windowimage.pro 18.4 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475
; docformat = 'rst'
;
; NAME:
;   WindowImage
;
; PURPOSE:
;   Allows the user to interactively adjust image contrast by means of "windowing and
;   leveling" the image. Move the cursor vertically in the window to adjust the image
;   stretch "window". Move the cursor horizontally in the window to adjust the image
;   "level".
;
;******************************************************************************************;
;                                                                                          ;
;  Copyright (c) 2010, by Fanning Software Consulting, Inc. All rights reserved.           ;
;                                                                                          ;
;  Redistribution and use in source and binary forms, with or without                      ;
;  modification, are permitted provided that the following conditions are met:             ;
;                                                                                          ;
;      * Redistributions of source code must retain the above copyright                    ;
;        notice, this list of conditions and the following disclaimer.                     ;
;      * Redistributions in binary form must reproduce the above copyright                 ;
;        notice, this list of conditions and the following disclaimer in the               ;
;        documentation and/or other materials provided with the distribution.              ;
;      * Neither the name of Fanning Software Consulting, Inc. nor the names of its        ;
;        contributors may be used to endorse or promote products derived from this         ;
;        software without specific prior written permission.                               ;
;                                                                                          ;
;  THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY        ;
;  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES    ;
;  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT     ;
;  SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT,             ;
;  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED    ;
;  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;         ;
;  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND             ;
;  ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT              ;
;  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS           ;
;  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                            ;
;******************************************************************************************;
;
PRO WindowImage_OriginalSettings, event
    
    ; This event handler resotres the original window settings.
    
    ; Error handling.
    Catch, theError
    IF theError NE 0 THEN BEGIN
        Catch, /CANCEL
        void = cgErrorMsg()
        IF N_Elements(info) NE 0 THEN $
            Widget_Control, event.top, SET_UVALUE=info, /NO_COPY
        RETURN
    ENDIF
    
    ; Get the program information.
    Widget_Control, event.top, GET_UVALUE=info, /NO_COPY
    
    ; Restore original contrast and brightness values.
    contrast = 50
    brightness = 50
    level = (1-brightness/100.)*(info.maxImage - info.minImage) + info.minImage
    width = (1-contrast/100.)*(info.maxImage - info.minImage)
            
    ; Calculate the window size.
    displayMax = (level + (width / 2))
    displayMin = (level - (width / 2))
    IF displayMax GT info.maxImage THEN BEGIN
         difference = Abs(displayMax - info.maxImage)
         displayMax = displayMax - difference
         displayMin = displayMin - difference
    ENDIF
    IF displayMin LT info.minImage THEN BEGIN
         difference = Abs(info.minImage - displayMin)
         displayMin = displayMin + difference
         displayMax = displayMax + difference
    ENDIF
            
    ; Store everything.
    info.iWindow = [displayMin, displayMax]
    info.iLevel = level
    info.contrast = contrast
    info.brightness = brightness
    info.x = -1
    info.y = -1
            
    ; Display it in the window.
    WindowImage_Display, info
    
    Widget_Control, event.top, Set_UValue=info, /No_Copy

END ;---------------------------------------------------------------------------



PRO WindowImage_Quit, event
    Widget_Control, event.top, /Destroy
END ;---------------------------------------------------------------------------------------


PRO WindowImage_Resize, event

    ; Error handling.
    Catch, theError
    IF theError NE 0 THEN BEGIN
        Catch, /CANCEL
        void = cgErrorMsg()
        IF N_Elements(info) NE 0 THEN $
            Widget_Control, event.top, SET_UVALUE=info, /NO_COPY
        RETURN
    ENDIF
    
    ; Get the program information.
    Widget_Control, event.top, GET_UVALUE=info, /NO_COPY
    
    ; Calculate a new draw widget size.
    newx =info.labelxsize > event.x 
    newy = event.y - info.labelysize - 86
    
    ; Calculate a window size for the image. Maximum of 800 pixels. Minimum of 400.
    maximageSize = Max([newx, newy])
    wsize = MaxWindowSize()
    IF info.imageAspect GE 1 THEN BEGIN
         maxSize = wsize[1] < (maxImageSize > 200)
         ywinsize = maxsize
         xwinsize = (maxsize / info.imageAspect) < wsize[0]
    ENDIF ELSE BEGIN
         maxSize = wsize[0] < (maxImageSize > 200)
         xwinsize = maxsize
         ywinsize = (maxsize * info.imageAspect) < (wsize[1] - info.labelysize - 86)
    ENDELSE
    
    ; Resize the draw widgets.
    Widget_Control, info.imgDrawID, DRAW_XSIZE=xwinSize, DRAW_YSIZE=ywinsize
    Widget_Control, info.cbDrawID, DRAW_XSIZE=xwinSize
    
    ; Redisplay the image.
    WindowImage_Display, info
    
    ; Put the program information back in storage.
    Widget_Control, event.top, SET_UVALUE=info, /NO_COPY
    
END ;---------------------------------------------------------------------------------------


PRO WindowImage_DrawEvents, event

    ; Error handling.
    Catch, theError
    IF theError NE 0 THEN BEGIN
        Catch, /CANCEL
        void = cgErrorMsg()
        IF N_Elements(info) NE 0 THEN $
            Widget_Control, event.top, SET_UVALUE=info, /NO_COPY
        RETURN
    ENDIF
    
    ; What kind of event is this?
    possibleEvents = ['DOWN', 'UP', 'MOTION', 'VIEWPORT', 'EXPOSE']
    thisEvent = possibleEvents[event.type]
    
    CASE thisEvent OF
        
        'DOWN': BEGIN
            
            ; Get the program information.
            Widget_Control, event.top, GET_UVALUE=info, /NO_COPY
            
            ; Set the initial point.
            info.x = event.x
            info.y = event.y
            
            ; Clear events for this widget.
            Widget_Control, event.id, /CLEAR_EVENTS
            
            ; Turn motion events on.
            Widget_Control, event.ID, DRAW_MOTION_EVENTS=1
            
            ; Put the program information back in storage and return.
            Widget_Control, event.top, SET_UVALUE=info, /NO_COPY
            RETURN
            
            END
            
        'UP': BEGIN
        
            ; Get the program information.
            Widget_Control, event.top, GET_UVALUE=info, /NO_COPY

            ; Turn motion events off and clear any queued up events.
            Widget_Control, event.ID, DRAW_MOTION_EVENTS=0
            Widget_Control, event.id, /CLEAR_EVENTS
            
            ; Calculate new contrast/brightness values.
            contrast = 0 > ((info.y - event.y) * info.cstep + info.contrast) < 99
            brightness = 0 > ((info.x - event.x) * info.bstep + info.brightness) < 100
            level = (1-brightness/100.)*(info.maxImage - info.minImage) + info.minImage
            width = (1-contrast/100.)*(info.maxImage - info.minImage)
            
            ; Calculate new display min/max.
            displayMax = (level + (width / 2))
            displayMin = (level - (width / 2))
            IF displayMax GT info.maxImage THEN BEGIN
               difference = Abs(displayMax - info.maxImage)
               displayMax = displayMax - difference
               displayMin = displayMin - difference
            ENDIF
            IF displayMin LT info.minImage THEN BEGIN
               difference = Abs(info.minImage - displayMin)
               displayMin = displayMin + difference
               displayMax = displayMax + difference
            ENDIF
            
            ; Store everything.
            info.iWindow = [displayMin, displayMax]
            info.iLevel = level
            info.contrast = contrast
            info.brightness = brightness
            info.x = event.x
            info.y = event.y
            
            ; Display the undated image.
            WindowImage_Display, info
            
            ; Put the program information back in storage and return.
            Widget_Control, event.top, SET_UVALUE=info, /NO_COPY
            
            END
            
        'MOTION': BEGIN

            ; Get the program information.
            Widget_Control, event.top, GET_UVALUE=info, /NO_COPY
             
            ; Calculate new contrast/brightness values.
            contrast = 0 > ((info.y - event.y) * info.cstep + info.contrast) < 99
            brightness = 0 > ((info.x - event.x) * info.bstep + info.brightness) < 100
            level = (1-brightness/100.)*(info.maxImage - info.minImage) + info.minImage
            width = (1-contrast/100.)*(info.maxImage - info.minImage)
            
            ; Calculate new display min/max.
            displayMax = (level + (width / 2))
            displayMin = (level - (width / 2))
            IF displayMax GT info.maxImage THEN BEGIN
               difference = Abs(displayMax - info.maxImage)
               displayMax = displayMax - difference
               displayMin = displayMin - difference
            ENDIF
            IF displayMin LT info.minImage THEN BEGIN
               difference = Abs(info.minImage - displayMin)
               displayMin = displayMin + difference
               displayMax = displayMax + difference
            ENDIF
 
            ; Store the information.           
            info.iWindow = [displayMin, displayMax]
            info.iLevel = level
            
            ; Update the image.            
            WindowImage_Display, info
            
            ; Put the program information back in storage and return.
            Widget_Control, event.top, SET_UVALUE=info, /NO_COPY
            
            END
    
    ENDCASE
    
    
END ;---------------------------------------------------------------------------------------


PRO WindowImage_Display, info

    cgSetColorState, 1, CURRENTSTATE=currentState

    ; Load the color table.
    cgLoadCT, info.colortable, REVERSE=info.reverse, BREWER=info.brewer, NCOLORS=253
    TVLCT, cgColor(info.neutralColor, /TRIPLE), 254
    
    ; Draw the image.
    WSet, info.imgWinID
    cgImage, info.image, SCALE=info.scale, NCOLORS=253, /Keep, $
        MINVALUE=info.iwindow[0], MAXVALUE=info.iwindow[1], NOERASE=1

    ; Draw the color bar.
    WSet, info.cbWinID
    cgErase
    cgColorbar, NCOLORS=253, CLAMP=info.iwindow, NEUTRALINDEX=254, $
        POSITION=[0.05, 0.35, 0.95, 0.65], FONT=0, ANNOTATECOLOR='black', $
        RANGE=[info.minImage, info.maxImage], DIVISIONS=5, FORMAT='(F0.2)'
    
    ; Write a label on the color bar.
    format = '(F0.3)'
    txt = 'Window: [' + String(info.iwindow[0], FORMAT=format) + ', ' + $
                        String(info.iwindow[1], FORMAT=format) + ']  Level: ' + $
                        String(info.ilevel, FORMAT=format)
    cgText, 0.5, 0.75, /Normal, Alignment=0.5, Font=0, txt, Color='black'
  
    cgSetColorState, currentState

END ;---------------------------------------------------------------------------------------


;+
; :Description:
;   Allows the user to interactively adjust image contrast by means of "windowing and
;   leveling" the image. Move the cursor vertically in the window to adjust the image
;   stretch "window". Move the cursor horizontally in the window to adjust the image
;   "level".
;
; :Categories:
;    Graphics
;    
; :Params:
;    image: in, required, type=any
;         Any 2D array that you wish to adjust the contrast of.
;       
; :Keywords:
;     brewer: in, optional, type=boolean, default=0
;         Set this keyword to indicate a Brewer color table is desired.
;     colortable: in, optional, type=integer, default=0
;          The index number of a color table to load with cgLoadCT.
;     neutralcolor: in, optional, type=string
;         The name of the color to use for values outside the image "window" in
;         the color table. If a default grayscale color table is loaded, the default
;         color is "rose", otherwise the default is "black".
;     reverse: in, optional, type=boolean, default=0
;         Set this keyword if you wish to reverse the color table.
;         
; :Examples:
;    To see a demonstation::
;       IDL> WindowImage
;       
; :Author:
;       FANNING SOFTWARE CONSULTING::
;           David W. Fanning 
;           1645 Sheely Drive
;           Fort Collins, CO 80526 USA
;           Phone: 970-221-0438
;           E-mail: david@idlcoyote.com
;           Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; :History:
;     Change History::
;        Written, 29 November 2010. DWF. 
;        Added color protection to the program. 30 Nov 2010. DWF.
;        Modification of cgImage command to prevent flashing. 27 Feb 2011. DWF.
;
; :Copyright:
;     Copyright (c) 2010, Fanning Software Consulting, Inc.
;-
PRO WindowImage, image, $
    BREWER=brewer, $
    COLORTABLE=colortable, $
    NEUTRALCOLOR=neutralColor, $
    REVERSE=reverse
    
    Compile_Opt idl2
    
    ; Error handling.
    Catch, theError
    IF theError NE 0 THEN BEGIN
        Catch, /CANCEL
        void = cgErrorMsg()
        RETURN
    ENDIF

    ; Check parameters.
    IF N_Elements(image) EQ 0 THEN BEGIN
         filename = Filepath(Subdir=['examples','data'], 'muscle.jpg')
         Read_JPEG, filename, image
    ENDIF
    minImage = Min(image, MAX=maxImage, /NAN)
    IF (minImage LT 0) OR (maxImage GT 253) THEN scale = 1 ELSE scale = 0
    brewer = Keyword_Set(brewer)
    reverse = Keyword_Set(brewer)
    IF N_Elements(colortable) EQ 0 THEN BEGIN
        IF N_Elements(neutralColor) EQ 0 THEN neutralColor = 'rose'
        IF brewer THEN BEGIN
            cgLoadCT, 17, REVERSE=reverse, BREWER=1, NCOLORS=253
            colortable = 17
        ENDIF ELSE BEGIN
            cgLoadCT,  0, REVERSE=reverse, BREWER=0, NCOLORS=253
            colortable = 0
        ENDELSE
    ENDIF ELSE BEGIN
        IF N_Elements(neutralColor) EQ 0 THEN neutralColor = 'gray'
        cgLoadCT, colortable, REVERSE=reverse, BREWER=brewer, NCOLORS=253
    ENDELSE
    TVLCT, cgColor(neutralColor, /TRIPLE), 254
        
    IF N_Elements(ilevel) EQ 0 THEN ilevel = (maxImage - minImage) / 2.0
    IF N_Elements(iwindow) EQ 0 THEN BEGIN
       w20 = (maxImage - minImage) * 0.20
       iwindow = minImage > [ilevel - w20, ilevel + w20] < maxImage
    ENDIF
    IF (iLevel LT iwindow[0]) OR (iLevel GT iwindow[1]) THEN BEGIN
        ilevel = (iwindow[1] - iwindow[0]) / 2.0
    ENDIF
    
    ; Check image, get dimensions.
    IF Size(image, N_DIMENSIONS=1) NE 2 THEN Message, 'The image argument must be 2D.'
    s = Size(image, /DIMENSIONS)
    xsize = s[0]
    ysize = s[1]
    imageAspect = Float(s[1])/s[0]
    
    ; Calculate a window size for the image. Maximum of 800 pixels. Minimum of 400.
    maximageSize = Max([xsize, ysize])
    maxSize = 800 < (maxImageSize > 400)
    IF imageAspect GE 1 THEN BEGIN
         ywinsize = maxsize
         xwinsize = maxsize / imageAspect
    ENDIF ELSE BEGIN
         xwinsize = maxsize
         ywinsize = maxsize * imageAspect
    ENDELSE
    
    ; Create widgets.
    tlb = Widget_Base(Title='Image Window/Leveling', Column=1, MBar=menuID, $
        Base_Align_Center=1, TLB_Size_Events=1, YPAD=0)
    fileID = Widget_Button(menuID, Value='File')
    button = Widget_Button(fileID, Value='Restore Original Settings', $
        Event_Pro='WindowImage_OriginalSettings')
    quitID = Widget_Button(fileID, Value='Quit', Event_Pro="WindowImage_Quit", /Separator)
    cbDrawID = Widget_Draw(tlb, XSize=xwinsize, YSize=80)
    imgDrawID = Widget_Draw(tlb, XSize=xwinsize, YSize=ywinsize, Button_Events=1, $
       Event_Pro='WindowImage_DrawEvents')
    labelID = Widget_Label(tlb, Value='Drag cursor horizontally for BRIGHTNESS, ' + $
        'vertically for CONTRAST.', /Dynamic_Resize)
    Widget_Control, tlb, /REALIZE
    
    ; Get window index numbers.
    Widget_Control, cbDrawID, Get_Value=cbWinID
    Widget_Control, imgDrawID, Get_Value=imgWinID
    
    ; Find the Y screen sizes of the label widget.
    g = Widget_Info(labelID, /Geometry)
    labelysize = g.scr_ysize
    labelxsize = g.scr_xsize
    
    ; Create an info structure to hold program information.
    info = { image: image, $
             xsize: xsize, $
             ysize: ysize, $
             labelxsize: labelxsize, $
             labelysize: labelysize, $
             iWindow: iWindow, $
             iLevel: iLevel, $
             cbWinID: cbWinID, $
             imgWinID: imgWinID, $
             scale: scale, $
             colortable: colortable, $
             neutralcolor: neutralcolor, $
             brewer: brewer, $
             reverse: reverse, $
             x: -1, $
             y: -1, $
             imageAspect: imageAspect, $
             imgDrawID: imgDrawID, $
             cbDrawID: cbDrawID, $
             contrast: 50, $
             brightness: 50, $
             cstep: ysize / 512., $
             bstep: xsize / 2048., $
             minImage: minImage, $
             maxImage: maxImage }
             
    ; Display the initial window contents.
    WindowImage_Display, info
             
    Widget_Control, tlb, SET_UVALUE=info, /NO_COPY
     
    XManager, 'windowimage', tlb, /NO_BLOCK, EVENT_HANDLER='WindowImage_Resize'

END ;---------------------------------------------------------------------------------------