progressbar__define.pro
40.8 KB
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;*****************************************************************************************************
;+
; NAME:
; PROGRESSBAR__DEFINE
;
; PURPOSE:
;
; Creates a simple progress bar for indicating the progess of a looping
; operation in IDL.
;
; AUTHOR:
;
; FANNING SOFTWARE CONSULTING
; David Fanning, Ph.D.
; 1645 Sheely Drive
; Fort Collins, CO 80526 USA
; Phone: 970-221-0438
; E-mail: david@idlcoyote.com
; Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; CATEGORY:
; Utilities
;
; CALLING SEQUENCE:
;
; progressBar = Obj_New("PROGRESSBAR")
;
; ARGUMENTS:
;
; None.
;
; KEYWORDS:
;
; BACKGROUND: The name of the background color of the progress bar. By default, "black".
;
; COLOR: The name of the color for the progress bar. By default: "red".
;
; Possible color names are those defined by cgColor:
;
; Almond Antique White Aquamarine Beige Bisque Black
; Blue Blue Violet Brown Burlywood Charcoal Chartreuse
; Chocolate Coral Cornsilk Cyan Dark Goldenrod Dark Gray
; Dark Green Dark Khaki Dark Orchid Dark Salmon Deep Pink Dodger Blue
; Firebrick Forest Green Gold Goldenrod Gray Green
; Green Yellow Honeydew Hot Pink Indian Red Ivory Khaki
; Lavender Lawn Green Light Coral Light Cyan Light Gray Light Salmon
; Light Yellow Lime Green Linen Magenta Maroon Medium Gray
; Medium Orchid Moccasin Navy Olive Olive Drab Orange
; Orange Red Orchid Pale Goldenrod Pale Green Papaya Peru
; Pink Plum Powder Blue Purple Red Rose
; Rosy Brown Royal Blue Saddle Brown Salmon Sandy Brown Sea Green
; Seashell Sienna Sky Blue Slate Gray Snow Spring Green
; Steel Blue Tan Thistle Tomato Turquoise Violet
; Violet Red Wheat White Yellow
;
; FAST_LOOP: Set this keyword if what you are doing in the loop doesn't involve
; any color operations and you want the progress bar to update as fast
; as possible. With this keyword set, the program will eliminate extra
; calls to cgColor, which can be slow if you are calling it, say,
; 10,000 times!
;
; GROUP_LEADER: The group leader for the progress bar.
;
; NOCANCEL: Set this keyword to eliminate the CANCEL button from the progres bar.
;
; PERCENT: The initial percent on the progress bar. Used only if the START keyword is
; also set.
;
; START: Set this keyword if you wish to call the START method immediately upon initialization.
;
; TEXT: The textual message that goes above the progress bar. By default:
; "Operation in progress..."
;
; TITLE: The title of the progress bar window. By default: "Progress Bar".
;
; XSIZE: The X size of the progress bar itself. By default, 150 pixels.
;
; YSIZE: The Y size of the progress bar itself. By default, 10 pixels.
;
; PROCEDURE:
;
; The user is responsible for starting, updating, checking for CANCEL events, and
; destroying the progress indicator. The sequence of commands might look
; like this:
;
; progressBar = Obj_New("PROGRESSBAR")
; progressBar -> Start
; FOR j=0,9 DO BEGIN
; IF progressBar -> CheckCancel() THEN BEGIN
; ok = Dialog_Message('The user cancelled operation.')
; RETURN
; ENDIF
; Wait, 0.5 ; Would probably be doing something ELSE here!
; progressBar -> Update, (j+1)*10
; ENDFOR
; progressBar -> Destroy
;
; See the example program at the end of this file for a working example of code.
;
; METHODS:
;
; CHECKCANCEL: This function method returns a 1 if the user has clicked
; the CANCEL button. Otherwise, it returns a 0.
;
; cancelled = progressBar -> CheckCancel()
; IF cancelled THEN progressBar->Destroy
;
; DESTROY: Destroys the progress bar widgets as well as the object.
;
; progressBar -> Destroy
;
; GETPROPERTY: Gets certain properties of the object.
;
; progressBar -> GetProperty, Color=currentColor
;
; SETPROPERTY: Allows the user to set certain properties of the object.
;
; progressBar -> SetProperty, Color='green'
;
; START: Puts the progress bar on the display and enables it to receive events.
;
; progressBar -> Start
;
; UPDATE: Updates the progress bar. Requires on argument, a number between 0
; and 100 that indicates the percent of progress bar that should be filled
; with a color. Can optional specify TEXT that is displayed above the progress
; bar.
;
; progressBar -> Update, 50
; progressBar -> Update, 50, Text='Operation 50% completed...'
;
; EXAMPLE:
;
; See the example program at the bottom of this file.
;
; RESTRICTIONS:
;
; Note that the progress bar cannot be run as a MODAL widget program and
; still capture CANCEL button events. Thus, the user *may* be able to generate events
; in the calling program while this progress bar is in operation.
;
; DEPENDENCIES:
;
; This program requires cgColor from the Coyote Library:
;
; http://www.idlcoyote.com/programs/cgColor.pro
;
; MODIFICATION HISTORY:
;
; Written by: David W. Fanning, 19 September 2002.
; Added TEXT keyword to Update method. 12 Nov 2002. DWF.
; Added FAST_LOOP keyword. 19 Dec 2002. DWF.
; Fixed a problem in where I was checking for CANCEL button event. 2 April 2003. DWF.
; Removed the XMANAGER call in the START method, since it wasn't needed. 7 October 2003. DWF.
; General maintenance updates. Added START keyword to INIT method to allow immediate
; starting upon initialization. Added better error handling and checking. 10 October 2003. DWF.
; Added ACCEPT button and CheckButton method. Modified Example program to demonstrate new
; functionality. 1 December 2003. DWF.
; Added XOFFSET and YOFFSET keywords. 4 March 2004. DWF.
; Removed obsolete STR_SEP and replaced with STRSPLIT. 27 Oct 2004. DWF.
; Added keyword keyword TITLE to Update method. 23 Feb 2005. Benjamin Hornberger
; Added BACKGROUND keyword. 22 Dec 2006. DWF.
; Added RETAIN=1 keyword to Widget_Draw command. 9 Dec 2007. DWF.
; Modifed the RETAIN keyword to set the value based on OS type. 22 May 2012. DWF.
; Retired 27 Sept 2012 and replaced with cgProgressBar. 27 Sept 2012. DWF.
;-
;******************************************************************************************;
; Copyright (c) 2008, by Fanning Software Consulting, Inc. ;
; All rights reserved. ;
; ;
; Redistribution and use in source and binary forms, with or without ;
; modification, are permitted provided that the following conditions are met: ;
; ;
; * Redistributions of source code must retain the above copyright ;
; notice, this list of conditions and the following disclaimer. ;
; * Redistributions in binary form must reproduce the above copyright ;
; notice, this list of conditions and the following disclaimer in the ;
; documentation and/or other materials provided with the distribution. ;
; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ;
; contributors may be used to endorse or promote products derived from this ;
; software without specific prior written permission. ;
; ;
; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ;
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;
; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ;
; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ;
; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ;
; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ;
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;
;******************************************************************************************;
;
; NAME:
; PROGRESSBAR_Cleanup
;
; PURPOSE:
;
; This procedure makes sure the object is destroyed when the progress bar is destroyed.
;
;*****************************************************************************************************
PRO PROGRESSBAR_Cleanup, tlb
Widget_Control, tlb, Get_UValue=self
Obj_Destroy, self
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR_Error_Message
;
; PURPOSE:
;
; This function is the standard ERROR_MESSAGE error handling functionality.
;
;*****************************************************************************************************
FUNCTION PROGRESSBAR_Error_Message, theMessage, Error=error, Informational=information, $
Traceback=traceback, NoName=noname, Title=title, _Extra=extra
On_Error, 2
; Check for presence and type of message.
IF N_Elements(theMessage) EQ 0 THEN theMessage = !Error_State.Msg
s = Size(theMessage)
messageType = s[s[0]+1]
IF messageType NE 7 THEN BEGIN
Message, "The message parameter must be a string.", _Extra=extra
ENDIF
; Get the call stack and the calling routine's name.
Help, Calls=callStack
callingRoutine = (StrSplit(StrCompress(callStack[1])," ", /Extract))[0]
; Are widgets supported?
widgetsSupported = ((!D.Flags AND 65536L) NE 0)
IF widgetsSupported THEN BEGIN
; If this is an error produced with the MESSAGE command, it is a trapped
; error and will have the name "IDL_M_USER_ERR".
IF !ERROR_STATE.NAME EQ "IDL_M_USER_ERR" THEN BEGIN
IF N_Elements(title) EQ 0 THEN title = 'Trapped Error'
; If the message has the name of the calling routine in it,
; it should be stripped out. Can you find a colon in the string?
; Is the calling routine an object method? If so, special processing
; is required. Object methods will have two colons together.
doublecolon = StrPos(theMessage, "::")
IF doublecolon NE -1 THEN BEGIN
prefix = StrMid(theMessage, 0, doublecolon+2)
submessage = StrMid(theMessage, doublecolon+2)
colon = StrPos(submessage, ":")
IF colon NE -1 THEN BEGIN
; Extract the text up to the colon. Is this the same as
; the callingRoutine? If so, strip it.
IF StrMid(theMessage, 0, colon+StrLen(prefix)) EQ callingRoutine THEN $
theMessage = StrMid(theMessage, colon+1+StrLen(prefix))
ENDIF
ENDIF ELSE BEGIN
colon = StrPos(theMessage, ":")
IF colon NE -1 THEN BEGIN
; Extract the text up to the colon. Is this the same as
; the callingRoutine? If so, strip it.
IF StrMid(theMessage, 0, colon) EQ callingRoutine THEN $
theMessage = StrMid(theMessage, colon+1)
ENDIF
ENDELSE
; Add the calling routine's name, unless NONAME is set.
IF Keyword_Set(noname) THEN BEGIN
answer = Dialog_Message(theMessage, Title=title, _Extra=extra, $
Error=error, Information=information)
ENDIF ELSE BEGIN
answer = Dialog_Message(StrUpCase(callingRoutine) + ": " + $
theMessage, Title=title, _Extra=extra, $
Error=error, Information=information)
ENDELSE
ENDIF ELSE BEGIN
; Otherwise, this is an IDL system error.
IF N_Elements(title) EQ 0 THEN title = 'System Error'
IF StrUpCase(callingRoutine) EQ "$MAIN$" THEN $
answer = Dialog_Message(theMessage, _Extra=extra, Title=title, $
Error=error, Information=information) ELSE $
IF Keyword_Set(noname) THEN BEGIN
answer = Dialog_Message(theMessage, _Extra=extra, Title=title, $
Error=error, Information=information)
ENDIF ELSE BEGIN
answer = Dialog_Message(StrUpCase(callingRoutine) + "--> " + $
theMessage, _Extra=extra, Title=title, $
Error=error, Information=information)
ENDELSE
ENDELSE
ENDIF ELSE BEGIN
Message, theMessage, /Continue, /NoPrint, /NoName, /NoPrefix, _Extra=extra
Print, '%' + callingRoutine + ': ' + theMessage
answer = 'OK'
ENDELSE
; Provide traceback information if requested.
IF Keyword_Set(traceback) THEN BEGIN
Help, /Last_Message, Output=traceback
Print,''
Print, 'Traceback Report from ' + StrUpCase(callingRoutine) + ':'
Print, ''
FOR j=0,N_Elements(traceback)-1 DO Print, " " + traceback[j]
ENDIF
RETURN, answer
END
PRO PROGRESSBAR_Event, event
; This is the event handler for the program. It simply sets the CANCEL
; flag if this is a button event.
Widget_Control, event.top, Get_UValue=self
thisEvent = Tag_Names(event, /Structure_Name)
IF thisEvent EQ 'WIDGET_BUTTON' THEN self -> SetProperty, Cancel=1
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR::CheckButton
;
; PURPOSE:
;
; Returns a 1 if a button was selected. Returns 0 othewise.
;
; SYNTAX:
;
; check = progressbar -> CheckButton()
;
; ARGUMENTS:
;
; None.
;
; KEYWORDS:
;
; ACCEPT: If the Accept button was selected, this keyword is set to one.
;
; CANCEL: If the Cancel button was selected, this keyword is set to one.
;
;*****************************************************************************************************
FUNCTION PROGRESSBAR::CheckButton, ACCEPT=accept, CANCEL=cancel
; This method checks for a button event. It returns 1
; if an event has occurred and 0 otherwise.
accept = 0
cancel = 0
retValue = 0
; Check for a Cancel button event.
IF Widget_Info(self.cancelID, /Valid_ID) THEN BEGIN
event = Widget_Event(self.cancelID, /NoWait)
name = Tag_Names(event, /Structure_Name)
IF name EQ 'WIDGET_BUTTON' THEN BEGIN
Widget_Control, event.id, Get_Value=buttonValue
IF buttonValue EQ 'Cancel' THEN BEGIN
self.cancelFlag = 1
cancel = 1
retValue = 1
ENDIF
ENDIF
ENDIF
IF Widget_Info(self.acceptID, /Valid_ID) THEN BEGIN
event = Widget_Event(self.acceptID, /NoWait)
name = Tag_Names(event, /Structure_Name)
IF name EQ 'WIDGET_BUTTON' THEN BEGIN
Widget_Control, event.id, Get_Value=buttonValue
IF buttonValue EQ 'Accept' THEN BEGIN
accept = 1
retValue = 1
ENDIF
ENDIF
ENDIF
RETURN, retValue
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR::CheckCancel
;
; PURPOSE:
;
; Returns a 1 if the user selected the CANCEL button. Returns 0 othewise.
;
; SYNTAX:
;
; check = progressbar -> CheckCancel()
;
; ARGUMENTS:
;
; None.
;
; KEYWORDS:
;
; None.
;
;*****************************************************************************************************
FUNCTION PROGRESSBAR::CheckCancel
; This method checks for a CANCEL Button event. It returns 1
; if an event has occurred and 0 otherwise.
; Check for a CANCEL button event.
IF Widget_Info(self.cancelID, /Valid_ID) THEN BEGIN
event = Widget_Event(self.cancelID, /NoWait)
name = Tag_Names(event, /Structure_Name)
IF name EQ 'WIDGET_BUTTON' THEN self.cancelFlag = 1
ENDIF
RETURN, self.cancelFlag
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR::Destroy
;
; PURPOSE:
;
; Destroys both the widget hierarchy and the object.
;
; SYNTAX:
;
; progressbar -> Destroy
;
; ARGUMENTS:
;
; None.
;
; KEYWORDS:
;
; None.
;
;*****************************************************************************************************
PRO PROGRESSBAR::Destroy
; This method takes the widget off the display and destroys the self object.
; Restore the old !P.Color.
TVLCT, self.r, self.g, self.b, (255 < self.oldcolor)
; Destroy the object.
Widget_Control, self.tlb, Destroy=1
Obj_Destroy, self
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR::GETPROPERTY
;
; PURPOSE:
;
; Allows user to get various progress bar properties.
;
; SYNTAX:
;
; progressbar -> GetProperty, Color=currentColor
;
; ARGUMENTS:
;
; None.
;
; KEYWORDS:
;
; BACKGROUND: The name of the background color of the progress bar.
;
; COLOR: The name of the color for the progress bar.
;
; FAST_LOOP: The value of the current "fast loop" flag.
;
; PERCENT: The current percent amount on the progress bar.
;
; TEXT: The textual message that goes above the progress bar.
;
; TLB_ID: The widget ID of the progressbar window's top-level base.
;
;*****************************************************************************************************
PRO PROGRESSBAR::GetProperty, COLOR=color, FAST_LOOP=fast_loop, TEXT=text, $
TLB_ID=tlb_id, PERCENT=percent, BACKGROUND=background
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
ok = ProgressBar_Error_Message(Traceback=1)
RETURN
ENDIF
IF Arg_Present(background) THEN background = self.background
IF Arg_Present(color) THEN color = self.color
IF Arg_Present(fast_loop) THEN fast_loop = self.fast
IF Arg_Present(percent) THEN percent = self.percent
IF Arg_Present(text) THEN BEGIN
IF Widget_Info(self.labelID, /Valid_ID) THEN BEGIN
Widget_Control, self.labelID, Get_Value=text
text = text[0]
ENDIF ELSE text = ""
ENDIF
IF Arg_Present(tlb_id) THEN tlb_id = self.tlb
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR::SETPROPERTY
;
; PURPOSE:
;
; Allows user to set various progress bar properties.
;
; SYNTAX:
;
; progressbar -> SetProperty, Color='yellow'
;
; ARGUMENTS:
;
; None.
;
; KEYWORDS:
;
; BACKGROUND: The name of the background color of the progress bar. By default, "black".
;
; CANCEL: Set this keyword to set the cancelFlag field in the self object.
;
; COLOR: The name of the color for the progress bar. By default: "red".
;
; Possible color names are those defined by cgColor:
;
; Almond Antique White Aquamarine Beige Bisque Black
; Blue Blue Violet Brown Burlywood Charcoal Chartreuse
; Chocolate Coral Cornsilk Cyan Dark Goldenrod Dark Gray
; Dark Green Dark Khaki Dark Orchid Dark Salmon Deep Pink Dodger Blue
; Firebrick Forest Green Gold Goldenrod Gray Green
; Green Yellow Honeydew Hot Pink Indian Red Ivory Khaki
; Lavender Lawn Green Light Coral Light Cyan Light Gray Light Salmon
; Light Yellow Lime Green Linen Magenta Maroon Medium Gray
; Medium Orchid Moccasin Navy Olive Olive Drab Orange
; Orange Red Orchid Pale Goldenrod Pale Green Papaya Peru
; Pink Plum Powder Blue Purple Red Rose
; Rosy Brown Royal Blue Saddle Brown Salmon Sandy Brown Sea Green
; Seashell Sienna Sky Blue Slate Gray Snow Spring Green
; Steel Blue Tan Thistle Tomato Turquoise Violet
; Violet Red Wheat White Yellow
;
; FAST_LOOP: Set this keyword to one to allow "fast looping". Set to 0 to turn it off.
;
; TEXT: The textual message that goes above the progress bar.
;
; TITLE: The title of the progress bar window. By default: "Progress Bar".
;
; XOFFSET: The X offset for the progress bar when it appears.
;
; YOFFSET: The Y offset of the progress bar when it appears.
;
;*****************************************************************************************************
PRO PROGRESSBAR::SetProperty, $
BACKGROUND=background, $
CANCEL=cancel, $
COLOR=color, $
FAST_LOOP=fast_loop, $
TEXT=text, $
TITLE=title, $
XOFFSET=xoffset, $
YOFFSET=yoffset
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
ok = ProgressBar_Error_Message(Traceback=1)
RETURN
ENDIF
IF N_Elements(background) NE 0 THEN BEGIN
self.background = background
IF self.fast THEN TVLCT, cgColor(self.background, /Triple), self.colorindex-1
ENDIF
IF N_Elements(cancel) NE 0 THEN self.cancelFlag = Keyword_Set(cancel)
IF N_Elements(fast_loop) NE 0 THEN self.fast = fast_loop
IF N_Elements(color) NE 0 THEN BEGIN
self.color = color
IF self.fast THEN TVLCT, cgColor(self.color, /Triple), self.colorindex
ENDIF
IF N_Elements(text) NE 0 THEN BEGIN
self.text = text
IF Widget_Info(self.labelID, /Valid_ID) THEN Widget_Control, self.labelID, Set_Value=text
ENDIF
IF N_Elements(title) NE 0 THEN BEGIN
self.title = title
IF Widget_Info(self.tlb, /Valid_ID) THEN Widget_Control, self.tlb, TLB_Set_Title=title
ENDIF
IF (N_Elements(xoffset) NE 0) OR (N_Elements(yoffset) NE 0) THEN BEGIN
Widget_Control, self.tlb, XOffset=xoffset, YOffset=yoffset
ENDIF
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR::START
;
; PURPOSE:
;
; Puts the progress bar on the display.
;
; SYNTAX:
;
; progressbar -> Start
;
; ARGUMENTS:
;
; initialPercent -- The initial percentage that should be on the progress bar. By default, 0.
;
; KEYWORDS:
;
; None.
;
;*****************************************************************************************************
PRO PROGRESSBAR::Start, initialPercent
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
ok = ProgressBar_Error_Message(Traceback=1)
RETURN
ENDIF
; Save the old !P.Color.
self.oldcolor = !P.Color
TVLCT, r, g, b, /Get
self.r = r[self.oldcolor < 255]
self.g = g[self.oldcolor < 255]
self.b = b[self.oldcolor < 255]
; Do we want fast looping?
IF self.fast THEN BEGIN
self.colorindex = (!D.Table_Size-1) < !P.Color
TVLCT, cgColor(self.color, /Triple), self.colorindex
TVLCT, cgColor(self.background, /Triple), !P.Background
ENDIF
; Find the window index number of any open display window.
thisWindow = !D.Window
; Realize the widget.
Widget_Control, self.tlb, /Realize, Map=1
; Get the window index number of the draw widget.
Widget_Control, self.drawID, Get_Value=wid
self.wid = wid
Erase, cgColor(self.background, !P.Background)
; Back to the open display window.
IF thisWindow GE 0 THEN WSet, thisWindow
; Do you need a starting update?
IF N_Elements(initialPercent) NE 0 THEN self -> Update, initialPercent
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR::Update
;
; PURPOSE:
;
; Updates the progress bar
;
; SYNTAX:
;
; progressbar -> Update, percent
;
; ARGUMENTS:
;
; percent -- A value between 0 and 100 that represents the percentage of the progress
; bar that should be colored.
;
; KEYWORDS:
;
; Text -- The message text which will be displayed above the
; bar.
;
; Title -- The title of the progressbar window to be updated
;
;*****************************************************************************************************
PRO PROGRESSBAR::Update, percent, Text=theText, Title=theTitle
; This method updates the display. PERCENT should be a value between 0 and 100.
; The text will be substituted for the message text.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
; Catch a WSET error silently.
IF !Error_State.Code EQ -386 THEN RETURN
ok = Progressbar_Error_Message(Traceback=1)
RETURN
ENDIF
percent = 0 > percent < 100
self.percent = percent
; Update the progress box.
thisWindow = !D.Window
WSet, self.wid
x1 = 0
y1 = 0
x2 = Round(self.xsize * (percent/100.0))
y2 = self.ysize
IF N_Elements(theText) NE 0 THEN Widget_Control, self.labelID, Set_Value=theText
IF N_Elements(theTitle) NE 0 THEN BEGIN
self.title = theTitle
IF Widget_Info(self.tlb, /Valid_ID) THEN Widget_Control, self.tlb, TLB_Set_Title=theTitle
ENDIF
IF self.fast THEN BEGIN
Polyfill, [x1, x1, x2, x2, x1], [y1, y2, y2, y1, y1], /Device, Color=self.colorindex
PlotS, [0, x2-1], [0, 0], /Device, Color=self.colorindex
ENDIF ELSE BEGIN
Polyfill, [x1, x1, x2, x2, x1], [y1, y2, y2, y1, y1], /Device, Color=cgColor(self.color, !P.Color)
PlotS, [0, x2-1], [0, 0], /Device, Color=cgColor(self.color, !P.Color)
ENDELSE
IF thisWindow GE 0 AND thisWindow NE self.wid THEN WSet, thisWindow
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR::CLEANUP
;
; PURPOSE:
;
; Nothing to do in this cleanup routine.
;
;*****************************************************************************************************
PRO PROGRESSBAR::CLEANUP
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR::INIT
;
; PURPOSE:
;
; Implements a progress bar widget functionality.
;
; SYNTAX:
;
; Called automatically when the object is created.
;
; ARGUMENTS:
;
; None.
;
; KEYWORDS:
;
; ACCEPT: If this keyword is set, and "Accept" button is created. When "ACCEPT"
; is discovered, a BREAK command is issued to get out of the loop.
;
; BACKGROUND: The name of the background color of the progress bar. By default, "black".
;
; COLOR: The name of the color for the progress bar. By default: "red".
;
; Possible color names are those defined by cgColor:
;
; Almond Antique White Aquamarine Beige Bisque Black
; Blue Blue Violet Brown Burlywood Charcoal Chartreuse
; Chocolate Coral Cornsilk Cyan Dark Goldenrod Dark Gray
; Dark Green Dark Khaki Dark Orchid Dark Salmon Deep Pink Dodger Blue
; Firebrick Forest Green Gold Goldenrod Gray Green
; Green Yellow Honeydew Hot Pink Indian Red Ivory Khaki
; Lavender Lawn Green Light Coral Light Cyan Light Gray Light Salmon
; Light Yellow Lime Green Linen Magenta Maroon Medium Gray
; Medium Orchid Moccasin Navy Olive Olive Drab Orange
; Orange Red Orchid Pale Goldenrod Pale Green Papaya Peru
; Pink Plum Powder Blue Purple Red Rose
; Rosy Brown Royal Blue Saddle Brown Salmon Sandy Brown Sea Green
; Seashell Sienna Sky Blue Slate Gray Snow Spring Green
; Steel Blue Tan Thistle Tomato Turquoise Violet
; Violet Red Wheat White Yellow
;
; GROUP_LEADER: The group leader for the progress bar.
;
; NOCANCEL: Set this keyword to eliminate the CANCEL button from the progres bar.
;
; PERCENT: The initial percent on the progress bar. Used only if the START keyword is
; also set.
;
; START: Set this keyword if you wish to call the START method immediately upon initialization.
;
; TEXT: The textual message that goes above the progress bar. By default:
; "Operation in progress..."
;
; TITLE: The title of the progress bar window. By default: "Progress Bar".
;
; XOFFSET: The X offset for the progress bar when it appears.
;
; XSIZE: The X size of the progress bar itself. By default, 150 pixels.
;
; YOFFSET: The Y offset of the progress bar when it appears.
;
; YSIZE: The Y size of the progress bar itself. By default, 10 pixels.
;
;*****************************************************************************************************
FUNCTION PROGRESSBAR::INIT, $
ACCEPT=accept, $ ; Set this keyword to get an Accept button.
BACKGROUND=background, $ ; The name of the background color of the progress bar.
COLOR=color, $ ; The name of the color of the progress bar.
FAST_LOOP=fast_loop, $ ; The user plans to use the progress bar in a fast loop.
GROUP_LEADER=group_leader, $ ; The identifier of the group leader widget.
NOCANCEL=noCancel, $ ; Set this keyword to leave off the CANCEL button.
PERCENT=percent, $ ; Initial percent of the progress bar. (Only recognized if START used.)
START=start, $ ; Set this keyword if you wish to call the START method from INIT.
TEXT=text, $ ; The message text to be written over the progress bar.
TITLE=title, $ ; The title of the top-level base widget.
XOFFSET=xoffset, $ ; The X offset of the progress bar.
XSIZE=xsize, $ ; The X size of the progress bar.
YOFFSET=yoffset, $ ; The Y offset of the progress bar.
YSIZE=ysize ; The Y size of the progress bar.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
ok = ProgressBar_Error_Message(Traceback=1)
RETURN, 0
ENDIF
; Check keywords.
IF N_Elements(background) EQ 0 THEN self.background = "black" ELSE self.background = background
IF N_Elements(color) EQ 0 THEN self.color = "red" ELSE self.color = color
self.fast = Keyword_Set(fast_loop)
IF N_Elements(text) EQ 0 THEN text = "Operation in progress..."
IF N_Elements(title) EQ 0 THEN title = "Progress Bar"
IF N_Elements(xsize) EQ 0 THEN self.xsize = 150 ELSE self.xsize = xsize
IF N_Elements(ysize) EQ 0 THEN self.ysize = 10 ELSE self.ysize = ysize
; Create the widgets for the progress bar.
self.tlb = Widget_Base(Title=title, Column=1, Base_Align_Center=1, $
Map=0, Group_Leader=group_leader, TLB_FRAME_ATTR=11)
self.labelID = Widget_Label(self.tlb, Value=text, /Dynamic_Resize)
retain = (StrUpCase(!Version.OS_Family) EQ 'UNIX') ? 2 : 1
self.drawID = Widget_Draw(self.tlb, XSize=self.xsize, YSize=self.ysize, RETAIN=retain)
Widget_Control, self.tlb, Set_UValue=self
IF Keyword_Set(accept) THEN BEGIN
buttonBase = Widget_Base(self.tlb,Row=1)
self.acceptID = Widget_Button(buttonBase, Value='Accept')
ENDIF ELSE self.acceptID = -1L
IF NOT Keyword_Set(nocancel) THEN BEGIN
IF N_Elements(buttonBase) EQ 0 THEN buttonBase = Widget_Base(self.tlb,Row=1)
self.cancelID = Widget_Button(buttonBase, Value='Cancel')
ENDIF ELSE self.cancelID = -1L
; Center the top-level base if offsets are not used. Othersize, use offsets.
IF (N_Elements(xoffset) NE 0) OR (N_Elements(yoffset) NE 0) THEN BEGIN
IF N_Elements(xoffset) EQ 0 THEN xoffset=0
IF N_Elements(yoffset) EQ 0 THEN yoffset=0
Widget_Control, self.tlb, XOFFSET=xoffset, YOFFSET=yoffset
ENDIF ELSE BEGIN
Device, Get_Screen_Size=screenSize
IF screenSize[0] GT 2000 THEN screenSize[0] = screenSize[0]/2 ; Dual monitors.
xCenter = screenSize(0) / 2
yCenter = screenSize(1) / 2
geom = Widget_Info(self.tlb, /Geometry)
xHalfSize = geom.Scr_XSize / 2
yHalfSize = geom.Scr_YSize / 2
Widget_Control, self.tlb, XOffset = xCenter-xHalfSize, $
YOffset = yCenter-yHalfSize
ENDELSE
; Start it up?
IF Keyword_Set(start) THEN self -> Start, percent
RETURN, 1
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR CLASS DEFINITION
;
; PURPOSE:
;
; This is the PROGRESSBAR object's structure definition code.
;
;*****************************************************************************************************
PRO PROGRESSBAR__DEFINE
struct = { PROGRESSBAR, $ ; The object class name.
background: "", $ ; The name of the background color of the progress bar.
cancelFlag: 0L, $ ; A flag to indicate that the CANCEL button was clicked.
cancelID: 0L, $ ; The identifier of the CANCEL button.
acceptID: 0L, $ ; The identifier of the ACCEPT button.
color: "", $ ; The name of the color of the progress bar.
colorindex: 0L, $ ; The color index number (set by a call to cgColor).
drawID: 0L, $ ; The identifier of the draw widget.
fast: 0L, $ ; A "fast loop" flag.
labelID: 0L, $ ; The identifier of the label widget.
oldcolor: 0L, $ ; The color index of !P.Color.
percent: 0.0, $ ; A number between 0 and 100.
r: 0B, $ ; The r value of !P.Color.
g: 0B, $ ; The g value of !P.Color.
b: 0B, $ ; The b value of !P.Color.
text: "", $ ; The text message to be written over the progress bar.
title: "", $ ; The title of the top-level base widget.
tlb: 0L, $ ; The identifier of the top-level base.
wid: 0L, $ ; The window index number of the draw widget.
xsize: 0L, $ ; The XSize of the progress bar.
ysize: 0L $ ; The YSize of the progress bar.
}
END
;*****************************************************************************************************
;
; NAME:
; PROGRESSBAR EXAMPLE PROGRAM
;
; PURPOSE:
;
; This is the PROGRESSBAR example program that demonstrates how to use the progress bar.
;
;*****************************************************************************************************
;PRO Progressbar_Example_Event, event
;
;; Respond to program button events.
;
;Widget_Control, event.id, Get_Value=buttonValue
;
;CASE buttonValue OF
;
; 'Start Loop (Normal)': BEGIN
;
; ; Create the progress bar.
;
; progressbar = Obj_New('progressbar', Color='red', Text='Loop Iteration 0')
;
; ; Place the progress bar on the display.
;
; progressbar -> Start
;
; ; Start the loop.
;
; count = 0
; FOR j=0, 1000 DO BEGIN
;
; IF j MOD 100 EQ 0 THEN BEGIN ; Update the progess bar every 100 times through loop.
;
; ; Did the user try to cancel the progress bar?
;
; IF progressbar->CheckCancel() THEN BEGIN
; ok = Dialog_Message('User cancelled operation.') ; Other cleanup, etc. here.
; progressbar -> Destroy ; Destroy the progress bar.
; RETURN
; ENDIF
;
; ; If user didn't cancel, update the progress bar. Update value
; ; must be between 0 and 100.
;
; progressbar -> Update, (count * 10.0), Text='Loop Iteration ' + StrTrim(j,2)
; count = count + 1
; ENDIF
;
; Wait, 0.01 ; This is where you would do something useful.
; ENDFOR
;
; ; Destroy the progress bar when you are finished with it.
;
; progressbar -> Destroy
; ENDCASE
;
; 'Start Loop (Accept)': BEGIN
;
; ; Create the progress bar.
;
; progressbar = Obj_New('progressbar', Color='sky blue', background='yellow', Text='Loop Iteration 0', /Accept)
;
; ; Place the progress bar on the display.
;
; progressbar -> Start
;
; ; Start the loop.
;
; count = 0
; FOR j=0, 1000 DO BEGIN
;
; IF j MOD 100 EQ 0 THEN BEGIN ; Update the progess bar every 100 times through loop.
;
; ; Did the user try to cancel the progress bar or did the user Accept?
;
; IF progressBar -> CheckButton(Accept=acceptButton) THEN BEGIN
;
; IF acceptButton THEN BEGIN
;
; progressbar -> Update, (count * 10.0), Text='Loop Iteration ' + StrTrim(j,2)
; ok = Dialog_Message('Final loop count is: '+ StrTrim(j,2))
; BREAK
;
; ENDIF ELSE BEGIN
;
; ok = Dialog_Message('User cancelled operation.') ; Other cleanup, etc. here.
; progressbar -> Destroy ; Destroy the progress bar.
; RETURN
; ENDELSE
;
; ENDIF
;
; ; If user didn't cancel, update the progress bar. Update value
; ; must be between 0 and 100.
;
; progressbar -> Update, (count * 10.0), Text='Loop Iteration ' + StrTrim(j,2)
; count = count + 1
; ENDIF
;
; Wait, 0.01 ; This is where you would do something useful.
; ENDFOR
;
; ; Destroy the progress bar when you are finished with it.
;
; progressbar -> Destroy
; ENDCASE
;
; 'Quit': Widget_Control, event.top, /Destroy
;
;ENDCASE
;
;END
;
;
;PRO Progressbar_Example
;tlb = Widget_Base(Column=1, Xoffset=200, Yoffset=200)
;button = Widget_Button(tlb, Value='Start Loop (Normal)')
;button = Widget_Button(tlb, Value='Start Loop (Accept)')
;quiter = Widget_Button(tlb, Value='Quit')
;Widget_Control, tlb, /Realize
;XManager, 'progressbar_example', tlb, /No_Block
;END