ParamsLegendProperties.cc
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/*
* ParamsLegendProperties.cc
*
* Created on: 18 sep. 2014
* Author: AKKA
*/
#include "ParamsLegendProperties.hh"
#include <cstring>
namespace plot
{
LegendLineProperties::LegendLineProperties(void) : _symbolProperties(),
_lineProperties(), _text("None"), _textColor()
{
}
LegendLineProperties::~LegendLineProperties(void)
{
}
/*
* @brief Get symbol
*/
const SymbolProperties& LegendLineProperties::getSymbolProperties(void) const
{
return _symbolProperties;
}
/*
* @brief Set symbol
*/
void LegendLineProperties::setSymbolProperties(const SymbolProperties& symbolProperties)
{
_symbolProperties = symbolProperties;
}
/*
* @brief Get line
*/
const LineProperties& LegendLineProperties::getLineProperties(void) const
{
return _lineProperties;
}
/*
* @brief Set line
*/
void LegendLineProperties::setLineProperties(const LineProperties& lineProperties)
{
_lineProperties = lineProperties;
}
/*
* @brief Get text
*/
const char *LegendLineProperties::getText(void) const
{
return _text.c_str();
}
/*
* @brief Set text
*/
void LegendLineProperties::setText(const char *text)
{
_text = text;
}
/*
* @brief Set default color
*/
void LegendLineProperties::setDefaultTextColor(const Color &textColor)
{
_textColor = textColor;
}
/*
* @brief Get color to use for text
*/
Color LegendLineProperties::getTextColor(bool autoTextColor)
{
if (!autoTextColor)
//use default color
return _textColor;
if (isLineVisible())
//use line color
return _lineProperties.getColor();
if (isSymbolsVisible())
//use symbol color
return _symbolProperties.getColor();
//else use default color
return _textColor;
}
/*
* @brief Line visibility
*/
bool LegendLineProperties::isLineVisible(void)
{
return (_lineProperties.getType() == LineType::LINE);
}
/*
* @brief Symbol visibility
*/
bool LegendLineProperties::isSymbolsVisible(void)
{
return (_symbolProperties.getType() != SymbolType::NO);
}
ParamsLegendProperties::ParamsLegendProperties(void) :
_isOnlyText(false),
_defaultTextColor(Color(0,0,0)),
_isBorderVisible(true), _borderColor(Color(0,0,0)),
_isVisible(false), _position(ParamsLegendPosition::POS_INSIDE),
_font("sans-serif", 12), _leftOffset(0.0), _drawn(false), _isParamInfoVisible(true),
_isIntervalInfoVisible(false),
_intervalInfoType(ParamsLegendProperties::IntervalInfoType::INDEX)
{
}
ParamsLegendProperties::~ParamsLegendProperties(void)
{
reset();
}
/*
* @brief Reset legend for a next plot
*/
void ParamsLegendProperties::reset(void)
{
_lines.clear();
_colors.clear();
_drawn = false;
}
/*
* @brief Add a serie to the legend
*/
void ParamsLegendProperties::addSerie(SeriesProperties &serie,
const char *text, Color lineColor, Color symbolColor)
{
LegendLineProperties lineProp;
SymbolProperties symbol = serie.getSymbolProperties();
symbol.setColor(symbolColor);
lineProp.setSymbolProperties(symbol);
LineProperties line = serie.getLineProperties();
line.setColor(lineColor);
lineProp.setLineProperties(line);
lineProp.setText(text);
lineProp.setDefaultTextColor(_defaultTextColor);
_lines.push_back(lineProp);
}
/*
* @brief Get color index from a color
* Create a list of used color
*/
int ParamsLegendProperties::getColorIndex(plstream *pls, Color color)
{
int r, g, b;
if (color._colorIndex != -1)
pls->gcol0(color._colorIndex, r, g, b);
else
{
r = color._red;
g = color._green;
b = color._blue;
}
int index = 0;
for (auto col : _colors)
{
if ((col._red == r) &&
(col._green == g) &&
(col._blue == b))
return index;
++index;
}
Color newCol(r,g,b);
_colors.push_back(newCol);
return index;
}
/*
* @brief Set only text option
*/
void ParamsLegendProperties::setOnlyText(bool onlyText)
{
_isOnlyText = onlyText;
}
/*
* @brief Get only text option
*/
bool ParamsLegendProperties::isOnlyText(void)
{
return _isOnlyText;
}
/*
* @brief Set font
*/
void ParamsLegendProperties::setFont(Font font)
{
_font = font;
}
/*
* @brief Get font
*/
Font& ParamsLegendProperties::getFont(void)
{
return _font;
}
/*
* @brief Set default text color
*/
void ParamsLegendProperties::setDefaultTextColor(const Color& color)
{
_defaultTextColor = color;
for (auto lineProp : _lines)
{
lineProp.setDefaultTextColor(_defaultTextColor);
}
}
/*
* @brief Set border color
*/
void ParamsLegendProperties::setBorderColor(const Color& color)
{
_borderColor = color;
}
/*
* @brief Get border color
*/
Color ParamsLegendProperties::getBorderColor(void)
{
return _borderColor;
}
/*
* @brief Set visibility of border
*/
void ParamsLegendProperties::setIsBorderVisible(bool boderVisible)
{
_isBorderVisible = boderVisible;
}
/*
* @brief Get visibility of border
*/
bool ParamsLegendProperties::isBorderVisible(void)
{
return _isBorderVisible;
}
/*
* @brief Get visibility of legend
*/
bool ParamsLegendProperties::isVisible(void)
{
return _isVisible;
}
/*
* @brief Set visibility of the legend
*/
void ParamsLegendProperties::setIsVisible(bool isVisible)
{
_isVisible = isVisible;
}
/*
* @brief Get position
*/
ParamsLegendPosition ParamsLegendProperties::getPosition(void)
{
return _position;
}
/*
* @brief Set position
*/
void ParamsLegendProperties::setPosition(ParamsLegendPosition position)
{
_position = position;
}
/*
* @brief Get left offset
*/
double ParamsLegendProperties::getLeftOffset(void)
{
return _leftOffset;
}
/*
* @brief Set left offset
*/
void ParamsLegendProperties::setLeftOffset(double offset)
{
_leftOffset = offset;
}
/*
* @brief Estimate the width of the legend
*/
double ParamsLegendProperties::getEstimateWidth(double charSize)
{
int maxNbChar = 0;
for (auto line : _lines)
{
maxNbChar = std::max(maxNbChar,(int)strlen(line.getText()));
}
double width = charSize * (LEGEND_TEXT_OFFSET+maxNbChar);
if (!_isOnlyText)
width += LEGEND_LINE_SYM_WIDTH;
//else
// width += charSize * LEGEND_TEXT_OFFSET;
return width;
}
/*
* @brief Get list of legend lines
*/
const std::list<LegendLineProperties>& ParamsLegendProperties::getLegendLines(void) const
{
return _lines;
}
/*
* @brief Get list of color used by the legend
*/
const std::vector<Color>& ParamsLegendProperties::getColorsMap(void) const
{
return _colors;
}
/*
* @brief To know if the legend is already drawn
*/
bool ParamsLegendProperties::isDrawn(void)
{
return _drawn;
}
/*
* @brief Set if legend is drawn
*/
void ParamsLegendProperties::setDrawn(bool drawn)
{
_drawn = drawn;
}
/*
* @brief Set param info visibility
*/
void ParamsLegendProperties::setParamInfoVisible(bool isVisible)
{
_isParamInfoVisible = isVisible;
}
/*
* @brief Get param info visibility
*/
bool ParamsLegendProperties::isParamInfoVisible(void)
{
return _isParamInfoVisible;
}
/*
* @brief Set interval info visibility
*/
void ParamsLegendProperties::setIntervalInfoVisible(bool isVisible)
{
_isIntervalInfoVisible = isVisible;
}
/*
* @brief Get interval info visibility
*/
bool ParamsLegendProperties::isIntervalInfoVisible(void)
{
return _isIntervalInfoVisible;
}
/*
* @brief Set interval info type
*/
void ParamsLegendProperties::setIntervalInfoType(IntervalInfoType type)
{
_intervalInfoType = type;
}
/*
* @brief Get interval info type
*/
ParamsLegendProperties::IntervalInfoType ParamsLegendProperties::getIntervalInfoType(void)
{
return _intervalInfoType;
}
} /* namespace plot */