

info.thisWindow->GetProperty, Image_Data=snapshot

   ; JPEG or GIF file wanted?

Widget_Control, event.id, GET_UValue=whichFileType
CASE whichFileType OF

   'GIF': BEGIN

         ; Because we are using RGB color for this model, we have
         ; a 3-m-n array. Use Color_Quan to create a 2D image and
         ; appropriate color tables for the GIF file.

      image2D = Color_Quan(snapshot, 1, r, g, b)
      filename = Dialog_Pickfile(/Write, File='idl.gif')
      IF filename NE '' THEN Write_GIF, filename, image2d, r, g, b
      END

   'JPEG': BEGIN

      filename = Dialog_Pickfile(/Write, File='idl.jpg')
      IF filename NE '' THEN Write_JPEG, filename, snapshot, True=1
      END

ENDCASE

    ;Put the info structure back.

Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;------------------------------------------------------------------------


PRO XSurface_Exit, event

   ; Exit the program. This will cause the CLEANUP
   ; routine to be called automatically.

Widget_Control, event.top, /Destroy
END
;------------------------------------------------------------------------



PRO XSurface_Light_Done, event
Widget_Control, event.top, /Destroy
END ;--------------------------------------------------------------------



PRO XSurface_Light_Controls_Event, event
Widget_Control, event.top, Get_UValue=info
info.theWindow->Draw, info.theView
END
;-------------------------------------------------------------------------



PRO XSurface_Light_Controls, event

   ; Place the light control beside the current widget program.

Widget_Control, event.top, Get_UValue=info, /No_Copy
Widget_Control, event.top, TLB_Get_Size=sizes, TLB_Get_Offset=offsets
xpos = sizes[0] + offsets[0] + 10
ypos = offsets[1] + 100

   ; Lights only make sense with a solid surface.

info.thisSurface->SetProperty, Style=2, Shading=1
info.thisWindow->Draw, info.thisView

   ; Create widgets.

tlb = Widget_Base(Title='XSurface Light Controls', Column=1, Group_Leader=event.top, $
   UValue={theView:info.thisView, theWindow:info.thisWindow}, XOffset=xpos, YOffset=ypos)
dummy = CW_Light_Control(tlb, Name='Non-Rotating Light', info.nonRotatingLight, LabelSize=130, $
   Event_Pro='XSurface_Light_Controls_Event', Index=!D.Table_Size-18, Color=[255,255,255])
dummy = CW_Light_Control(tlb, Name='Rotating Light', info.rotatingLight, LabelSize=130, $
   Event_Pro='XSurface_Light_Controls_Event', Index=!D.Table_Size-19, Color=[255,255,255])
dummy = CW_Light_Control(tlb, Name='Fill Light', info.fillLight, LabelSize=130, $
   Event_Pro='XSurface_Light_Controls_Event', Index=!D.Table_Size-20, Color=[255,255,255])
dummy = CW_Light_Control(tlb, Name='Ambient Light', info.ambientLight, LabelSize=130, $
   Event_Pro='XSurface_Light_Controls_Event', Index=!D.Table_Size-21, Color=[255,255,255])
quit = Widget_Button(tlb, Value='Done', Event_Pro='XSurface_Light_Done')

Widget_Control, tlb, /Realize

XManager, 'XSurface_Light_Controls', tlb, /No_Block, Event_Handler='XSurface_Light_Controls_Event'
Widget_Control, event.top, Set_UValue=info, /No_Copy

END
;-------------------------------------------------------------------------



PRO XSurface_Printing, event

   ; Printer output handled here.

Widget_Control, event.top, Get_UValue=info, /No_Copy

   ; What kind of printing?

Widget_Control, event.id, Get_UValue=printType

   ; Does the user really want to print?

print_it = Dialog_PrinterSetup(info.thisPrinter)
IF NOT print_it THEN BEGIN
   Widget_Control, event.top, Set_UValue=info, /No_Copy
   RETURN
ENDIF

IF printType NE 'COLOR' THEN BEGIN

   ; Find out the current colors of all the objects.

   info.thisView->GetProperty, Color=backgroundColor
   info.thisSurface->GetProperty, Color=surfaceColor
   info.xAxis->GetProperty, Color=axisColor
   info.yAxis->GetProperty, Color=axisColor
   info.zAxis->GetProperty, Color=axisColor
   info.thisPalette->GetProperty, Red=r, Green=g, Blue=b

   ; Change colors to black and white for printing.

   info.thisView->SetProperty, Color=[255,255,255]
   info.thisSurface->SetProperty, Color=[0,0,0]
   info.xAxis->SetProperty, Color=[0,0,0]
   info.yAxis->SetProperty, Color=[0,0,0]
   info.zAxis->SetProperty, Color=[0,0,0]
   info.plotTitle->SetProperty, Color=[0,0,0]
   info.thisPalette->LoadCT, 0

ENDIF

   ; I want the output on the page to have the same aspect ratio
   ; (ratio of height to width) as I see in the display window.

info.thisWindow->GetProperty, Dimensions=wdims
info.thisPrinter->GetProperty, Dimensions=pdims
plotAspect = Float(wdims[1]) / wdims[0]
windowAspect = Float(pdims[1]) / pdims[0]
position = XSurface_Aspect(plotAspect, WindowAspect=windowAspect, Margin=0)
info.thisView->SetProperty, Dimensions=[position[2]-position[0], position[3]-position[1]], $
   Location=[position[0], position[1]], Units=3

   ; Print it. May take a little time. Alert the user.

Widget_Control, Hourglass=1
IF printType EQ 'VECTOR' THEN BEGIN
   info.thisPrinter->Draw, info.thisView, Vector=1
ENDIF ELSE BEGIN
   info.thisPrinter->Draw, info.thisView
ENDELSE
info.thisPrinter->NewDocument
Widget_Control, Hourglass=0

IF printType NE 'COLOR' THEN BEGIN

   ; Put everything back the way it was.

   info.thisView->SetProperty, Color=backgroundColor, Dimensions=[0,0], Location=[0,0]
   info.thisSurface->SetProperty, Color=surfaceColor
   info.xAxis->SetProperty, Color=axisColor
   info.yAxis->SetProperty, Color=axisColor
   info.zAxis->SetProperty, Color=axisColor
   info.plotTitle->SetProperty, Color=axisColor
   info.thisPalette->SetProperty, Red=r, Green=g, Blue=b

ENDIF

   ; Put the info structure back.

Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------



PRO XSurface_Resize, event

     ; The only events generated by this simple program are resize
     ; events, which are handled here.

     ; Get the info structure.

Widget_Control, event.top, Get_UValue=info, /No_Copy

    ; Resize the draw widget.

info.thisWindow->SetProperty, Dimension=[event.x, event.y]

    ; Redisplay the graphic.

info.thisWindow->Draw, info.thisView

    ; Update the trackball objects location in the center of the
    ; window.

info.thisTrackball->Reset, [event.x/2, event.y/2], $
    (event.y/2) < (event.x/2)

    ;Put the info structure back.

Widget_Control, event.top, Set_UValue=info, /No_Copy
END
;-------------------------------------------------------------------



PRO XSurface, data, x, y, _Extra=extra, XTitle=xtitle, $
   YTitle=ytitle, ZTitle=ztitle, Title=plotTitle, $
   Group_Leader=groupLeader, Exact=exact, $
   Landscape=landscape, Elevation_Shading=elevation, $
   Colortable=colortable, Shaded=shaded, Hidden_Lines=hidden_lines

   ; New printer functionality requires IDL 5.3 or higher.

IF Float(!Version.Release) LT 5.3 THEN BEGIN
   ok = Dialog_Message('Program functionality requires IDL 5.3 or higher. Returning...')
   RETURN
ENDIF

    ; Check for keywords.

IF N_Elements(xtitle) EQ 0 THEN xtitle='X Axis'
IF N_Elements(ytitle) EQ 0 THEN ytitle='Y Axis'
IF N_Elements(ztitle) EQ 0 THEN ztitle='Z Axis'
IF N_Elements(plotTitle) EQ 0 THEN plotTitle=''
IF N_Elements(colortable) EQ 0 THEN colortable = 4 ELSE colortable = 0 > colortable < 40
hidden_lines = Keyword_Set(hidden_lines)
elevation = Keyword_Set(elevation)
landscape = Keyword_Set(landscape)
IF Keyword_Set(shaded) THEN BEGIN
   shading = 1
   style = 2
ENDIF ELSE BEGIN
   shading = 0
   style = 1
ENDELSE
CASE N_Elements(exact) OF
   0: exact = [0,0,0]
   1: exact = Replicate(exact, 3)
   2: exact = [exact, 0]
   3:
   ELSE: BEGIN
      ok = Dialog_Message('Exact keyword contains too many elements. Returning...')
      RETURN
      ENDCASE
ENDCASE
   ; Save color table vectors.

thisDevice = !D.Name
Set_Plot, 'Z'
LoadCT, colortable, /Silent
TVLCT, r, g, b, /Get
Set_Plot, thisDevice

    ; Need some data.

Catch, error
IF error NE 0 THEN BEGIN  ; Can't find LoadData.
   data = DIST(41)
   x = Findgen(41)
   y = Findgen(41)
   IF !Error NE -154 THEN Print, !Err_String ELSE Print, 'Skipping LOADDATA call.'
ENDIF

IF N_Elements(data) EQ 0 THEN BEGIN
   data = LoadData(2)
ENDIF

s = Size(data)

IF s(0) NE 2 THEN Message,'Must pass 2D argument. Using fake data.'
IF N_Elements(x) EQ 0 THEN x = Findgen(s(1))
IF N_Elements(y) EQ 0 THEN y = Findgen(s(2))


Catch, /Cancel

    ; Create a view. Use RGB color. Charcoal background.
    ; The coodinate system is chosen so that (0,0,0) is in the
    ; center of the window. This will make rotations easier.

thisView = OBJ_NEW('IDLgrView', Color=[80,80,80], $
   Viewplane_Rect=[-1.2,-1.1,2.3,2.3])

    ; Create a model for the surface and axes and add it to the view.
    ; This model will rotate under the direction of the trackball object.

thisModel = OBJ_NEW('IDLgrModel')
thisView->Add, thisModel

    ; Create a separate model for the title that doesn't rotate.

textModel = Obj_New('IDLgrModel')
thisView->Add, textModel

    ; Create helper objects. First, create title objects
    ; for the axes and plot. Color them green.

xTitle = Obj_New('IDLgrText', xtitle, Color=[0,255,0])
yTitle = Obj_New('IDLgrText', ytitle, Color=[0,255,0])
zTitle = Obj_New('IDLgrText', ztitle, Color=[0,255,0])

    ; Create font objects.

helvetica10pt = Obj_New('IDLgrFont', 'Helvetica', Size=10)
helvetica14pt = Obj_New('IDLgrFont', 'Helvetica', Size=14)

    ; Create a plot title object. I am going to place the title
    ; centered in X and towards the top of the viewplane rectangle.

plotTitle = Obj_New('IDLgrText', plotTitle, Color=[0,255,0], $
   Alignment=0.5, Location=[0.0, 1.05, 0.0], Font=helvetica14pt)
textModel->Add, plotTitle

    ; Create a trackball for surface rotations. Center it in
    ; the 400-by-400 window. Give it a 200 pixel diameter.

thisTrackball = OBJ_NEW('Trackball', [200, 200], 200)

   ; Create a palette for the surface.

thisPalette = Obj_New("IDLgrPalette")
thisPalette->LoadCT, colortable

    ; Create a surface object. Make it white.

IF elevation THEN BEGIN
   thisSurface = OBJ_NEW('IDLgrSurface', data, x, y, $
      Color=[255,255,255], _Extra=extra, Style=style, $
      Shading=shading, Hidden_Lines=hidden_lines)
   s = Size(data, /Dimensions)
   thisSurface->SetProperty, Vert_Colors=Reform(BytScl(data), s[0]*s[1]), Palette=thisPalette
ENDIF ELSE BEGIN
   thisSurface = OBJ_NEW('IDLgrSurface', data, x, y, $
      Color=[255,255,255], _Extra=extra, Style=style, $
      Shading=shading, Hidden_Lines=hidden_lines)
ENDELSE

    ; Get the data ranges of the surface.

thisSurface->GetProperty, XRange=xrange, YRange=yrange, ZRange=zrange

    ; Create axes objects for the surface. Color them green.
    ; Axes are created after the surface so the range can be
    ; set correctly. Note how I set the font to 10 pt helvetica.

xAxis = Obj_New("IDLgrAxis", 0, Color=[0,255,0], Ticklen=0.1, $
   Minor=4, Title=xtitle, Range=xrange, Exact=exact[0])
xAxis->GetProperty, Ticktext=xAxisText
xAxisText->SetProperty, Font=helvetica10pt

yAxis = Obj_New("IDLgrAxis", 1, Color=[0,255,0], Ticklen=0.1, $
   Minor=4, Title=ytitle, Range=yrange, Exact=exact[1])
yAxis->GetProperty, Ticktext=yAxisText
yAxisText->SetProperty, Font=helvetica10pt

zAxis = Obj_New("IDLgrAxis", 2, Color=[0,255,0], Ticklen=0.1, $
   Minor=4, Title=ztitle, Range=zrange, Exact=exact[2])
zAxis->GetProperty, Ticktext=zAxisText
zAxisText->SetProperty, Font=helvetica10pt

    ; The axes may not use exact axis scaling, so the ranges may
    ; have changed from what they were originally set to. Get
    ; and update the range variables.

xAxis->GetProperty, CRange=xrange
yAxis->GetProperty, CRange=yrange
zAxis->GetProperty, CRange=zrange

    ; Set scaling parameters for the surface and axes so that everything
    ; is scaled into the range -0.5 to 0.5. We do this so that when the
    ; surface is rotated we don't have to worry about translations. In
    ; other words, the rotations occur about the point (0,0,0).

xs = FSC_Normalize(xrange, Position=[-0.5,0.5])
ys = FSC_Normalize(yrange, Position=[-0.5,0.5])
zs = FSC_Normalize(zrange, Position=[-0.5,0.5])

    ; Scale the axes and place them in the coordinate space.
    ; Note that not all values in the Location keyword are
    ; used. (I've put really large values into the positions
    ; that are not being used to demonstate this.) For
    ; example, with the X axis only the Y and Z locations are used.

xAxis->SetProperty, Location=[9999.0, -0.5, -0.5], XCoord_Conv=xs
yAxis->SetProperty, Location=[-0.5, 9999.0, -0.5], YCoord_Conv=ys
zAxis->SetProperty, Location=[-0.5,  0.5, 9999.0], ZCoord_Conv=zs

    ; Scale the surface.

thisSurface->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs

    ; Add the surface and axes objects to the model.

thisModel->Add, thisSurface
thisModel->Add, xAxis
thisModel->Add, yAxis
thisModel->Add, zAxis

    ; Rotate the surface model to the standard surface view.

thisModel->Rotate,[1,0,0], -90  ; To get the Z-axis vertical.
thisModel->Rotate,[0,1,0],  30  ; Rotate it slightly to the right.
thisModel->Rotate,[1,0,0],  30  ; Rotate it down slightly.

; Create some lights to view the surface. Surfaces will look
; best if there is some ambient lighting to illuminate them
; uniformly, and some positional lights to give the surface
; definition. We will create three positional lights: one,
; non-rotating light will provide overhead definition. Two
; rotating lights will provide specific surface definition.

    ; First create the ambient light. Don't turn it on too much,
    ; or the surface will appear washed out.

ambientLight = Obj_New('IDLgrLight', Type=0, Intensity=0.2, Hide=Keyword_Set(elevation))
thisModel->Add, ambientLight

    ; Create a non-rotating overhead side light.

nonrotatingLight = Obj_New('IDLgrLight', Type=1, Intensity=0.8, $
    Location=[-xrange[1], (yrange[1]-yrange[0])/2.0, 4*zrange[1]], $
    Direction=[xrange[1], (yrange[1]-yrange[0])/2.0, zrange[0]], $
    Hide=Keyword_Set(elevation))
nonrotatingModel = Obj_New('IDLgrModel')
nonrotatingModel->Add, nonrotatingLight
thisView->Add, nonrotatingModel

    ; Rotate the non-rotating model to the standard surface view.

nonrotatingModel->Rotate,[1,0,0], -90  ; To get the Z-axis vertical.
nonrotatingModel->Rotate,[0,1,0],  30  ; Rotate it slightly to the right.
nonrotatingModel->Rotate,[1,0,0],  30  ; Rotate it down slightly.

    ; Shaded surfaces will not look shaded unless there is a
    ; positional light source to give the surface edges definition.

rotatingLight = Obj_New('IDLgrLight', Type=1, Intensity=0.60, $
    Location=[xrange[1], yrange[1], 4*zrange[1]], $
    Direction=[xrange[0], yrange[0], zrange[0]], Hide=Keyword_Set(elevation))
thisModel->Add, rotatingLight

    ; Create a fill light source so you can see the underside
    ; of the surface. Otherwise, just the top surface will be visible.
    ; This light will also rotate with the surface.

fillLight = Obj_New('IDLgrLight', Type=1, Intensity=0.4, $
   Location=[(xrange[1]-xrange[0])/2.0, (yrange[1]-yrange[0])/2.0, -2*Abs(zrange[0])], $
   Direction=[(xrange[1]-xrange[0])/2.0, (yrange[1]-yrange[0])/2.0, zrange[1]], $
   Hide=Keyword_Set(elevation))
thisModel->Add, fillLight

    ; Scale the light sources.

rotatingLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
fillLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs
nonrotatingLight->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys, ZCoord_Conv=zs

    ; Create the widgets to view the surface. Set expose events
    ; on the draw widget so that it refreshes itself whenever necessary.
    ; Button events are on to enable trackball movement.

tlb = Widget_Base(Title='Resizeable Window Surface Example', Column=1, $
   TLB_Size_Events=1, MBar=menubase)
drawID = Widget_Draw(tlb, XSize=400, YSize=400, Graphics_Level=2, Retain=0, $
   Expose_Events=1, Event_Pro='XSurface_Draw_Events', Button_Events=1, $
   Renderer=1)

    ; Create FILE menu buttons for printing and exiting.

filer = Widget_Button(menubase, Value='File', /Menu)

   ; Create OUTPUT menu buttons for formatted output files.

output = Widget_Button(filer, Value='Save As...', /Menu)
gif = Widget_Button(output, Value='GIF File', $
   UValue='GIF', Event_Pro='XSurface_Output')
jpeg = Widget_Button(output, Value='JPEG File', $
   UValue='JPEG', Event_Pro='XSurface_Output')

pnt = Widget_Button(filer, Value='Print', /Separator, $
   Event_Pro='XSurface_Printing', /Menu)
dummy = Widget_Button(pnt, Value='Vector Output (faster BW)', UValue='VECTOR')
dummy = Widget_Button(pnt, Value='Bitmap Output (slower BW)', UValue='BITMAP')
dummy = Widget_Button(pnt, Value='Full Color Printing (slower)', UValue='COLOR')
quitter = Widget_Button(filer, /Separator, Value='Exit', $
   Event_Pro='XSurface_Exit')

   ; Create STYLE menu buttons for surface style.

style = Widget_Button(menubase, Value='Style', /Menu)
dummy = Widget_Button(style, Value='Dot Surface', $
   Event_Pro='XSurface_Style', UValue='DOTS')
dummy = Widget_Button(style, Value='Wire Mesh', $
   Event_Pro='XSurface_Style', UValue='MESH')
dummy = Widget_Button(style, Value='Solid', $
   Event_Pro='XSurface_Style', UValue='SOLID')
dummy = Widget_Button(style, Value='Parallel X Lines', $
   Event_Pro='XSurface_Style', UValue='XPARALLEL')
dummy = Widget_Button(style, Value='Parallel Y Lines', $
   Event_Pro='XSurface_Style', UValue='YPARALLEL')
IF hidden_lines THEN hlValue = 'Hidden Lines OFF' ELSE hlValue='Hidden Lines ON'
dummy = Widget_Button(style, Value=hlvalue, $
   Event_Pro='XSurface_Style', UValue='HIDDEN', /Separator)

IF elevation THEN BEGIN
   elevationID = Widget_Button(style, Value='Elevation Shading OFF', $
      /Separator, UValue='Elevation Shading ON', $
      Event_Pro='XSurface_Elevation_Shading')
ENDIF ELSE BEGIN
   elevationID = Widget_Button(style, Value='Elevation Shading ON', $
      /Separator, UValue='Elevation Shading OFF', $
      Event_Pro='XSurface_Elevation_Shading')
ENDELSE
colorsID = Widget_Button(style, Value='Elevation Colors...', $
   Event_Pro='XSurface_Elevation_Colors')
IF elevation EQ 0 THEN Widget_Control, colorsID, Sensitive = 0

   ; Create PROPERTIES menu buttons for surface properties.

properties = Widget_Button(menubase, Value='Properties', /Menu, $
   Event_Pro='XSurface_Properties')

   ; Surface Color

scolorID = Widget_Button(properties, Value='Surface Color...', $
   UVALUE='SURFACE_COLOR')

   ; Background Color

bcolor = Widget_Button(properties, Value='Background Color', /Menu)
dummy = Widget_Button(bcolor, Value='Black', $
   Event_Pro='XSurface_Properties', UValue='BBLACK')
dummy = Widget_Button(bcolor, Value='White', $
   Event_Pro='XSurface_Properties', UValue='BWHITE')
dummy = Widget_Button(bcolor, Value='Charcoal', $
   Event_Pro='XSurface_Properties', UValue='BCHARCOAL')
dummy = Widget_Button(bcolor, Value='Gray', $
   Event_Pro='XSurface_Properties', UValue='BGRAY')

   ; Axes Color

acolor = Widget_Button(properties, Value='Axes Color', /Menu)
dummy = Widget_Button(acolor, Value='Black', $
   Event_Pro='XSurface_Properties', UValue='ABLACK')
dummy = Widget_Button(acolor, Value='White', $
   Event_Pro='XSurface_Properties', UValue='AWHITE')
dummy = Widget_Button(acolor, Value='Yellow', $
   Event_Pro='XSurface_Properties', UValue='AYELLOW')
dummy = Widget_Button(acolor, Value='Green', $
   Event_Pro='XSurface_Properties', UValue='AGREEN')
dummy = Widget_Button(acolor, Value='Navy Blue', $
   Event_Pro='XSurface_Properties', UValue='ANAVY')

   ; Title Color

tcolor = Widget_Button(properties, Value='Title Color', /Menu)
dummy = Widget_Button(tcolor, Value='Black', $
   Event_Pro='XSurface_Properties', UValue='TBLACK')
dummy = Widget_Button(tcolor, Value='White', $
   Event_Pro='XSurface_Properties', UValue='TWHITE')
dummy = Widget_Button(tcolor, Value='Yellow', $
   Event_Pro='XSurface_Properties', UValue='TYELLOW')
dummy = Widget_Button(tcolor, Value='Green', $
   Event_Pro='XSurface_Properties', UValue='TGREEN')
dummy = Widget_Button(tcolor, Value='Navy Blue', $
   Event_Pro='XSurface_Properties', UValue='TNAVY')

   ; Color Schemes.

dummy = Widget_Button(properties, Value='Black on White', /Separator, $
   Event_Pro='XSurface_Properties', UValue='B/W')
dummy = Widget_Button(properties, Value='White on Black', $
   Event_Pro='XSurface_Properties', UValue='W/B')
dummy = Widget_Button(properties, Value='Original Colors', $
   Event_Pro='XSurface_Properties', UValue='ORIGINAL_COLORS')

   ; Original Axis rotation.

dummy = Widget_Button(properties, Value='Original Rotation', /Separator, $
   Event_Pro='XSurface_Properties', UValue='ORIGINAL_T3D')

   ; Drag Quality.

dragID = Widget_Button(properties, Value='Drag Quality', /Separator, /Menu)
   dragLowID = Widget_Button(dragID, Value='Low', $
      Event_Pro='XSurface_Properties', UValue='DRAG_LOW')
   dragMedID = Widget_Button(dragID, Value='Medium', $
      Event_Pro='XSurface_Properties', UValue='DRAG_MEDIUM')
   dragHighID = Widget_Button(dragID, Value='High', $
      Event_Pro='XSurface_Properties', UValue='DRAG_HIGH')
Widget_Control, dragHighID, Sensitive=0

lightID = Widget_Button(properties, Value='Light Controls...', $
   /Separator, Event_Pro='XSurface_Light_Controls')

Widget_Control, tlb, /Realize

    ; Get the window destination object. The view will
    ; be drawn when the window is exposed.

Widget_Control, drawID, Get_Value=thisWindow

   ; Get a printer object for this graphic.

thisPrinter = Obj_New('IDLgrPrinter', Landscape=landscape)

   ; Create a container object to hold all the other
   ; objects. This will make it easy to free all the
   ; objects when we are finished with the program.

thisContainer = Obj_New('IDL_Container')

   ; Add created objects to the container.

thisContainer->Add, thisView
thisContainer->Add, thisPrinter
thisContainer->Add, thisTrackball
thisContainer->Add, xTitle
thisContainer->Add, yTitle
thisContainer->Add, zTitle
thisContainer->Add, xAxis
thisContainer->Add, yAxis
thisContainer->Add, zAxis
thisContainer->Add, thisSurface
thisContainer->Add, nonRotatingModel
thisContainer->Add, thisModel
thisContainer->Add, plotTitle
thisContainer->Add, helvetica10pt
thisContainer->Add, helvetica14pt
thisContainer->Add, thisPalette

   ; Get the current transformation matrix, so it can be restored.

thisModel->GetProperty, Transform=origTransform

   ; Create an INFO structure to hold needed program information.

info = { origTransform:origTransform, $       ; The transformation matrix.
         thisContainer:thisContainer, $       ; The object container.
         thisWindow:thisWindow, $             ; The window object.
         thisPrinter:thisPrinter, $           ; The printer object.
         thisSurface:thisSurface, $           ; The surface object.
         thisTrackball:thisTrackball, $       ; The trackball object.
         thisModel:thisModel, $               ; The model object.
         textModel:textModel, $               ; The model holding the instructions.
         xAxis:xAxis, $                       ; The X Axis object.
         yAxis:yAxis, $                       ; The Y Axis object.
         zAxis:zAxis, $                       ; The Z Axis object.
         nonRotatingLight:nonRotatingLight, $ ; The non-rotating light object.
         rotatingLight:rotatingLight, $       ; The rotating light object.
         fillLight:fillLight, $               ; The fill light object.
         ambientLight:ambientLight, $         ; The ambient light object.
         thisPalette:thisPalette, $           ; The surface color palette.
         colorsID:colorsID, $                 ; The color button for the texture map.
         colortable:colortable, $             ; The current color table.
         r:r, $                               ; The R values of the current color table.
         g:g, $                               ; The G values of the current color table.
         b:b, $                               ; The B values of the current color table.
         data:data, $                         ; The original 2D data set.
         elevation:elevation, $               ; An elevation shading flag.
         elevationID:elevationID, $           ; The ID of the Elevation Shading button.
         scolorID:scolorID, $                 ; The surface color button ID.
         lightID:lightID, $                   ; The light control button ID.
         plotTitle:plotTitle, $               ; The plot title object.
         dragLowID:dragLowID, $               ; ID of Drag Quality Low button.
         dragMedID:dragMedID, $               ; ID of Drag Quality Medium button.
         dragHighID:dragHighID, $             ; ID of Drag Quality High button.
         dragQuality:2, $                     ; The current drag quality.
         surfIndex:!D.Table_Size-22, $        ; The surface color index.
         surfColor:[255,255,255], $           ; The surface color.
         landscape:landscape, $               ; Flag to indicate landscape printing.
         thisView:thisView }                  ; The view object.

   ; Store the info structure in the UValue of the TLB.

Widget_Control, tlb, Set_UValue=info, /No_Copy

   ; Call XManager. Set a cleanup routine so the objects
   ; can be freed upon exit from this program.

XManager, 'xsurface', tlb, Cleanup='XSurface_Cleanup', /No_Block, $
   Event_Handler='XSurface_Resize', Group_Leader=groupLeader
END
;-------------------------------------------------------------------