contrastzoom.pro
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;+
; NAME:
; CONTRASTZOOM
;
; PURPOSE:
;
; The purpose of this program is to demonstrate how to
; zoom an image "in place" and how to window and level
; (set "contrast and brightness") an image using object
; graphics functionality. The exercise involves using
; multiple views in an object graphics scene, and being
; able to interact with different views in different ways.
;
; AUTHOR:
;
; FANNING SOFTWARE CONSULTING
; David Fanning, Ph.D.
; 1645 Sheely Drive
; Fort Collins, CO 80526 USA
; Phone: 970-221-0438
; E-mail: david@idlcoyote.com
; Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; CATEGORY:
;
; Widgets, Object Graphics.
;
; CALLING SEQUENCE:
;
; ContrastZoom, image
;
; REQUIRED INPUTS:
;
; None. The image "mr_knee.dcm" from the examples/data directory
; is used if no data is supplied in call.
;
; OPTIONAL INPUTS
;
; image: A 2D image array of any data type.
;
; OPTIONAL KEYWORD PARAMETERS:
;
; COLORTABLE: The number of a color table to use as the image palette.
; Color table 0 (grayscale) is used as a default.
; GROUP_LEADER: The group leader for this program. When the group leader
; is destroyed, this program will be destroyed.
;
; COMMON BLOCKS:
;
; None.
;
; SIDE EFFECTS:
;
; None.
;
; RESTRICTIONS:
;
; None. The Coyote Library program VCOLORBAR is included.
;
; EXAMPLE:
;
; To use this program with your 8-bit image data and a red-temperature
; color scale, type:
;
; IDL> ContrastZoom, image, Colortable=3
;
; NOTES:
;
; The left image is used to "zoom" into a portion of the image.
; The aspect ratio of the sub-image is always preserved. To see
; the entire image, click and release the mouse button in this
; window.
;
; The center image is used to adjust the contrast and brightness
; (sometimes called the "window" and "level" of the image. Click and
; drag the mouse vertically to set contrast. Click and drag the mouse
; horizontally to set brightness. To return to original values (25%
; contrast and 75% brightness), click and release in the center image.
;
; The color bars shows the image values of the image.
;
; MODIFICATION HISTORY:
;
; Written by David Fanning, 18 November 2001.
; Added second colorbar to show the relationship of the clamped
; colors to the overall image values. 19 November 2001. DWF.
; Changed FSC_Normalize to cgNormalize to reflect new name. 6 Feb 2013. DWF.
;-
;
;******************************************************************************************;
; Copyright (c) 2008, by Fanning Software Consulting, Inc. ;
; All rights reserved. ;
; ;
; Redistribution and use in source and binary forms, with or without ;
; modification, are permitted provided that the following conditions are met: ;
; ;
; * Redistributions of source code must retain the above copyright ;
; notice, this list of conditions and the following disclaimer. ;
; * Redistributions in binary form must reproduce the above copyright ;
; notice, this list of conditions and the following disclaimer in the ;
; documentation and/or other materials provided with the distribution. ;
; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ;
; contributors may be used to endorse or promote products derived from this ;
; software without specific prior written permission. ;
; ;
; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ;
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;
; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ;
; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ;
; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ;
; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ;
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;
;******************************************************************************************;
PRO ContrastZoom_VColorBar::Clamp, datarange
; This method clamps the data to a particular data range.
self->GetProperty, Range=currentRange
thisclamp = Bytscl(datarange, Max=currentRange[1], Min=currentRange[0])
bar = BytScl(Replicate(1B,10) # Bindgen(self.ncolors), Min=thisclamp[0], Max=thisclamp[1])
self.thisImage->SetProperty, Data=bar
END
;-------------------------------------------------------------------------
FUNCTION ContrastZoom_VColorBar::INIT, Position=position, $
NColors=ncolors, Title=title, Palette=palette, $
Major=major, Minor=minor, Range=range, Color=color, $
_Extra=extra, Name=name
; Catch possible errors.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
ok = Dialog_Message(!Error_State.Msg)
Message, !Error_State.Msg, /Informational
RETURN, 0
ENDIF
; Initialize model superclass.
IF (self->IDLgrModel::Init(_EXTRA=extra) NE 1) THEN RETURN, 0
; Define default values for keywords, if necessary.
IF N_Elements(name) EQ 0 THEN name=''
IF N_Elements(color) EQ 0 THEN self.color = [255,255,255] $
ELSE self.color = color
thisFont = Obj_New('IDLgrFont', 'Helvetica', Size=8.0)
self.thisFont = thisFont
IF N_Elements(title) EQ 0 THEN title=''
thisTitle = Obj_New('IDLgrText', title, Color=self.color, $
Font=thisFont, Recompute_Dimensions=2, /Enable_Formatting)
IF N_Elements(ncolors) EQ 0 THEN self.ncolors = 256 $
ELSE self.ncolors = ncolors
IF N_Elements(palette) EQ 0 THEN BEGIN
red = (green = (blue = BIndGen(self.ncolors)))
self.palette = Obj_New('IDLgrPalette', red, green, blue)
ENDIF ELSE self.palette = palette
IF N_Elements(range) EQ 0 THEN self.range = [0, self.ncolors] $
ELSE self.range = range
IF N_Elements(major) EQ 0 THEN self.major = 5 $
ELSE self.major = major
IF N_Elements(minor) EQ 0 THEN self.minor = 4 $
ELSE self.minor = minor
IF N_Elements(position) EQ 0 THEN self.position = [0.90, 0.10, 0.95, 0.90] $
ELSE self.position = position
; Create the colorbar image. Get its size.
bar = REPLICATE(1B,10) # BINDGEN(self.ncolors)
s = SIZE(bar, /Dimensions)
xsize = s[0]
ysize = s[1]
; Create the colorbar image object. Add palette to it.
thisImage = Obj_New('IDLgrImage', bar, Palette=self.palette)
xs = cgNormalize([0,xsize], Position=[0,1.])
ys = cgNormalize([0,ysize], Position=[0,1.])
thisImage->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
; Create a polygon object. Add the image as a texture map. We do
; this so the image can rotate in 3D space.
thisPolygon = Obj_New('IDLgrPolygon', [0, 1, 1, 0], [0, 0, 1, 1], [0,0,0,0], $
Texture_Map=thisImage, Texture_Coord = [[0,0], [1,0], [1,1], [0,1]], color=[255,255,255])
; Scale the polygon into the correct position.
xs = cgNormalize([0,1], Position=[self.position(0), self.position(2)])
ys = cgNormalize([0,1], Position=[self.position(1), self.position(3)])
thispolygon->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
; Create scale factors to position the axes.
longScale = cgNormalize(self.range, Position=[self.position(1), self.position(3)])
shortScale = cgNormalize([0,1], Position=[self.position(0), self.position(2)])
; Create the colorbar axes. 1000 indicates this location ignored.
shortAxis1 = Obj_New("IDLgrAxis", 0, Color=self.color, Ticklen=0.025, $
Major=1, Range=[0,1], /NoText, /Exact, XCoord_Conv=shortScale, $
Location=[1000, self.position(1), 0.001])
shortAxis2 = Obj_New("IDLgrAxis", 0, Color=self.color, Ticklen=0.025, $0.001
Major=1, Range=[0,1], /NoText, /Exact, XCoord_Conv=shortScale, $
Location=[1000, self.position(3), 0.001], TickDir=1)
textAxis = Obj_New("IDLgrAxis", 1, Color=self.color, Ticklen=0.025, $
Major=self.major, Minor=self.minor, Title=thisTitle, Range=self.range, /Exact, $
YCoord_Conv=longScale, Location=[self.position(0), 1000, 0.001])
textAxis->GetProperty, TickText=thisText
thisText->SetProperty, Font=self.thisFont, Recompute_Dimensions=2
longAxis2 = Obj_New("IDLgrAxis", 1, Color=self.color, /NoText, Ticklen=0.025, $
Major=self.major, Minor=self.minor, Range=self.range, TickDir=1, $
YCoord_Conv=longScale, Location=[self.position(2), 1000, 0.001], /Exact)
; Add the parts to the colorbar model.
self->Add, shortAxis1
self->Add, shortAxis2
self->Add, textAxis
self->Add, longAxis2
self->Add, thisPolygon
; Assign the name.
self->IDLgrModel::SetProperty, Name=name, Select_Target=1
; Create a container object and put the objects into it.
thisContainer = Obj_New('IDL_Container')
thisContainer->Add, thisFont
thisContainer->Add, thisImage
thisContainer->Add, thisText
thisContainer->Add, thisTitle
thisContainer->Add, self.palette
thisContainer->Add, textAxis
thisContainer->Add, shortAxis1
thisContainer->Add, shortAxis2
thisContainer->Add, longAxis2
; Update the SELF structure.
self.thisImage = thisImage
self.thisFont = thisFont
self.thisText = thisText
self.textAxis = textAxis
self.shortAxis1 = shortAxis1
self.shortAxis2 = shortAxis2
self.longAxis2 = longAxis2
self.thisContainer = thisContainer
self.thisTitle = thisTitle
RETURN, 1
END
;-------------------------------------------------------------------------
PRO ContrastZoom_VColorBar::Cleanup
; Lifecycle method to clean itself up.
Obj_Destroy, self.thisContainer
self->IDLgrMODEL::Cleanup
END
;-------------------------------------------------------------------------
PRO ContrastZoom_VColorBar::GetProperty, Position=position, Text=text, $
Title=title, Palette=palette, Major=major, Minor=minor, $
Range=range, Color=color, Name=name, $
Transform=transform, _Ref_Extra=extra
; Get the properties of the colorbar.
IF Arg_Present(position) THEN position = self.position
IF Arg_Present(text) THEN text = self.thisText
IF Arg_Present(title) THEN self.thisTitle->GetProperty, Strings=title
IF Arg_Present(palette) THEN palette = self.palette
IF Arg_Present(major) THEN major = self.major
IF Arg_Present(minor) THEN minor = self.minor
IF Arg_Present(range) THEN range = self.range
IF Arg_Present(color) THEN color = self.color
IF Arg_Present(name) THEN self->IDLgrMODEL::GetProperty, Name=name
IF Arg_Present(transform) THEN self->IDLgrMODEL::GetProperty, Transform=transform
IF Arg_Present(extra) THEN self->IDLgrMODEL::GetProperty, _Extra=extra
END
;-------------------------------------------------------------------------
PRO ContrastZoom_VColorBar::SetProperty, Position=position, $
Title=title, Palette=palette, Major=major, Minor=minor, $
Range=range, Color=color, Name=name, Transform=transform, _Extra=extra
; Set properties of the colorbar.
IF N_Elements(position) NE 0 THEN BEGIN
self.position = position
; Find the size of the image.
self.thisImage->GetProperty, Data=image
s = Size(image)
xsize = s(1)
ysize = s(2)
xs = cgNormalize([0,xsize], Position=[position(0), position(2)])
ys = cgNormalize([0,ysize], Position=[position(1), position(3)])
self.thisImage->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
; Create new scale factors to position the axes.
longScale = cgNormalize(self.range, $
Position=[self.position(1), self.position(3)])
shortScale = cgNormalize([0,1], $
Position=[self.position(0), self.position(2)])
; Position the axes. 1000 indicates this position ignored.
self.textaxis->SetProperty, YCoord_Conv=longScale, $
Location=[self.position(0), 1000, 0]
self.longaxis2->SetProperty, YCoord_Conv=longScale, $
Location=[self.position(2), 1000, 0]
self.shortAxis1->SetProperty, XCoord_Conv=shortScale, $
Location=[1000, self.position(1), 0]
self.shortAxis2->SetProperty, XCoord_Conv=shortScale, $
Location=[1000, self.position(3), 0]
ENDIF
IF N_Elements(title) NE 0 THEN self.thisTitle->SetProperty, Strings=title
IF N_Elements(transform) NE 0 THEN self->IDLgrMODEL::SetProperty, Transform=transform
IF N_Elements(palette) NE 0 THEN BEGIN
self.palette = palette
self.thisImage->SetProperty, Palette=palette
ENDIF
IF N_Elements(major) NE 0 THEN BEGIN
self.major = major
self.textAxis->SetProperty, Major=major
self.longAxis2->SetProperty, Major=major
END
IF N_Elements(minor) NE 0 THEN BEGIN
self.minor = minor
self.textAxis->SetProperty, Minor=minor
self.longAxis2->SetProperty, Minor=minor
END
IF N_Elements(range) NE 0 THEN BEGIN
self.range = range
longScale = cgNormalize(range, $
Position=[self.position(1), self.position(3)])
self.textAxis->SetProperty, Range=range, YCoord_Conv=longScale
self.longAxis2->SetProperty, Range=range, YCoord_Conv=longScale
ENDIF
IF N_Elements(color) NE 0 THEN BEGIN
self.color = color
self.textAxis->SetProperty, Color=color
self.longAxis2->SetProperty, Color=color
self.shortAxis1->SetProperty, Color=color
self.shortAxis2->SetProperty, Color=color
self.thisText->SetProperty, Color=color
ENDIF
IF N_Elements(name) NE 0 THEN self->IDLgrMODEL::SetProperty, Name=name
IF N_Elements(extra) NE 0 THEN self->IDLgrMODEL::SetProperty, _Extra=extra
END
;-------------------------------------------------------------------------
PRO ContrastZoom_VColorBar__Define
; For details on how this colorbar object works, see the VCOLORBAR__DEFINE.PRO
; program in the Coyote Library.
;
; http://www.idlcoyote.com/programs/vcolorbar__define.pro
colorbar = { ContrastZoom_VColorBar, $
INHERITS IDLgrMODEL, $ ; Inherits the Model Object.
Position:FltArr(4), $ ; The position of the colorbar.
Palette:Obj_New(), $ ; The colorbar palette.
thisImage:Obj_New(), $ ; The colorbar image.
imageModel:Obj_New(), $ ; The colorbar image model.
thisContainer:Obj_New(), $ ; Container for cleaning up.
thisFont:Obj_New(), $ ; The annotation font object.
thisText:Obj_New(), $ ; The bar annotation text object.
thisTitle: Obj_New(), $ ; The title of the colorbar.
textAxis:Obj_New(), $ ; The axis containing annotation.
shortAxis1:Obj_New(), $ ; A short axis.
shortAxis2:Obj_New(), $ ; A second short axis.
longAxis2:Obj_New(), $ ; The other long axis.
NColors:0, $ ; The number of colors in the bar.
Major:0, $ ; Number of major axis intervals.
Minor:0, $ ; Number of minor axis intervals.
Color:BytArr(3), $ ; Color of axes and annotation.
Range:FltArr(2) } ; The range of the colorbar axis.
END
;-------------------------------------------------------------------------
FUNCTION ContrastZoom_Aspect, aspectRatio, MARGIN=margin, WindowAspect=wAspectRatio
; This function calculates the correct aspect ratios for positioning
; objects in windows.
ON_ERROR, 2
; Check for aspect ratio parameter and possibilities.
IF N_PARAMS() EQ 0 THEN aspectRatio = 1.0
IF aspectRatio EQ 0 THEN BEGIN
MESSAGE, 'Aspect Ratio of 0. Changing to 1...', /Informational
aspectRatio = 1.0
ENDIF
s = SIZE(aspectRatio)
IF s(s(0)+1) NE 4 THEN $
MESSAGE, 'Aspect Ratio is not a FLOAT. Take care...', /Informational
; Check for margins.
IF N_ELEMENTS(margin) EQ 0 THEN margin = 0.15
; Error checking.
IF margin LT 0 OR margin GE 0.5 THEN $
MESSAGE, 'The MARGIN keyword value must be between 0.0 and 0.5.'
; Calculate the aspect ratio of the current window.
IF N_Elements(wAspectRatio) EQ 0 THEN wAspectRatio = FLOAT(!D.Y_VSIZE) / !D.X_VSIZE
; Calculate normalized positions in window.
IF (aspectRatio LE wAspectRatio) THEN BEGIN
xstart = margin
ystart = 0.5 - (0.5 - margin) * (aspectRatio / wAspectRatio)
xend = 1.0 - margin
yend = 0.5 + (0.5 - margin) * (aspectRatio / wAspectRatio)
ENDIF ELSE BEGIN
xstart = 0.5 - (0.5 - margin) * (wAspectRatio / aspectRatio)
ystart = margin
xend = 0.5 + (0.5 - margin) * (wAspectRatio / aspectRatio)
yend = 1.0 - margin
ENDELSE
position = [xstart, ystart, xend, yend]
RETURN, position
END
;-------------------------------------------------------------------------
PRO ContrastZoom_Resize, event
; This event handler responds to resize events.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Resize the draw widget. This is the proper way to do this
; in object graphics, but it does not always work in UNIX
; versions of IDL. If it doesn't work for you, comment the
; first line out and try the second. The second line is more
; portable, but not exactly the proper "object" way. :-(
info.theWindow->SetProperty, Dimensions=[event.x, event.y-20]
;Widget_Control, info.drawID, Draw_XSize=event.x, Draw_YSize=event.y-20
; Update the aspect ratios and re-position the images
; in the window.
sz = Size(*info.subimage, /Dimensions)
imageAspect = Float(sz[1]) / sz[0]
info.theWindow->GetProperty, Dimensions=dims
windowAspect = (450./info.window_ysize * dims[1]) / (300./info.window_xsize * dims[0])
pos = ContrastZoom_Aspect(imageAspect, WindowAspect=windowAspect, Margin=0)
info.zoomImage->GetProperty, XRange=xrange, YRange=yrange
xs = cgNormalize(xrange, Position=[pos(0), pos(2)])
ys = cgNormalize(yrange, Position=[pos(1), pos(3)])
info.zoomImage->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
info.theBox->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
sc = Size(*info.image, /Dimensions)
imageAspect = Float(sc[1]) / sc[0]
info.theWindow->GetProperty, Dimensions=dims
windowAspect = (450./info.window_ysize * dims[1]) / (300./info.window_xsize * dims[0])
pos = ContrastZoom_Aspect(imageAspect, WindowAspect=windowAspect, Margin=0)
info.contrastImage->GetProperty, XRange=xrange, YRange=yrange
xs = cgNormalize(xrange, Position=[pos(0), pos(2)])
ys = cgNormalize(yrange, Position=[pos(1), pos(3)])
info.contrastImage->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
; Draw the scene.
info.theWindow->Draw, info.theScene
Widget_Control, event.top, Set_UValue=info, /No_Copy
END ;-------------------------------------------------------------------------
PRO ContrastZoom_DistinguishEvents, event
; This event handler responds to all draw widget events.
; Error handling.
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /Cancel
ok = cgErrorMsg(/Traceback)
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
; Get the info structure.
Widget_Control, event.top, Get_UValue=info, /No_Copy
; Which view object are we dealing with. Find out by getting
; the UVALUE from the view obect?
thisView = info.theWindow->Select(info.theScene, [event.x, event.y], Dimensions=[1,1])
thisView = thisView[0]
IF Obj_Valid(thisView) EQ 0 THEN BEGIN
possibleEventTypes = [ 'DOWN', 'UP', 'MOTION', 'SCROLL', 'EXPOSE' ]
thisEvent = possibleEventTypes(event.type)
IF thisEvent EQ 'EXPOSE' THEN info.theWindow->Draw, info.theScene
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
thisView->GetProperty, UValue=selectWindow
; What happens depends upon which view the event comes from.
CASE selectWindow OF
'ZOOMWINDOW': BEGIN ; You are trying to zoom into a region in the left-hand image.
; Make sure ContrastWindow events don't show up here.
IF info.currentMode EQ 'CONTRASTWINDOW' THEN BEGIN
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
; Find the point in the coordinates of the image in the window.
hit = info.theWindow->Pickdata(thisView, info.zoomImage, [event.x, event.y], xyz)
xpt = Floor(xyz[0])
ypt = Floor(xyz[1])
possibleEventTypes = [ 'DOWN', 'UP', 'MOTION', 'SCROLL', 'EXPOSE' ]
thisEvent = possibleEventTypes(event.type)
CASE thisEvent OF
'DOWN': BEGIN
; While the coordinates are in the image coordinate system, it is
; possible that they are *outside* the actual coordinates of the
; image. Make sure they don't exceed the size of the image.
; What you do with the point depends on what kind of event it is.
IF xpt LT 0 OR xpt GT (info.zxsize-1) THEN BEGIN
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
IF ypt LT 0 OR ypt GT (info.zysize-1) THEN BEGIN
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
; Set the static corners of the box to current
; cursor location. See the current mode so dragging
; outside the image can't cause problems.
info.xs = xpt
info.ys = ypt
info.currentMode = "ZOOMWINDOW"
; Change the event handler for the draw widget and turn MOTION
; events ON.
Widget_Control, event.id, Draw_Motion_Events=1
; Initialize and hide the polyline object.
box = FltArr(2,5)
box[0,*] = Replicate(info.xs, 5)
box[1,*] = Replicate(info.ys, 5)
info.theBox->SetProperty, Data=box, Hide=0
END ; of DOWN event
'UP': BEGIN
; It is possible to get an UP event without a previous DOWN event. (For
; example, the user starts the box outside the draw widget window.) If this
; occurs, info.xs and info.ys will be negative. Check for this and return,
; if necessary.
IF info.xs EQ -1 OR info.ys EQ -1 THEN BEGIN
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
; If this is an UP event, you need to erase the zoombox, turn motion events
; OFF, and draw the "zoomed" plot.
; Turn motion events off. Set the current mode to NULL.
Widget_Control, event.id, Draw_Motion_Events=0
Widget_Control, event.id, /Clear_Events
info.currentMode = ""
; Draw the "zoomed" image. Start by getting the LAST zoom
; box outline. These are indices into image array.
xpt = 0 > xpt < (info.zxsize)
ypt = 0 > ypt < (info.zysize)
x = [info.xs, xpt]
y = [info.ys, ypt]
; If the static point and the dynamic point are the same,
; zoom all the way out.
IF Abs(info.xs - xpt) LT 2 AND Abs(info.ys-ypt) LT 2 THEN BEGIN
s = Size(*info.image, /Dimensions)
info.zxsize = s[0]
info.zysize = s[1]
contrast = info.contrast
brightness = info.brightness
level = (1-brightness/100.)*(info.maxVal - info.minVal) + info.minVal
width = (1-contrast/100.)*(info.maxVal - info.minVal)
; Calculate display minimum and maximum.
displayMax = (level + (width / 2))
displayMin = (level - (width / 2))
IF displayMax GT info.maxval THEN BEGIN
difference = Abs(displayMax - info.maxval)
displayMax = displayMax - difference
displayMin = displayMin - difference
ENDIF
IF displayMin LT info.minval THEN BEGIN
difference = Abs(info.minval - displayMin)
displayMin = displayMin + difference
displayMax = displayMax + difference
ENDIF
; Display the image.
info.zoomImage->SetProperty, Data=BytScl(*info.image, Min=info.minval > $
displayMin, Max=displayMax < info.maxval), Dimensions=s
*info.subimage = *info.image
imageAspect = Float(s[1]) / s[0]
info.theWindow->GetProperty, Dimensions=dims
windowAspect = (450./info.window_ysize * dims[1]) / (300./info.window_xsize * dims[0])
pos = ContrastZoom_Aspect(imageAspect, WindowAspect=windowAspect, Margin=0)
info.zoomImage->GetProperty, XRange=xrange, YRange=yrange
xs = cgNormalize(xrange, Position=[pos(0), pos(2)])
ys = cgNormalize(yrange, Position=[pos(1), pos(3)])
info.zoomImage->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
info.theBox->SetProperty, Hide=1, XCoord_Conv=xs, YCoord_Conv=ys
info.theWindow->Draw, info.theScene
info.xs = 0
info.ys = 0
info.xd = s[0]
info.yd = s[1]
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
; Make sure the x and y values are ordered as [min, max].
IF info.xs GT xpt THEN x = [xpt, info.xs]
IF info.ys GT ypt THEN y = [ypt, info.ys]
; Subset the image.
*info.subimage = (*info.subimage)(x[0]:x[1] < (info.zxsize-1), y[0]:y[1] < (info.zysize-1))
zoomedImage = *info.subimage
; Update the zoomed image data and draw it.
s = Size(zoomedImage, /Dimensions)
info.zxsize = s[0]
info.zysize = s[1]
contrast = info.contrast
brightness = info.brightness
level = (1-brightness/100.)*(info.maxVal - info.minVal) + info.minVal
width = (1-contrast/100.)*(info.maxVal - info.minVal)
; Calculate display minimum and maximum.
displayMax = (level + (width / 2))
displayMin = (level - (width / 2))
IF displayMax GT info.maxval THEN BEGIN
difference = Abs(displayMax - info.maxval)
displayMax = displayMax - difference
displayMin = displayMin - difference
ENDIF
IF displayMin LT info.minval THEN BEGIN
difference = Abs(info.minval - displayMin)
displayMin = displayMin + difference
displayMax = displayMax + difference
ENDIF
; Display the image after positioning it appropriately
; in the window so that it maintains the aspect ratio of the
; sub-sampled image. Apply the positioning to the image and
; to the zoom box.
info.zoomImage->SetProperty, Data=BytScl(*info.subimage, Min=info.minval > $
displayMin, Max=displayMax < info.maxval), Dimensions=s
imageAspect = Float(s[1]) / s[0]
info.theWindow->GetProperty, Dimensions=dims
windowAspect = (450./info.window_ysize * dims[1]) / (300./info.window_xsize * dims[0])
pos = ContrastZoom_Aspect(imageAspect, WindowAspect=windowAspect, Margin=0)
info.zoomImage->GetProperty, XRange=xrange, YRange=yrange
xs = cgNormalize(xrange, Position=[pos(0), pos(2)])
ys = cgNormalize(yrange, Position=[pos(1), pos(3)])
info.zoomImage->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
info.theBox->SetProperty, Hide=1, XCoord_Conv=xs, YCoord_Conv=ys
; Clear any motion events that may have occurred.
Widget_Control, event.id, /Clear_Events
; Set the static values to negative values.
info.xs = -1
info.ys = -1
END ; of UP event
'MOTION': BEGIN
; Get the dynamic corner of the box.
info.xd = 0 > xpt < (info.zxsize)
info.yd = 0 > ypt < (info.zysize)
; Re-configure the box coordinates.
box = FltArr(2,5)
box[0,*] = [info.xs, info.xd, info.xd, info.xs, info.xs]
box[1,*] = [info.ys, info.ys, info.yd, info.yd, info.ys]
; Draw the new zoom box.
info.theBox->SetProperty, Data=box
END ; of MOTION event.
ELSE:
ENDCASE
END ; of ZOOMWINDOW processing.
'CONTRASTWINDOW': BEGIN ; You are trying to window and level the image.
; Make sure no zooming event sneak in here by accident.
IF info.currentMode EQ 'ZOOMWINDOW' THEN BEGIN
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
; Find the point in the coordinates of the image in the window.
hit = info.theWindow->Pickdata(thisView, info.zoomImage, [event.x, event.y], xyz)
xpt = Floor(xyz[0])
ypt = Floor(xyz[1])
; What happens next depends on the type of event this is.
possibleEventTypes = [ 'DOWN', 'UP', 'MOTION', 'SCROLL', 'EXPOSE' ]
thisEvent = possibleEventTypes(event.type)
CASE thisEvent OF
'DOWN': BEGIN
; Set the initial (x,y) point. Turn motion events on.
info.x1 = xpt
info.y1 = ypt
Widget_Control, info.drawID, Draw_Motion_Events=1
info.currentMode = "CONTRASTWINDOW"
END
'UP': BEGIN
; Turn motion events off. Clear any motion events that might have queued.
; Reset the current mode.
Widget_Control, info.drawID, Draw_Motion_Events=0
Widget_Control, info.drawID, /Clear_Events
info.currentMode = ""
; If the static point and the dynamic point are the same,
; reset the level and width.
IF Abs(info.x1 - xpt) LT 2 AND Abs(info.y1-ypt) LT 2 THEN BEGIN
contrast = 0
brightness = 100
level = (1-brightness/100.)*(info.maxVal - info.minVal) + info.minVal
width = (1-contrast/100.)*(info.maxVal - info.minVal)
; Calculate display minimum and maximum.
displayMax = (level + (width / 2))
displayMin = (level - (width / 2))
IF displayMax GT info.maxval THEN BEGIN
difference = Abs(displayMax - info.maxval)
displayMax = displayMax - difference
displayMin = displayMin - difference
ENDIF
IF displayMin LT info.minval THEN BEGIN
difference = Abs(info.minval - displayMin)
displayMin = displayMin + difference
displayMax = displayMax + difference
ENDIF
; Display the image.
info.contrastImage->SetProperty, Data=BytScl(*info.image, Min=info.minval > $
displayMin, Max=displayMax < info.maxval)
info.zoomImage->SetProperty, Data=BytScl(*info.subimage, Min=info.minval > $
displayMin, Max=displayMax < info.maxval)
info.colorbar->Clamp, [info.minval > displayMin, displayMax < info.maxval]
info.colorbar2->SetProperty, Range=[info.minval > displayMin, displayMax < info.maxval]
; Update the current contrast and brightness values.
info.contrast = contrast
info.brightness = brightness
info.theWindow->Draw, info.theScene
Widget_Control, event.top, Set_UValue=info, /No_Copy
RETURN
ENDIF
; Calculate new contrast, brightness, level, and width parameters.
contrast = 0 > ((info.y1 - ypt) * info.cstep + info.contrast) < 99
brightness = 0 > ((info.x1 - xpt) * info.bstep + info.brightness) < 100
level = (1-brightness/100.)*(info.maxVal - info.minVal) + info.minVal
width = (1-contrast/100.)*(info.maxVal - info.minVal)
; Calculate display minimum and maximum.
displayMax = (level + (width / 2))
displayMin = (level - (width / 2))
IF displayMax GT info.maxval THEN BEGIN
difference = Abs(displayMax - info.maxval)
displayMax = displayMax - difference
displayMin = displayMin - difference
ENDIF
IF displayMin LT info.minval THEN BEGIN
difference = Abs(info.minval - displayMin)
displayMin = displayMin + difference
displayMax = displayMax + difference
ENDIF
; Display the image.
info.contrastImage->SetProperty, Data=BytScl(*info.image, Min=info.minval > $
displayMin, Max=displayMax < info.maxval)
info.zoomImage->SetProperty, Data=BytScl(*info.subimage, Min=info.minval > $
displayMin, Max=displayMax < info.maxval)
info.colorbar->Clamp, [info.minval > displayMin, displayMax < info.maxval]
info.colorbar2->SetProperty, Range=[info.minval > displayMin, displayMax < info.maxval]
; Update the current contrast and brightness values.
info.contrast = contrast
info.brightness = brightness
END
'MOTION': BEGIN
; Calculate new contrast, brightness, level, and width parameters.
; Restrict the width to 5 percent of the image range.
contrast = 0 > ((info.y1 - ypt) * info.cstep + info.contrast) < 99
brightness = 0 > ((info.x1 - xpt) * info.bstep + info.brightness) < 100
level = (1-brightness/100.)*(info.maxVal - info.minVal) + info.minVal
width = (1-contrast/100.)*(info.maxVal - info.minVal)
; Calculate display minimum and maximum.
displayMax = (level + (width / 2))
displayMin = (level - (width / 2))
IF displayMax GT info.maxval THEN BEGIN
difference = Abs(displayMax - info.maxval)
displayMax = displayMax - difference
displayMin = displayMin - difference
ENDIF
IF displayMin LT info.minval THEN BEGIN
difference = Abs(info.minval - displayMin)
displayMin = displayMin + difference
displayMax = displayMax + difference
ENDIF
; Display the image.
info.contrastImage->SetProperty, Data=BytScl(*info.image, Min=info.minval > $
displayMin, Max=displayMax < info.maxval)
info.zoomImage->SetProperty, Data=BytScl(*info.subimage, Min=info.minval > $
displayMin, Max=displayMax < info.maxval)
info.colorbar->Clamp, [info.minval > displayMin, displayMax < info.maxval]
info.colorbar2->SetProperty, Range=[info.minval > displayMin, displayMax < info.maxval]
END
ELSE:
ENDCASE
END ; of ContrastWindow processing.
ELSE:
ENDCASE
; Draw the scene.
info.theWindow->Draw, info.theScene
; Store the info structure.
Widget_Control, event.top, Set_UValue=info, /No_Copy
END;-------------------------------------------------------------------------------------
PRO ContrastZoom_Cleanup, tlb
; This is the clean-up procedure for the program.
Widget_Control, tlb, Get_UValue=info, /No_Copy
IF N_Elements(info) EQ 0 THEN RETURN
Obj_Destroy, info.theContainer
Ptr_Free, info.image
Ptr_Free, info.subimage
END;-------------------------------------------------------------------------------------
PRO ContrastZoom, image, Colortable=colortable, Group_Leader=group_leader
On_Error, 2
; Find an image, if needed.
IF N_Elements(image) EQ 0 THEN BEGIN
filename = Filepath(Subdir=['examples','data'], 'rbcells.jpg')
Read_JPEG, filename, image
image = Reverse(image,2) ; Image is upside down.
ENDIF
; Only 2D images can be used.
IF Size(image, /N_Dimensions) NE 2 THEN Message, 'Image must be 2D. Returning...'
; Get a colortable if needed.
IF N_Elements(colortable) EQ 0 THEN colortable = 0 ELSE colortable = 0 > colortable < 41
; Create a color palette and load the colortable.
thePalette = Obj_New('IDLgrPalette')
thePalette->LoadCT, colortable
; Create a zoom box for zoom rubberbanding.
theBox = Obj_New('IDLgrPolyline', Hide=1, Color=[255,255,255])
; Create contrast and zoom image objects.
dims = Size(image, /Dimensions)
zxsize = dims[0]
zysize = dims[1]
zoomImage = Obj_New('IDLgrImage', image, Palette=thePalette, Dimensions=dims)
contrastImage = Obj_New('IDLgrImage', BytScl(image), Palette=thePalette, Dimensions=dims)
; Create a color bar.
colorbar = Obj_New('ContrastZoom_VColorBar', Palette=thePalette, Range=[Min(image), Max(image)], $
Position=[0.7, 0.1, 0.95, 0.95], Title='Image Values')
colorbar2 = Obj_New('ContrastZoom_VColorBar', Palette=thePalette, Range=[Min(image), Max(image)], $
Position=[0.7, 0.1, 0.95, 0.95], Title='Displayed Values', Major=8)
; Create the scene, views, and models for the object heirarchy. The dimensions
; and location are in normalized units, but device units are used to calculate
; the values. The numbers window_xsize and window_ysize refer to the X size and Y
; size of the initial draw widget that will be created later. User values will be
; used to identify which events are associated with which view.
window_xsize = 925
window_ysize = 500
theScene = Obj_New('IDLgrScene', Color=[125, 125, 125])
zoomView = Obj_New('IDLgrView', Color=[125, 125, 125], Viewplane_Rect=[0,0,1,1], $
Location=[25./window_xsize, 25./window_ysize], Dimensions=[300./window_xsize, 450./window_ysize], Units=3, UValue='ZOOMWINDOW')
contrastView = Obj_New('IDLgrView', Color=[125, 125, 125], Viewplane_Rect=[0,0,1,1], $
Location=[350./window_xsize, 25./window_ysize], Dimensions=[300./window_xsize, 450./window_ysize], Units=3, UValue='CONTRASTWINDOW')
colorbarView = Obj_New('IDLgrView', Color=[125, 125, 125], Viewplane_Rect=[-0.2,0,1.2,1], $
Location=[675./window_xsize, 25./window_ysize], Dimensions=[75./window_xsize, 450./window_ysize], Units=3, UValue='COLORBARWINDOW')
colorbar2View = Obj_New('IDLgrView', Color=[125, 125, 125], Viewplane_Rect=[-0.2,0,1.2,1], $
Location=[775./window_xsize, 25./window_ysize], Dimensions=[75./window_xsize, 450./window_ysize], Units=3, UValue='COLORBAR2WINDOW')
theScene->Add, zoomView
theScene->Add, contrastView
theScene->Add, colorbarView
theScene->Add, colorbar2View
zoomModel = Obj_New('IDLgrModel')
contrastModel = Obj_New('IDLgrModel')
colorbarModel = Obj_New('IDLgrModel')
colorbar2Model = Obj_New('IDLgrModel')
zoomView->Add, zoomModel
contrastView->Add, contrastModel
colorbarView->Add, colorbarModel
colorbar2View->Add, colorbar2Model
zoomModel->Add, zoomImage
zoomModel->Add, theBox
contrastModel->Add, contrastImage
colorbarModel->Add, colorbar
colorbar2Model->Add, colorbar2
; We need to scale the image into the view. Start by
; getting the image range. This is the same for both
; the zoom and contrast image.
zoomImage->GetProperty, XRange=xrange, YRange=yrange
; Calculate the aspect ratios (height/width) for the image
; and for the display window. Scale the images and the zoom box.
s = Size(image, /Dimensions)
imageAspect = Float(s[1]) / s[0]
windowAspect = Float(450) / 300
pos = ContrastZoom_Aspect(imageAspect, WindowAspect=windowAspect, Margin=0)
xs = cgNormalize(xrange, Position=[pos(0), pos(2)])
ys = cgNormalize(yrange, Position=[pos(1), pos(3)])
zoomImage->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
contrastImage->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
theBox->SetProperty, XCoord_Conv=xs, YCoord_Conv=ys
; Set up initial parameters. Contrast and brightness values
; go from 0 to 100. Start with 25% contrast and 75% brightness.
maxval = Max(image, Min=minVal)
contrast = 25
brightness = 75
; Calculate window level and width from contrast/brightness values.
level = (1-brightness/100.)*(maxVal - minVal) + minVal
width = (1-contrast/100.)*(maxVal - minVal)
; Calculate display minimum and maximum.
displayMax = (level + (width / 2))
displayMin = (level - (width / 2))
IF displayMax GT maxval THEN BEGIN
difference = Abs(displayMax - maxval)
displayMax = displayMax - difference
displayMin = displayMin - difference
ENDIF
IF displayMin LT minval THEN BEGIN
difference = Abs(minval - displayMin)
displayMin = displayMin + difference
displayMax = displayMax + difference
ENDIF
; Update the contrast and zoom image after changes.
contrastImage->SetProperty, Data=BytScl(image, Min=displayMin, Max=displayMax)
zoomImage->SetProperty, Data=BytScl(image, Min=displayMin, Max=displayMax)
colorbar2->SetProperty, Range=[displayMin, displayMax]
; Create the widgets for the program. Set software rendering for the draw
; widget, or rubberbanding may be slow.
tlb = Widget_Base(Title='Contrast/Zoom Object Graphics Example', /Base_Align_Center, $
Column=1, /TLB_Size_Events)
drawID = Widget_Draw(tlb, XSize=window_xsize, YSize=window_ysize, Button_Events=1, $
Graphics_Level=2, Event_Pro='ContrastZoom_DistinguishEvents', Expose_Events=1, $
Renderer=1)
label = Widget_Label(tlb, Value='Left image allows ZOOMING. Center image allows WINDOWING. ' + $
'Click and drag. Click and release in window restores original view.')
Widget_Control, tlb, /Realize
; Get the window object and draw the scene.
Widget_Control, drawID, Get_Value=theWindow
theWindow->Draw, theScene
; Create a container object to aid in proper object clean-up.
theContainer = Obj_New('IDL_Container')
theContainer->Add, thePalette
theContainer->Add, zoomView
theContainer->Add, contrastView
theContainer->Add, colorbarView
theContainer->Add, colorbar2View
theContainer->Add, theScene
; Create the info structure.
info = { zoomImage:zoomImage, $ ; The zoom image object.
contrastImage: contrastImage, $ ; The contrast image object.
image:Ptr_New(image), $ ; A pointer to the original image.
subimage: Ptr_New(image), $ ; A pointer to the current image subset.
zoomView:zoomView, $ ; The zoom view object.
contrastView:contrastView, $ ; The contrast view object.
colorbar:colorbar, $ ; The color bar object.
colorbar2:colorbar2, $ ; The second color bar.
colorbarView:colorbarView, $ ; The color bar view.
theContainer:theContainer, $ ; The container object.
theWindow:theWindow, $ ; The window object.
theScene:theScene, $ ; The scene to be displayed.
drawID:drawID, $ ; The draw widget identifier.
thebox: thebox, $ ; The zoom box object.
currentMode: "", $ ; The current mode the window is operating in.
x1:-1L, $ ; Locations in the window for contrast/brightness operations.
x2:-1L, $
y1:-1L, $
y2:-1L, $
zxsize:zxsize, $ ; The X size of the zoom image.
zysize:zysize, $ ; The Y size of the zoom image.
contrast:contrast, $ ; The current contrast value.
brightness:brightness, $ ; The current brightness value.
bstep:zxsize/512., $ ; The amount of brighness change for one pixel movement.
cstep:zysize/512., $ ; The amount of contrast change for one pixel movement.
maxVal:maxVal, $
minVal:minVal, $
window_xsize:window_xsize, $ ; The original X size of the draw widget.
window_ysize:window_ysize, $ ; The original Y size of the draw widget.
xs:-1L, $ ; Locations in the window for zooming operations.
ys:-1L, $
xd:zxsize-1, $
yd:zysize-1 }
Widget_Control, tlb, Set_UValue=info, /No_Copy
XManager, 'contrastzoom', tlb, /No_Block, Cleanup='ContrastZoom_Cleanup', $
Event_Handler='Contrastzoom_Resize', Group_Leader=group_leader
END