qtmat.pro
3.81 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
;+
; NAME:
; QTMAT
;
; AUTHOR:
; Craig B. Markwardt, NASA/GSFC Code 662, Greenbelt, MD 20770
; craigm@lheamail.gsfc.nasa.gov
; UPDATED VERSIONs can be found on my WEB PAGE:
; http://cow.physics.wisc.edu/~craigm/idl/idl.html
;
; PURPOSE:
; Find direction cosine matrix from quaternion(s)
;
; MAJOR TOPICS:
; Geometry
;
; CALLING SEQUENCE:
; MATRIX = QTMAT(Q)
;
; DESCRIPTION:
;
; The function QTMAT computes one or more direction cosine matrices
; (i.e., rotation matrices) from unit quaternions.
;
; The usage of the resulting matrix on a 3-vector X is either
; MATRIX # X, or MATRIX ## X, depdending on the meaning of the
; rotation (i.e., body-fixed or coordinate-fixed, see QTVROT).
;
; QTFIND and QTMAT are functional inverses: use QTFIND to convert a
; known direction cosine matrix to a new quaternion; use QTMAT to
; convert a known quaternion to matrix representation.
;
; Conventions for storing quaternions vary in the literature and from
; library to library. This library uses the convention that the
; first three components of each quaternion are the 3-vector axis of
; rotation, and the 4th component is the rotation angle. Expressed
; in formulae, a single quaternion is given by:
;
; Q(0:2) = [VX, VY, VZ]*SIN(PHI/2)
; Q(3) = COS(PHI/2)
;
; where PHI is the rotation angle, and VAXIS = [VX, VY, VZ] is the
; rotation eigen axis expressed as a unit vector. This library
; accepts quaternions of both signs, but by preference returns
; quaternions with a positive 4th component.
;
;
; INPUTS:
;
; Q - array of one or more unit quaternions. For a single
; quaternion, Q should be a 4-vector. For N quaternions, Q
; should be a 4xN array.
;
; KEYWORDS:
;
; INVERT - if set, compute the matrix of QTINV(Q) instead Q
;
;
; RETURNS:
;
; The direction cosine matrices. For a single input quaternion,
; retuns a 3x3 array. For N input quaternions, returns a 3x3xN
; array.
;
;
; KEYWORD PARAMETERS:
;
; NONE
;
; EXAMPLE:
;
; print, qtmat(qtcompose([0d,1,0], !dpi/4))
; 0.70710678 0.0000000 0.70710678
; 0.0000000 1.0000000 0.0000000
; -0.70710678 0.0000000 0.70710678
;
; Form a quaternion composed of a rotation of !dpi/4 radians around
; the axis [0,1,0], and then print the corresponding rotation
; matrix.
;
;
; SEE ALSO
; QTANG, QTAXIS, QTCOMPOSE, QTERP, QTEXP, QTFIND, QTINV, QTLOG,
; QTMAT, QTMULT, QTPOW, QTVROT
;
; MODIFICATION HISTORY:
; Written, July 2001, CM
; Documented, Dec 2001, CM
; Documentation clarifications, 28 Jan 2002, CM
; Allow multiple quaternions, 28 Jan 2002, CM
; Usage message, error checking, 15 Mar 2002, CM
; Add INVERT keyword, 05 Oct 2007, CM
;
; $Id: qtmat.pro,v 1.8 2008/12/14 20:00:31 craigm Exp $
;
;-
; Copyright (C) 2002, Craig Markwardt
; This software is provided as is without any warranty whatsoever.
; Permission to use, copy, modify, and distribute modified or
; unmodified copies is granted, provided this copyright and disclaimer
; are included unchanged.
;-
function qtmat, q, invert=invert
; THIS IS ADAPTED FROM CHAPTER 12 BY F.L.MARKLEY
if n_params() EQ 0 then begin
info = 1
USAGE:
message, 'USAGE:', /info
message, 'MATRIX = QTMAT(Q)', info=info
return, 0
endif
nq = n_elements(q)/4
if nq LT 1 then goto, USAGE
if NOT keyword_set(invert) then begin
q1 = q(0,*) & q2 = q(1,*) & q3 = q(2,*) & q4 = q(3,*)
endif else begin
q1 = -q(0,*) & q2 = -q(1,*) & q3 = -q(2,*) & q4 = q(3,*)
endelse
a = dblarr(3,3,nq)
A(0,0,*)=Q1*Q1-Q2*Q2-Q3*Q3+Q4*Q4
A(0,1,*)=2.D0*(Q1*Q2+Q3*Q4)
A(0,2,*)=2.D0*(Q1*Q3-Q2*Q4)
A(1,0,*)=2.D0*(Q1*Q2-Q3*Q4)
A(1,1,*)=-Q1*Q1+Q2*Q2-Q3*Q3+Q4*Q4
A(1,2,*)=2.D0*(Q2*Q3+Q1*Q4)
A(2,0,*)=2.D0*(Q1*Q3+Q2*Q4)
A(2,1,*)=2.D0*(Q2*Q3-Q1*Q4)
A(2,2,*)=-Q1*Q1-Q2*Q2+Q3*Q3+Q4*Q4
return, a
end