; docformat = 'rst' ; ; NAME: ; FSC_Surf ; ; PURPOSE: ; The purpose of FSC_Surf is to create a wrapper for the traditional IDL graphics ; commands, Surface and Shade_Surf. The primary purpose of this is to create surface ; commands that work and look identically both on the display and in PostScript files. ; ;******************************************************************************************; ; ; ; Copyright (c) 2010, by Fanning Software Consulting, Inc. All rights reserved. ; ; ; ; Redistribution and use in source and binary forms, with or without ; ; modification, are permitted provided that the following conditions are met: ; ; ; ; * Redistributions of source code must retain the above copyright ; ; notice, this list of conditions and the following disclaimer. ; ; * Redistributions in binary form must reproduce the above copyright ; ; notice, this list of conditions and the following disclaimer in the ; ; documentation and/or other materials provided with the distribution. ; ; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ; ; contributors may be used to endorse or promote products derived from this ; ; software without specific prior written permission. ; ; ; ; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ; ; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ; ; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ; ; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ; ; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ; ; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ; ; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ; ; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ; ; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ; ; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ; ;******************************************************************************************; ; ;+ ; :Description: ; The purpose of FSC_Surf is to create a wrapper for the traditional IDL graphics ; commands, Surface and Shade_Surf. The primary purpose of this is to create surface ; commands that work and look identically both on the display and in PostScript files. ; ; :Categories: ; Graphics ; ; :Params: ; data: in, required, type=any ; A two-dimensional array of data to be displayed. ; x: in, optional, type=any ; A vector or two-dimensional array specifying the X coordinates of the ; surface grid. ; y: in, optional, type=any ; A vector or two-dimensional array specifying the Y coordinates of the ; surface grid. ; ; :Keywords: ; addcmd: in, optional, type=boolean, default=0 ; Set this keyword to add the command to an FSC_Window. Setting this keyword ; automatically sets the WINDOW keyword, but the command does not erase the ; graphics window as it would normally. ; axiscolor: in, optional, type=string/integer, default='black' ; If this keyword is a string, the name of the axis color. By default, 'black'. ; Otherwise, the keyword is assumed to be a color index into the current color table. ; axescolor: in, hidden, type=string/integer ; Provisions for bad spellers. ; background: in, optional, type=string/integer, default='white' ; If this keyword is a string, the name of the background color. By default, 'white'. ; Otherwise, the keyword is assumed to be a color index into the current color table. ; bottom: in, optional, type=string/integer, default='black' ; If this keyword is a string, the name of the bottom color. By default, same as COLOR. ; Otherwise, the keyword is assumed to be a color index into the current color table. ; charsize: in, optional, type=float, default=FSC_DefCharSize*1.25 ; The character size for axes annotations. Uses FSC_DefCharSize()*1.25 to select default ; character size, unless !P.Charsize is set, in which case !P.Charsize*1.25 is always used. ; color: in, optional, type=string/integer, default='blu6' ; If this keyword is a string, the name of the data color. By default, "BLU6". ; Otherwise, the keyword is assumed to be a color index into the current color table. ; elevation_shading: in, optional, type=boolean, default=0 ; Set this keyword to put elevation shading into effect for the surface. ; font: in, optional, type=integer, default=-1 ; The type of font desired. If undefined, and the current graphics device is PostScript, ; the FONT keyword will be set to 1, indicating true-type fonts. The FONT keyword must ; be set to -1 (Hershey fonts) or 1 (true-type fonts) for surface annotations to be ; rotated correctly in PostScript output. ; layout: in, optional, type=intarr(3) ; This keyword specifies a grid with a graphics window and determines where the ; graphic should appear. The syntax of LAYOUT is three numbers: [ncolumns, nrows, location]. ; The grid is determined by the number of columns (ncolumns) by the number of ; rows (nrows). The location of the graphic is determined by the third number. The ; grid numbering starts in the upper left (1) and goes sequentually by column and then ; by row. ; noerase: in, optional, type=boolean, default=0 ; Set this keyword to prevent the window from erasing the contents before displaying ; the surface plot. ; palette: in, optional, type=bytarr(3,N) ; Set this keyword to a 3 x N or N x 3 byte array containing the RGB color vectors ; to be loaded before the surface is displayed. Such vectors can be obtained, for ; example, from CTLOAD with the RGB_TABLE keyword: ; ; CTLoad, 33, RGB_TABLE=palette ; FSC_Surf, Loaddata(2), PALETTE=palette, /Elevation ; ; rotx: in, optional, type=float, default=30 ; The rotation about the X axis. ; rotz: in, optional, type=float, default=30 ; The rotation about the Z axis. ; shaded: in, optional, type=boolean, default=0 ; Set this keyword if you wish to display a shaded surface. To display shaded surfaces ; in a device-independent way, the shading values are confined to indices 0 to 253 with ; SET_SHADING, and the background color is placed in color index 254. The color table vectors ; are reduced to 254 elements when this happens. This all happens behind the stage, ; and the original color table is restore upon exit. Because I can't tell how many values ; SET_SHADING is using on entering the program, I just set it back to its default 256 values ; on exiting the program. ; shades: in, optional, type=byte ; Set this keyword to a byte scaled 2D array of the same size as data to shade the surface ; with these color indices. ; skirt: in, optional, type=any ; Set this keyword to a Z value where a skirt will be drawn for the surface. ; title: in, optional, type=string ; The title of the plot. It will be written "flat to the screen", rather than rotated. ; traditional: in, optional, type=boolean, default=0 ; If this keyword is set, the traditional color scheme of a black background for ; graphics windows on the display is used and PostScript files always use a white background. ; tsize: in, optional, type=float ; The character size for the title. Normally, the title character size is 1.1 times ; the character size of the surface annotation. ; tspace: in, optional, type=float ; The title Y spacing. This should be a number, between 0 and 1 that is the fraction ; of the distance between !Y.Window[1] and !Y.Window[0] to locate the title above ; !Y.Window[1]. When Total(!P.MULTI) EQ 0, the default is 0.005, and it is 0.0025 otherwise. ; window: in, optional, type=boolean, default=0 ; Set this keyword if you want to display the plot in a resizable graphics window. ; xstyle: in, hidden ; The normal XSTYLE keyword. ; ystyle: in, hidden ; The normal YSTYLE keyword. ; zstyle: in, hidden ; The normal ZSTYLE keyword. ; _extra: in, optional, type=any ; Any keyword appropriate for the IDL Plot command is allowed in the program. ; ; :Examples: ; Use as you would use the IDL SURFACE of SHADE_SURF command:: ; data = Dist(200) ; LoadCT, 33 ; FSC_Surf, data ; FSC_Surf, data, Shades=BytScl(data) ; FSC_Surf, data, /Shaded ; FSC_Surf, data, /Shaded, Shades=BytScl(data) ; ; :Author: ; FANNING SOFTWARE CONSULTING:: ; David W. Fanning ; 1645 Sheely Drive ; Fort Collins, CO 80526 USA ; Phone: 970-221-0438 ; E-mail: david@idlcoyote.com ; Coyote's Guide to IDL Programming: http://www.idlcoyote.com ; ; :History: ; Change History:: ; Written, 13 November 2010. DWF. ; Now setting decomposition state by calling SetDecomposedState. 16 November 2010. DWF. ; Added TSIZE and TSPACE keywords to treak title size and placement, ; as necessary. 17 November 2010. DWF. ; Background keyword now applies in PostScript file as well. 17 November 2010. DWF. ; Many changes after BACKGROUND changes to get !P.MULTI working again! 18 November 2010. DWF. ; Changes so that color variables don't change type. 23 Nov 2010. DWF. ; Added ELEVATION_SHADING keyword. 26 Nov 2010. DWF. ; I had keyword conflicts with the AX and AZ rotation keywords. Now perform rotation with ; ROTX and ROTZ keywords. 7 Dec 2010. DWF. ; Added WINDOW keyword to allow graphic to be displayed in a resizable graphics window. 8 Dec 2010. DWF ; Changed the Title size to 1.1 times the character size of the plot. 14 Dec 2010. DWF. ; Modifications to allow FSC_Surf to be drop-in replacement for old Surface commands in ; indexed color mode. 24 Dec 2010. DWF. ; Previous changes introduced problems with OVERPLOT that have now been fixed. 28 Dec 2010. DWF. ; Set NOERASE keyword from !P.NoErase system variable when appropriate. 28 Dec 2010. DWF. ; Additional problems with NOERASE discovered and solved. 29 Dec 2010. DWF. ; Change to DECOMPOSED color was using incorrect color tables. 29 Dec 2010. DWF. ; In some cases, I was turning BYTE values to strings without converting to ; INTEGERS first. 30 Dec 2010. DWF. ; Moved setting to decomposed color before color selection process to avoid PostScript ; background problems when passed 24-bit color integers. 12 Jan 2011. DWF. ; Fixed a problem in which I assumed the background color was a string. 18 Jan 2011. DWF. ; Added ADDCMD keyword. 26 Jan 2011. DWF. ; Added LAYOUT keyword. 28 Jan 2011. DWF. ; ; :Copyright: ; Copyright (c) 2010, Fanning Software Consulting, Inc. ;- PRO FSC_Surf, data, x, y, $ ADDCMD=addcmd, $ AXISCOLOR=saxiscolor, $ AXESCOLOR=saxescolor, $ BACKGROUND=sbackground, $ BOTTOM=sbottom, $ CHARSIZE=charsize, $ COLOR=scolor, $ ELEVATION_SHADING=elevation_shading, $ FONT=font, $ LAYOUT=layout, $ NOERASE=noerase, $ PALETTE=palette, $ ROTX=rotx, $ ROTZ=rotz, $ SHADED=shaded, $ SHADES=shades, $ SKIRT=skirt, $ TITLE=title, $ TRADITIONAL=traditional, $ TSIZE=tsize, $ TSPACE=tspace, $ WINDOW=window, $ XSTYLE=xstyle, $ YSTYLE=ystyle, $ ZSTYLE=zstyle, $ _Extra=extra Compile_Opt idl2 Catch, theError IF theError NE 0 THEN BEGIN Catch, /CANCEL void = Error_Message() IF N_Elements(thisMulti) NE 0 THEN !P.Multi = thisMulti RETURN ENDIF ; Did user pass parameters? IF N_Elements(data) EQ 0 THEN BEGIN Print, 'USE SYNTAX: FSC_Surf, data, x, y, [SHADED=1]' RETURN ENDIF ; Set up PostScript device for working with colors. IF !D.Name EQ 'PS' THEN Device, COLOR=1, BITS_PER_PIXEL=8 ; Do they want this plot in a resizeable graphics window? IF Keyword_Set(addcmd) THEN window = 1 IF Keyword_Set(window) AND ((!D.Flags AND 256) NE 0) THEN BEGIN ; If you are using a layout, you can't ever erase. IF N_Elements(layout) NE 0 THEN noerase = 1 currentWindow = FSC_QueryWin(/CURRENT, COUNT=wincnt) IF wincnt EQ 0 THEN replaceCmd = 0 ELSE replaceCmd=1 ; If adding a command, have to do this differently. IF Keyword_Set(addcmd) THEN BEGIN FSC_Window, 'FSC_Surf', data, x, y, $ AXISCOLOR=saxiscolor, $ AXESCOLOR=saxescolor, $ BACKGROUND=sbackground, $ BOTTOM=sbottom, $ CHARSIZE=charsize, $ COLOR=scolor, $ ELEVATION_SHADING=elevation_shading, $ FONT=font, $ LAYOUT=layout, $ NOERASE=noerase, $ PALETTE=palette, $ ROTX=rotx, $ ROTZ=rotz, $ SHADED=shaded, $ SHADES=shades, $ SKIRT=skirt, $ TITLE=title, $ TRADITIONAL=traditional, $ TSIZE=tsize, $ TSPACE=tspace, $ XSTYLE=xstyle, $ YSTYLE=ystyle, $ ZSTYLE=zstyle, $ ADDCMD=1, $ _Extra=extra RETURN ENDIF ; Otherwise, we are just replacing the commands in a new or existing window. FSC_Window, 'FSC_Surf', data, x, y, $ AXISCOLOR=saxiscolor, $ AXESCOLOR=saxescolor, $ BACKGROUND=sbackground, $ BOTTOM=sbottom, $ CHARSIZE=charsize, $ COLOR=scolor, $ ELEVATION_SHADING=elevation_shading, $ FONT=font, $ LAYOUT=layout, $ NOERASE=noerase, $ PALETTE=palette, $ ROTX=rotx, $ ROTZ=rotz, $ SHADED=shaded, $ SHADES=shades, $ SKIRT=skirt, $ TITLE=title, $ TRADITIONAL=traditional, $ TSIZE=tsize, $ TSPACE=tspace, $ XSTYLE=xstyle, $ YSTYLE=ystyle, $ ZSTYLE=zstyle, $ REPLACECMD=replaceCmd, $ _Extra=extra RETURN ENDIF ; Going to draw in decomposed color, if possible to avoid dirtying the color table. SetDecomposedState, 1, CURRENTSTATE=currentState ; Pay attention to !P.Noerase in setting the NOERASE kewyord. This must be ; done BEFORE checking the LAYOUT properties. IF !P.NoErase NE 0 THEN noerase = !P.NoErase ELSE noerase = Keyword_Set(noerase) ; Set up the layout, if necessary. IF N_Elements(layout) NE 0 THEN BEGIN thisMulti = !P.Multi totalPlots = layout[0]*layout[1] !P.Multi = [0,layout[0], layout[1], 0, 0] IF layout[2] EQ 1 THEN BEGIN noerase = 1 !P.Multi[0] = 0 ENDIF ELSE BEGIN !P.Multi[0] = totalPlots - layout[2] + 1 ENDELSE ENDIF ; Check parameters. ndims = Size(data, /N_DIMENSIONS) IF ndims NE 2 THEN Message, 'Data must be 2D.' s = Size(data, /DIMENSIONS) IF N_Elements(x) EQ 0 THEN x = Findgen(s[0]) IF N_Elements(y) EQ 0 THEN y = Findgen(s[1]) noerase = Keyword_Set(noerase) ; Get the current color table vectors. TVLCT, rr, gg, bb, /GET IF N_Elements(palette) NE 0 THEN BEGIN IF Size(palette, /N_DIMENSIONS) NE 2 THEN Message, 'Color palette is not a 3xN array.' dims = Size(palette, /DIMENSIONS) threeIndex = Where(dims EQ 3) IF ((threeIndex)[0] LT 0) THEN Message, 'Color palette is not a 3xN array.' IF threeIndex[0] EQ 0 THEN palette = Transpose(palette) TVLCT, palette ENDIF ; Check the keywords. IF N_Elements(sbackground) EQ 0 THEN BEGIN IF Keyword_Set(overplot) || Keyword_Set(noerase) THEN BEGIN IF !D.Name EQ 'PS' THEN BEGIN background = 'WHITE' ENDIF ELSE BEGIN IF ((!D.Flags AND 256) NE 0) THEN BEGIN IF (!D.Window LT 0) && Keyword_Set(noerase) THEN BEGIN Window IF ~Keyword_Set(traditional) THEN FSC_Erase, 'WHITE' ENDIF pixel = TVRead(!D.X_Size-1, !D.Y_Size-1, 1, 1) IF (Total(pixel) EQ 765) THEN background = 'WHITE' IF (Total(pixel) EQ 0) THEN background = 'BLACK' IF N_Elements(background) EQ 0 THEN background = 'OPPOSITE' ENDIF ELSE background = 'OPPOSITE' ENDELSE ENDIF ELSE BEGIN IF Keyword_Set(traditional) THEN BEGIN IF ((!D.Flags AND 256) NE 0) THEN background = 'BLACK' ELSE background = 'WHITE' ENDIF ELSE background = 'WHITE' ENDELSE ENDIF ELSE background = sbackground IF Size(background, /TYPE) EQ 3 THEN IF GetDecomposedState() EQ 0 THEN background = Byte(background) IF Size(background, /TYPE) LE 2 THEN background = StrTrim(Fix(background),2) ; Choose an axis color. IF N_Elements(saxisColor) EQ 0 AND N_Elements(saxescolor) NE 0 THEN saxiscolor = saxescolor IF N_Elements(saxiscolor) EQ 0 THEN BEGIN IF (Size(background, /TNAME) EQ 'STRING') && (StrUpCase(background) EQ 'WHITE') THEN BEGIN IF !P.Multi[0] EQ 0 THEN saxisColor = 'BLACK' ENDIF IF N_Elements(saxiscolor) EQ 0 THEN BEGIN IF !D.Name EQ 'PS' THEN BEGIN IF StrUpCase(background) EQ 'BLACK' THEN background = 'WHITE' saxisColor = 'BLACK' ENDIF ELSE BEGIN IF ((!D.Flags AND 256) NE 0) THEN BEGIN IF !D.Window LT 0 THEN Window IF (!P.Multi[0] EQ 0) && (~Keyword_Set(overplot) && ~noerase) THEN FSC_Erase, background pixel = TVRead(!D.X_Size-1, !D.Y_Size-1, 1, 1) IF (Total(pixel) EQ 765) OR (StrUpCase(background) EQ 'WHITE') THEN saxisColor = 'BLACK' IF (Total(pixel) EQ 0) OR (StrUpCase(background) EQ 'BLACK') THEN saxisColor = 'WHITE' IF N_Elements(saxisColor) EQ 0 THEN saxisColor = 'OPPOSITE' ENDIF ELSE saxisColor = 'OPPOSITE' ENDELSE ENDIF ENDIF IF N_Elements(saxisColor) EQ 0 THEN axisColor = !P.Color ELSE axisColor = saxisColor IF Size(axisColor, /TYPE) EQ 3 THEN IF GetDecomposedState() EQ 0 THEN axisColor = Byte(axisColor) IF Size(axisColor, /TYPE) LE 2 THEN axisColor = StrTrim(Fix(axisColor),2) ; Choose a color. IF N_Elements(sColor) EQ 0 THEN BEGIN IF (Size(background, /TNAME) EQ 'STRING') && (StrUpCase(background) EQ 'WHITE') THEN BEGIN IF !P.Multi[0] EQ 0 THEN BEGIN IF Keyword_Set(traditional) THEN sColor = 'BLACK' ELSE sColor = 'BLU6' ENDIF ENDIF IF N_Elements(sColor) EQ 0 THEN BEGIN IF !D.Name EQ 'PS' THEN BEGIN IF StrUpCase(background) EQ 'BLACK' THEN background = 'WHITE' IF Keyword_Set(traditional) THEN sColor = 'BLACK' ELSE sColor = 'BLU6' ENDIF ELSE BEGIN IF ((!D.Flags AND 256) NE 0) THEN BEGIN IF !D.Window LT 0 THEN Window IF (!P.Multi[0] EQ 0) && (~Keyword_Set(overplot) && ~noerase) THEN FSC_Erase, background pixel = TVRead(!D.X_Size-1, !D.Y_Size-1, 1, 1) IF (Total(pixel) EQ 765) OR (StrUpCase(background) EQ 'WHITE') THEN BEGIN IF Keyword_Set(traditional) THEN sColor = 'BLACK' ELSE sColor = 'BLU6' ENDIF IF (Total(pixel) EQ 0) OR (StrUpCase(background) EQ 'BLACK') THEN sColor = 'WHITE' IF N_Elements(sColor) EQ 0 THEN BEGIN IF Keyword_Set(traditional) THEN sColor = 'BLACK' ELSE sColor = 'BLU6' ENDIF ENDIF ELSE sColor = 'OPPOSITE' ENDELSE ENDIF ENDIF IF N_Elements(sColor) EQ 0 THEN BEGIN IF Keyword_Set(traditional) THEN sColor = 'BLACK' ELSE color = 'BLU6' ENDIF ELSE color = sColor IF Size(color, /TYPE) EQ 3 THEN IF GetDecomposedState() EQ 0 THEN color = Byte(color) IF Size(color, /TYPE) LE 2 THEN color = StrTrim(Fix(color),2) ; If color is the same as background, do something. ; If color is the same as background, do something. IF ColorsAreIdentical(background, color) THEN BEGIN IF ((!D.Flags AND 256) NE 0) THEN BEGIN IF (!P.Multi[0] EQ 0) && (~Keyword_Set(overplot) && ~noerase) THEN FSC_Erase, background ENDIF color = 'OPPOSITE' ENDIF IF ColorsAreIdentical(background, axiscolor) THEN BEGIN IF ((!D.Flags AND 256) NE 0) THEN BEGIN IF (!P.Multi[0] EQ 0) && (~Keyword_Set(overplot) && ~noerase) THEN FSC_Erase, background ENDIF axiscolor = 'OPPOSITE' ENDIF IF N_Elements(sbottom) EQ 0 THEN bottom = color ELSE bottom = sbottom IF Size(bottom, /TYPE) EQ 3 THEN IF GetDecomposedState() EQ 0 THEN bottom = Byte(bottom) IF Size(bottom, /TYPE) LE 2 THEN bottom = StrTrim(Fix(bottom),2) elevation_shading = Keyword_Set(elevation_shading) ; Character size has to be determined *after* the layout has been decided. IF N_Elements(font) EQ 0 THEN IF (!D.Name EQ 'PS') THEN font = 1 ELSE font = !P.font IF N_Elements(charsize) EQ 0 THEN charsize = FSC_DefCharSize(FONT=font) * 1.25 ; Other properties. IF N_Elements(rotx) EQ 0 THEN rotx = 30 IF N_Elements(rotz) EQ 0 THEN rotz = 30 IF N_Elements(xstyle) EQ 0 THEN xstyle = 0 IF N_Elements(ystyle) EQ 0 THEN ystyle = 0 IF N_Elements(zstyle) EQ 0 THEN zstyle = 0 IF Size(axiscolor, /TNAME) EQ 'STRING' THEN BEGIN axiscolor = FSC_Color(axiscolor) ENDIF ELSE BEGIN IF currentState EQ 0 THEN axiscolor = Color24(rr[axiscolor], gg[axiscolor], bb[axiscolor]) ENDELSE IF Size(bottom, /TNAME) EQ 'STRING' THEN BEGIN bottom = FSC_Color(bottom) ENDIF ELSE BEGIN IF currentState EQ 0 THEN bottom = Color24(rr[bottom], gg[bottom], bb[bottom]) ENDELSE IF Size(color, /TNAME) EQ 'STRING' THEN BEGIN color = FSC_Color(color) ENDIF ELSE BEGIN IF currentState EQ 0 THEN color = Color24(rr[color], gg[color], bb[color]) ENDELSE IF Size(background, /TNAME) EQ 'STRING' THEN BEGIN originalbg = background background = FSC_Color(background) shadebackground = FSC_Color(originalbg, DECOMPOSED=0, 254) ENDIF ELSE BEGIN ; Different values based on current state of the device. Indexed color mode here. IF currentState EQ 0 THEN BEGIN originalbg = [rr[background], gg[background], bb[background]] background = Color24(rr[background], gg[background], bb[background]) ENDIF ; Decomposed color mode here. Not sure how this should be handled. Just ; do white. If it is not right, then use strings for color values! IF currentState EQ 1 THEN BEGIN orginalbg = 'white' shadebackground = FSC_Color('white', DECOMPOSED=0, 254) ENDIF ENDELSE ; Get the color table with loaded drawing colors. TVLCT, rl, gl, bl, /GET ; Are you doing elevation shading? IF elevation_shading THEN BEGIN IF N_Elements(shades) EQ 0 THEN shades = BytScl(data, /NAN) ENDIF ; Going to draw the axes in decomposed color if we can. IF currentState THEN SetDecomposedState,1 ; Do you need a PostScript background color? Lot's of problems here! ; Basically, I MUST draw a plot to advance !P.MULTI. But, drawing a ; plot of any sort erases the background color. So, I have to draw a ; plot, store the new system variables, then draw my background, etc. ; I have tried LOTS of options. This is the only one that worked. IF !D.Name EQ 'PS' THEN BEGIN IF ~noerase THEN BEGIN ; I only have to do this, if this is the first plot. IF !P.MULTI[0] EQ 0 THEN BEGIN ; Save the current system variables. Will need to restore later. bangx = !X bangy = !Y bangz = !Z bangp = !P ; Make sure axis are turned off. I don't really want to draw anything, ; just advance !P.MULTI or "erase" the display for the next plot. IF BitGet(xstyle, 2) NE 1 THEN xxstyle = xstyle + 4 ELSE xxstyle = xstyle IF BitGet(ystyle, 2) NE 1 THEN yystyle = ystyle + 4 ELSE yystyle = ystyle IF BitGet(zstyle, 2) NE 1 THEN zzstyle = zstyle + 4 ELSE zzstyle = zstyle ; Draw the plot that doesn't draw anything. Surface, data, x, y, XSTYLE=xxstyle, YSTYLE=yystyle, ZSTYLE=zzstyle, $ CHARSIZE=charsize, SKIRT=skirt, _STRICT_EXTRA=extra, $ AX=rotx, AZ=rotz ; Save the "after plot" system variables. Will use later. afterx = !X aftery = !Y afterz = !Z afterp = !P ; Draw the background color and set the variables you will need later. PS_Background, background psnodraw = 1 tempNoErase = 1 ; Restore the original system variables so that it is as if you didn't ; draw the invisible plot. !X = bangx !Y = bangy !Z = bangz !P = bangp ENDIF ELSE tempNoErase = noerase ENDIF ELSE tempNoErase = noerase ENDIF ELSE tempNoErase = noerase bangx = !X bangy = !Y bangz = !Z bangp = !P ; Draw the surface axes. Surface, data, x, y, COLOR=axiscolor, BACKGROUND=background, BOTTOM=bottom, $ /NODATA, XSTYLE=xstyle, YSTYLE=ystyle, ZSTYLE=zstyle, $ FONT=font, CHARSIZE=charsize, NOERASE=tempNoErase, _STRICT_EXTRA=extra, $ AX=rotx, AZ=rotz ; Draw the title, if you have one. IF N_Elements(title) NE 0 THEN BEGIN IF N_Elements(tsize) EQ 0 THEN BEGIN IF (!P.Charsize EQ 0) AND (N_Elements(charsize) EQ 0) THEN BEGIN titleSize = 1.10 ENDIF ELSE BEGIN IF (!P.Charsize NE 0) THEN titleSize = !P.Charsize * 1.10 IF (N_Elements(charsize) NE 0) THEN titleSize = charsize * 1.10 ENDELSE ENDIF ELSE titleSize = tsize xloc = (!X.Window[1] - !X.Window[0]) / 2.0 + !X.Window[0] distance = !Y.Window[1] - !Y.Window[0] IF N_Elements(tspace) EQ 0 THEN tspace = (Total(!P.Multi) EQ 0) ? 0.0025 : 0.00125 yloc = !Y.Window[1] + (distance * tspace) XYOutS, xloc, yloc, /NORMAL, ALIGNMENT=0.5, CHARSIZE=titleSize, $ title, FONT=font, COLOR=axiscolor ENDIF ; Storing these system variable is *required* to make !P.MULTI work correct. ; Do not delete! newx = !X newy = !y newz = !Z newP = !P !X = bangx !Y = bangy !Z = bangz !P = bangp ; Turn the axes off to draw the surface itself. Start by making sure bit 4 in ; the [XYZ]Style bits are turned on. IF BitGet(xstyle, 2) NE 1 THEN xxstyle = xstyle + 4 ELSE xxstyle = xstyle IF BitGet(ystyle, 2) NE 1 THEN yystyle = ystyle + 4 ELSE yystyle = ystyle IF BitGet(zstyle, 2) NE 1 THEN zzstyle = zstyle + 4 ELSE zzstyle = zstyle ; Make absolutely sure the colors are fresh. IF N_Elements(palette) NE 0 THEN TVLCT, palette ELSE TVLCT, rr, gg, bb ; Draw either a wire mesh or shaded surface. Care has to be taken if ; the SHADES keyword is used, because this also has to be done in indexed ; color mode. IF Keyword_Set(shaded) THEN BEGIN ; All shaded surfaces have to be done in indexed color mode. SetDecomposedState, 0 ; We have to get the background color out of the surface color ; range to do this in a device independent way. Set_Shading, VALUES=[0,253] ; Depending upon the original background color, load the color ; in color table index 254. IF Size(originalbg, /TNAME) EQ 'STRING' $ THEN orignalbg = FSC_Color(originalBg, 254) $ ELSE TVLCT, Reform(origialbg), 254 ; Restrict the current color table vectors to the range 0-253. IF N_Elements(palette) NE 0 THEN BEGIN TVLCT, Congrid(palette[*,0],254), Congrid(palette[*,1],254), Congrid(palette[*,2],254) ENDIF ELSE BEGIN TVLCT, Congrid(rr,254), Congrid(gg,254), Congrid(bb,254) ENDELSE ; If shades is defined, then we have to make sure the values there ; are in the range 0-253. IF N_Elements(shades) NE 0 THEN BEGIN IF Max(shades,/NAN) GT 253 $ THEN checkShades = BytScl(shades, TOP=253) $ ELSE checkShades = shades ENDIF ; Shaded surface plot. Shade_Surf, data, x, y, /NOERASE, COLOR=color, BOTTOM=bottom, SHADES=checkShades, $ XSTYLE=xxstyle, YSTYLE=yystyle, ZSTYLE=zzstyle, _STRICT_EXTRA=extra, $ BACKGROUND=shadebackground, AX=rotx, AZ=rotz, CHARSIZE=charsize ; Have to repair the axes. Do this in decomposed color mode, if possible. ; If its not possible, you have to reload the color table that has the drawing ; colors in it. IF currentState THEN BEGIN SetDecomposedState, 1 ENDIF ELSE BEGIN IF N_Elements(palette) NE 0 THEN TVLCT, palette ELSE TVLCT, rl, gl, bl ENDELSE Surface, data, x, y, COLOR=axiscolor, BACKGROUND=background, BOTTOM=bottom, $ /NODATA, /NOERASE, XSTYLE=xstyle, YSTYLE=ystyle, ZSTYLE=zstyle, $ FONT=font, CHARSIZE=charsize, SKIRT=skirt, _STRICT_EXTRA=extra, AX=rotx, AZ=rotz ; Have to repair the title, too. IF N_Elements(title) NE 0 THEN BEGIN IF (!P.Charsize EQ 0) AND (N_Elements(charsize) EQ 0) THEN BEGIN titleSize = 1.10 ENDIF ELSE BEGIN IF (!P.Charsize NE 0) THEN titleSize = !P.Charsize * 1.10 IF (N_Elements(charsize) NE 0) THEN titleSize = charsize * 1.10 ENDELSE xloc = (!X.Window[1] - !X.Window[0]) / 2.0 + !X.Window[0] distance = !Y.Window[1] - !Y.Window[0] IF N_Elements(tspace) EQ 0 THEN tspace = (Total(!P.Multi) EQ 0) ? 0.0025 : 0.00125 yloc = !Y.Window[1] + (distance * tspace) XYOutS, xloc, yloc, /NORMAL, ALIGNMENT=0.5, CHARSIZE=titleSize, $ title, FONT=font, COLOR=axiscolor ENDIF ; Shading parameters are "sticky", but I can't tell what they ; were when I came into the program. Here I just set them back ; to their default values. Set_Shading, VALUES=[0,255] ENDIF ELSE BEGIN ; We can draw the surface in decomposed color mode, unless the SHADES ; keyword is being used. Then we have to use indexed color mode. IF N_Elements(shades) NE 0 THEN BEGIN SetDecomposedState, 0 IF N_Elements(palette) NE 0 THEN TVLCT, palette ELSE TVLCT, rr, gg, bb Surface, data, x, y, NOERASE=1, SHADES=shades, $ XSTYLE=xxstyle, YSTYLE=yystyle, ZSTYLE=zzstyle, $ FONT=font, CHARSIZE=charsize, _STRICT_EXTRA=extra, AX=rotx, AZ=rotz ENDIF ELSE BEGIN IF currentState THEN BEGIN SetDecomposedState, 1 ENDIF ELSE BEGIN IF N_Elements(palette) NE 0 THEN TVLCT, palette ELSE TVLCT, rl, gl, bl ENDELSE Surface, data, x, y, NOERASE=1, COLOR=color, BOTTOM=bottom, $ BACKGROUND=background, SHADES=shades, SKIRT=skirt, $ XSTYLE=xxstyle, YSTYLE=yystyle, ZSTYLE=zzstyle, $ FONT=font, CHARSIZE=charsize, _STRICT_EXTRA=extra, AX=rotx, AZ=rotz ENDELSE ENDELSE ; If this is the first plot in PS, then we have to make it appear that we have ; drawn a plot, even though we haven't. IF N_Elements(psnodraw) EQ 1 THEN BEGIN newx = afterX newy = afterY newz = afterZ newp = afterP ENDIF ; Restore the decomposed color state to the input state. SetDecomposedState, currentState ; Restore the color table. Can't do this for the Z-buffer or ; the snap shot will be incorrect. IF (!D.Name NE 'Z') THEN TVLCT, rr, gg, bb ; Update the system variables. !X = newx !Y = newy !Z = newz !P = newP ; Clean up if you are using a layout. IF N_Elements(layout) NE 0 THEN !P.Multi = thisMulti END